Elven worker cost needs lowered - ANSWERED

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Savra
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Elven worker cost needs lowered - ANSWERED

Post by Savra » Fri Nov 08, 2019 7:35 pm

I've looked and compared the elven worker with the ent worker and noticed they both cost the same but the ent worker has a higher mend rate and can build more things, might I suggest lowering the elf workers cost to 2?

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makazuwr32
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Re: Elven worker cost needs lowered

Post by makazuwr32 » Sat Nov 09, 2019 5:47 am

Ent workers actually would be reworked later i to sproutlings (advanced special worker of ents sub) and elven workers would become basic ones.

Also i think both of them have mend rate 8 so difference only in buildlist, speed, hp and techs they are affected.

Also. Elves as well will gain later 2 turn cost laborer.

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Savra
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Re: Elven worker cost needs lowered

Post by Savra » Sun Nov 10, 2019 11:37 pm

Okay, the mend rate was wrong, I got it confused with something else.

Will the elf worker be able to build more things? Apparently they can't build the archers area even though it's not a plant based structure.

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makazuwr32
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Re: Elven worker cost needs lowered

Post by makazuwr32 » Mon Nov 11, 2019 6:37 am

They will be later able to build all elven buildings, like currently ent workers.

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Alexander82
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Re: Elven worker cost needs lowered

Post by Alexander82 » Tue Nov 12, 2019 7:41 pm

Since they are jsoned unit they cannot build non-jsoned content. Part of my working agenda is to json existing material that is not.
Age of Fantasy design leader

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