What we need, is an option for units to be not affected by certain spells and effects.
Examples would be a building not able to burn down or certain units cannot be poison. It will certainly fix some of the units problems.
@Stratego (dev)
Not be affected by option. ANSWERED
- General Brave
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Not be affected by option. ANSWERED
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- Alexander82
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Re: Not be affected by option.
What about a list in effect jsons like
Idontaffect: unit list, and so on...
Idontaffect: unit list, and so on...
Age of Fantasy design leader
- General Brave
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- Site Admin
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Re: Not be affected by option.
actually you can set already what to be affected.
a building not to be burn down should not be burnable (even not a building because buildings currently burnables)
a building not to be burn down should not be burnable (even not a building because buildings currently burnables)
- General Brave
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Re: Not be affected by option. ANSWERED
By that what do you mean.
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Re: Not be affected by option. ANSWERED
Examples would be a building not able to burn down:
unit that are in U_BURNABLES are burnables. if a unit is not part of this category it will not burn.
sme true to U_FLESH_N_BLOOD they are poisonable others are not.
unit that are in U_BURNABLES are burnables. if a unit is not part of this category it will not burn.
sme true to U_FLESH_N_BLOOD they are poisonable others are not.
- godOfKings
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Re: Not be affected by option. ANSWERED
may b a new U_BUILDING_NOT_BURNABLE category that gets standard bonus from anti building units but dont burn
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Not be affected by option. ANSWERED
yes for instance.