Elven worker cost needs lowered - ANSWERED

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Savra
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Elven worker cost needs lowered - ANSWERED

Post by Savra » Fri Nov 08, 2019 7:35 pm

I've looked and compared the elven worker with the ent worker and noticed they both cost the same but the ent worker has a higher mend rate and can build more things, might I suggest lowering the elf workers cost to 2?

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makazuwr32
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Re: Elven worker cost needs lowered

Post by makazuwr32 » Sat Nov 09, 2019 5:47 am

Ent workers actually would be reworked later i to sproutlings (advanced special worker of ents sub) and elven workers would become basic ones.

Also i think both of them have mend rate 8 so difference only in buildlist, speed, hp and techs they are affected.

Also. Elves as well will gain later 2 turn cost laborer.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Elven worker cost needs lowered

Post by Savra » Sun Nov 10, 2019 11:37 pm

Okay, the mend rate was wrong, I got it confused with something else.

Will the elf worker be able to build more things? Apparently they can't build the archers area even though it's not a plant based structure.

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makazuwr32
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Re: Elven worker cost needs lowered

Post by makazuwr32 » Mon Nov 11, 2019 6:37 am

They will be later able to build all elven buildings, like currently ent workers.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Elven worker cost needs lowered

Post by Alexander82 » Tue Nov 12, 2019 7:41 pm

Since they are jsoned unit they cannot build non-jsoned content. Part of my working agenda is to json existing material that is not.
Age of Fantasy design leader

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