Damage mode CLOSED
- ethanking5
- Posts: 120
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Damage mode CLOSED
I think that when units and structures are damaged that they should gain wounds or bruises like infantry units are my big thing for this when they are injured say 5 or so hp remaining their appearance would change to a wounded version with scars and stuff I know it's hard but could it be attempted even if only one at a time. I think this would be useful for all games
. What do you think?
. What do you think?
Last edited by ethanking5 on Mon Sep 23, 2019 8:12 pm, edited 1 time in total.
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Re: Damage mode
Here's the unit image - change it to show how could it look.
For me it's too much hassle for little to no effect.
It doesn't add any strategic value, nor realism (unit can be damaged by poison and in many ways by attacks). Only a little flavour. Which by the way must not be very important to people, as viewtopic.php?f=18&t=6634&sid=57d34cc20 ... c685f750c7 topic is not overly active.
And it would need tons of work - as there is no way to unify wounds as overlay (too different unit looks) it would need to be done separately for every unit! It would also discourage adding new units, as there would be one more image to do.
Not to even mention amount of coding to allow something like this and other technical difficulties.
For me it's too much hassle for little to no effect.
It doesn't add any strategic value, nor realism (unit can be damaged by poison and in many ways by attacks). Only a little flavour. Which by the way must not be very important to people, as viewtopic.php?f=18&t=6634&sid=57d34cc20 ... c685f750c7 topic is not overly active.
And it would need tons of work - as there is no way to unify wounds as overlay (too different unit looks) it would need to be done separately for every unit! It would also discourage adding new units, as there would be one more image to do.
Not to even mention amount of coding to allow something like this and other technical difficulties.
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- 32_unit_templar.png (1.03 KiB) Viewed 1499 times
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- ethanking5
- Posts: 120
- Joined: Sun Jul 28, 2019 1:25 pm
Re: Damage mode
Here's what I got can we try. @Endru1241 if you send me the unit's I'll do the damage for them I think it could help a lot
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- What you think can we try this one outside
- Templar damaged.png (1.11 KiB) Viewed 1489 times
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- ethanking5
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Re: Damage mode
@Alexander82 i think this could be useful for aof too what do you think
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- ethanking5
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Re: Damage mode
@makazuwr32 how does this look
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- Templar skin 2.png (787 Bytes) Viewed 1462 times
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- makazuwr32
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Re: Damage mode
I think needs some minor polishing (for example symbol on shield should look a bit from side) but otherwise that is what i was looking for.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- ethanking5
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Re: Damage mode closed
I just realized that these two topics are quite similar
http://www.ageofstrategy.net/viewtopic.php?f=19&t=7355
http://www.ageofstrategy.net/viewtopic.php?f=19&t=7355
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- Alexander82
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Re: Damage mode closed
I'm not against that but it would for sure require a lot of work (especially for animated units)
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