Question about balance

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Kharaxx
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Joined: Tue Dec 03, 2019 4:55 pm

Question about balance

Post by Kharaxx » Wed Dec 04, 2019 6:07 pm

Hi guys

I was thinking of a new unit and what stats it should roughly have.
So I compared the normal dwarven warrior and the Minotaurus of the orks...and got totally confused.

They have:
The same cost
The same building requirements (none)
The same category
Similar bonuses (both against buildings)

However, for some reason the Minotaur has TWICE the effective health and, depending on armor, almost TWICE the attack.

On top of it the Minotaur has more speed and Charge ability
I can understand why the Uruk has higher stats or that he is slightly better because that's the strength of orks.

But doubling the stats of early game units makes the game kinda imbalanced if you play on smaller maps without Upgrade...

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makazuwr32
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Location: Moscow, Russia

Re: Question about balance

Post by makazuwr32 » Wed Dec 04, 2019 7:24 pm

Minotaurs later will be moved into different place; also they will be remade.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

DreJaDe
Posts: 154
Joined: Sun May 12, 2019 10:19 pm

Re: Question about balance

Post by DreJaDe » Wed Dec 04, 2019 11:13 pm

For elves, minotours are nothing but fast tank (easily counterable. Even though there's no elf that has higher stats than it.

If they commit in minotours, that's easily counterable even with the difference in stats.

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makazuwr32
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Location: Moscow, Russia

Re: Question about balance

Post by makazuwr32 » Thu Dec 05, 2019 5:08 am

By the way. We are planning to change minotaurs from 1 unit into full mini-faction (like goblins) that will be locked behind embassy.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Kharaxx
Posts: 4
Joined: Tue Dec 03, 2019 4:55 pm

Re: Question about balance

Post by Kharaxx » Thu Dec 05, 2019 1:56 pm

Would you say that for example
Cost: 3
HP: 27
Attack: 15
Range: 1
Armor/P-Armor: 1
Speed: 3

is fine for a 3 cost unit without abilitys and upgrades?
It's worse than the Minotaur in every aspect, but he let the standard dwarven unit look like a joke...

Just to get some feeling how strong units should be.

Also is there a topic for the new Mini faction?
It looks pretty interressting.
And do Minotaurus get a unique ability like Trolls or Merlocks as well?

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makazuwr32
Posts: 4470
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Question about balance

Post by makazuwr32 » Thu Dec 05, 2019 7:28 pm

No for several reasons:
1. Minotaurs are stronger than orcs. But not way too stronger. They also a bit speedier.
2. For melee minotaurs unique ability is their charge.
3. We actually are thinking about 4-7 cost value for minotaurs. And, as i said already, removal of them from tc and caves.
4. They do not have yet their own topic because we are concentrated right now on dwarves and after on undeads. I must admit that they will be part of sub locked behind embassy.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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