Heat isolation READY

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Midonik
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Heat isolation READY

Post by Midonik » Mon Mar 18, 2019 2:36 pm

Special body modification of every reptilan unit that increases their capabilty of keeping heat so they can move during winter without that many problems - +1 speed on snow (from 1 to 2), cost 6. May need better name.
Well tbh the terrain drawbacks are a bit hard to make fair - if the reptialns have so many problems with snow players won't choose them for maps with it... But still I think it's sensful and sort of cool...
I will give reptilans perharps additional winter infantry with 3 speed unlockable with this, I must think of details.
Last edited by Midonik on Tue Jun 25, 2019 7:28 am, edited 1 time in total.
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Shyrik3244
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Re: Heat isolation WATING IMAGE

Post by Shyrik3244 » Sat Jun 08, 2019 8:10 am

What's better?
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Shyrik3244
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Re: Heat isolation WATING IMAGE

Post by Shyrik3244 » Sat Jun 08, 2019 8:11 am

What's better?

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Puss_in_Boots
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Re: Heat isolation WATING IMAGE

Post by Puss_in_Boots » Sat Jun 08, 2019 11:46 am

First image.
RED, WHITE and BLUE!

Midonik
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Location: Poland

Re: Heat isolation READY

Post by Midonik » Sat Jan 18, 2020 3:38 pm

Well this might be harder than I thought, as well as the webbed feet tech. We might need to abandon this idea.
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Midonik
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Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Heat isolation READY

Post by Midonik » Sat Jan 18, 2020 4:06 pm

They might actually be possible with new terrain mechanics.
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General Brave
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Re: Heat isolation READY

Post by General Brave » Sat Jan 18, 2020 6:43 pm

what are you trying to do with this.
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Midonik
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Location: Poland

Re: Heat isolation READY

Post by Midonik » Sat Jan 18, 2020 6:50 pm

"terrainAffects":{
"affectList":[
{"terrainTypeIdStrings":["TERRAIN_HILL"], "trnEffects":["EFFECT_TERRAIN_HILL"], "trnAffectedUnits":{ "categories":["U_INFANTRY"]}}
]
}

This stuff? I am not sure if it can be locked by a tech but it might actually be possible to do. Then I will just make it give +1 speed.
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