Request for frozen river IMPLEMENTED
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Request for frozen river IMPLEMENTED
I think it would be awsome addition - frozen river tiles - to our tile set.
They should connect to snowed shore and they should count as land + water tiles (like bridge) but they should require 2 movement points to move through for both land and water units. You still can build bridges and other water buildings on them as usual.
As for connection to current water tiles - i think there must be at least connection to normal water tiles.
For both aos, aof and maybe aoww.
They should connect to snowed shore and they should count as land + water tiles (like bridge) but they should require 2 movement points to move through for both land and water units. You still can build bridges and other water buildings on them as usual.
As for connection to current water tiles - i think there must be at least connection to normal water tiles.
For both aos, aof and maybe aoww.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Request for frozen river
That would be a nice implement to the game for Frozen campaign maps
All in all I support your Idea
All in all I support your Idea
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Request for frozen river
@Lynx Shafir maybe?
@Endru1241 ?
Anyone?
@Endru1241 ?
Anyone?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Request for frozen river
Json changes would require changing all units, but it's doable. If it's ready (graphics, whole set and added as tile and tile group), when I'm gonna add road bonus movement it's not too much more, so I could do it for AoS.
Age of Strategy design leader
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Request for frozen river
the thing is that it is not ready.
So i am asking for someone who can do it.
So i am asking for someone who can do it.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Request for frozen river
I played a little with recoloring and mozaic distortion filter and managed to do something like this:
- Attachments
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- terrain_ice_water2.png (87.27 KiB) Viewed 2373 times
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- terrain_ice_water.png (60.22 KiB) Viewed 2373 times
Age of Strategy design leader
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Request for frozen river
I'd say second will fit nice as actual one that i want and first one as "not-so-frozen" river (just another variant of normal river but for snowy shores).
What is left as for me now is smooth (somewhat) connection between these tiles and normal water.
What is left as for me now is smooth (somewhat) connection between these tiles and normal water.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Request for frozen river
A hybrid one additionally.
I made terrain_ice_water2.png (and now 3rd one) the sake of easier water connecting. Also for more logical look - it's something that's supposed to allow ship movement (and I doubt sail or oar powered icebreaker was possible). Floes or periodical thin ice could provide movement for infantry and maybe for mounted, but a little rougher.
I would make movement like that then:
ships 0.6
infantry 0.6
chariots/cavalry/camelry 0.2
elephants, siege machines and wagon - not allowed
Basically - fast ships have 3 movement, slower ships and infantry 2, mounted units 1 and heaviest untis need bridge/transport.
I made terrain_ice_water2.png (and now 3rd one) the sake of easier water connecting. Also for more logical look - it's something that's supposed to allow ship movement (and I doubt sail or oar powered icebreaker was possible). Floes or periodical thin ice could provide movement for infantry and maybe for mounted, but a little rougher.
I would make movement like that then:
ships 0.6
infantry 0.6
chariots/cavalry/camelry 0.2
elephants, siege machines and wagon - not allowed
Basically - fast ships have 3 movement, slower ships and infantry 2, mounted units 1 and heaviest untis need bridge/transport.
- Attachments
-
- terrain_ice_water3.png (115.07 KiB) Viewed 2365 times
Age of Strategy design leader
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Request for frozen river
Maybe a bit higher speed for cavalry.
And nice work!
Now we need connection tiles between them and normal water (as well as between themselves? i think...)
@Stratego (dev) what is missing for this to add?
And nice work!
Now we need connection tiles between them and normal water (as well as between themselves? i think...)
@Stratego (dev) what is missing for this to add?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Request for frozen river
@Stratego (dev) what else is required for this one to implement?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15751
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Request for frozen river
maybe nothing special.
if somone have modding capability could try to put in.
if somone have modding capability could try to put in.