V2 Launch Site (Map editor only)
- DoomsdayDragonfire
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V2 Launch Site (Map editor only)
Well, i was using the scud launchers for one campaign, the thing is that there is no Soviets on those maps... Only German and Japanese... So i need to replace the soviet scuds to this German plataform of rockets to these maps not look strange.
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- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)

What should be the in game size of these things?
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- Puss_in_Boots
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Re: V2 Launch Site (Map editor only)
It's about as big as a building one tile should do it.
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- DoomsdayDragonfire
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- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
Well i was making a draft of it being 1x2
I'm still not sure if i do the mobile plataform version or the silo one...Stay Awesome!
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- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
Perhaps reduce the scale to be like AOG - human ICBM
The mobile V-2 plataform would be this.
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- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
Uh the soldiers must scale up to normal in game infantry.
Love the rocket design though.
Love the rocket design though.
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Re: V2 Launch Site (Map editor only)
I propose no soldiers since when there is artillery etc there is no either.
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- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
Well scale up soldiers isn't a thing to discuss since they would be as big as the rocket itself... But no problem on removing them...
As V2 launch were always a large operation, is easier to figure out where did poped these few soldiers than trucks and tents, also i guess it would be better to remove that vehicle from the background aswell like if the soldiers had evacuated the place to launch it.
What you guys think?
As V2 launch were always a large operation, is easier to figure out where did poped these few soldiers than trucks and tents, also i guess it would be better to remove that vehicle from the background aswell like if the soldiers had evacuated the place to launch it.
What you guys think?
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Re: V2 Launch Site (Map editor only)
Yeah just do it. There is no excuse for an artillery piece to have no operators, but there is no. What would there be any in here?
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Re: V2 Launch Site (Map editor only)
yes i suggest removing vehicle and operators.
other that that - very nice!
if we have final stats we can put in
anyone tries to json it?
other that that - very nice!
if we have final stats we can put in
anyone tries to json it?
- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
Ok, here it is, it is suposed to have same stats than scuds, but i guess we could change them in something... Any ideas?
@Stratego (dev), can you upload scud jsons here?
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Re: V2 Launch Site (Map editor only)
also some tech dependancy?
- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
I think not, if i remember, they only own 2 jsons, one for pack and unpacked version (A and B) and nothing else beside transformation effect... But i could not look on that recently to confirm.
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Re: V2 Launch Site (Map editor only)
i mean v2 should have a tech like "roketry" or something to be a required tech to build
and i dont hink it should be only mapeditor unit.
and i dont hink it should be only mapeditor unit.
- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
Ah i see, well if the requirements of the tech are high enough i don't see problems, but i think other nations would require super weapons aswell if you plan to put these on open matches.
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Re: V2 Launch Site (Map editor only)
i dont see problem that only Germans have this - in reality they owned such rocket only.
- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
Yes indeed, but that would create a huge advantage to Germans on the long run if they are added on the same way as scuds, i actually need them both to keep working on the same way for campaigns, but for open matches... That mechanic would need to be changed for them... Maybe for a one use only unit... And idk how much i would need to adjust on some maps for that...
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Re: V2 Launch Site (Map editor only)
good idea.one use only unit
- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
Is there such effect? If it is possible to remove or disable the attack of the unit afterwards without killing itself or disable movement... For like 4 to 6 turns... Would be perfect for these rockets.
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Re: V2 Launch Site (Map editor only)
i understood a one use unit, self destructs on attack as demolition ship does.
Re: V2 Launch Site (Map editor only)
Well you can always make the attack an ability an give cooldown, close enough. Otherwise not.DoomsdayDragonfire wrote: ↑Fri Aug 23, 2019 6:32 pmIs there such effect? If it is possible to remove or disable the attack of the unit afterwards without killing itself or disable movement... For like 4 to 6 turns... Would be perfect for these rockets.
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- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
The rocket is, but the plataform could be used again, when i mean one use is to actually give it a cooldown after the attack so a new rocket could be prepared to be launched. It is like if the unit attacks and self inflict curse afterwards for example...Stratego (dev) wrote: ↑Fri Aug 23, 2019 6:36 pmi understood a one use unit, self destructs on attack as demolition ship does.
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Re: V2 Launch Site (Map editor only)
platform vanish too.
- DoomsdayDragonfire
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Re: V2 Launch Site (Map editor only)
I think that make it vanish might make it bad, we should think something else...
Is possible to make its ability work with bonuses? Also, the ability timeout might be very useful here, we can give the ability 8 turns cooldown with 6 turns timeout.. That might prevent the transform/undo bug of cooldown reset i guess...
Is possible to make its ability work with bonuses? Also, the ability timeout might be very useful here, we can give the ability 8 turns cooldown with 6 turns timeout.. That might prevent the transform/undo bug of cooldown reset i guess...
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