Conversion units - OUTDATED

Midonik
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Re: Conversion units

Post by Midonik » Wed Oct 31, 2018 9:12 pm

Like what's you deal, I'm constantly explaining you the upsides, don't you see them?

It works both way.
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StormSaint373
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Re: Conversion units

Post by StormSaint373 » Wed Oct 31, 2018 9:22 pm

Let's see. . .

I suggest a topic, It becomes a heated debate! :evil:

It would have been easier if Nature Defenders came and said "No, would ruin balance" and give a rationale.

Instead, we, as a forum, are trying to find pros and cons to convert and whether or not that should be allowed for other races. Its like fighting over whether or not to have ice cream with the cake! :lol:

As you can tell, I am a "Pro-Convert" player. 8-)

It's nice to play by chance.

I think it would be fair, and balanced, if all had a convert unit. It is just like any other spell, any true tactician would be able to deal with it, just like any other well placed spell.

Sorry, Midonik. :oops:
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Midonik
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Re: Conversion units

Post by Midonik » Wed Oct 31, 2018 9:46 pm

Acctualy Stratego, as well as most of the community, are against luck based gameplay, and luck is supposed to be reduced as much as possible. Next "no" for that.
And well... The undeads ARE created to have that spell as exclusive. They WILL be even more weaker if other races gets it. So it would ruin the balance. So the second "no".
Also there aren't many (or no acctualy) spells that all races have. After something like that, the conversion would be even more overused than a fireball spell. One more small "no".

What are the benefits of doing that? Better use of the spell? Could we don't go from extremum to extremum? As I said it would be overused after that suggestion. It would be "fair and balanced"? Well as I said it acctualy ruins the balance, as undeads are planned to have that spell as exclusive. And the other races have many things that undeads don't. It's fair.

Here is my view on pros and cons.

We can make some use of the ideas there - the slaver can became overviewer, whipping units to give them more speed and attack, humans diplomacy can be considered in game by an ambassy building giving them possiblty to recruit few units of other races etc.
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StormSaint373
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Re: Conversion units

Post by StormSaint373 » Wed Oct 31, 2018 10:02 pm

It seems the forum has spoken.

Understood...

No convert then.
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Savra
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Re: Conversion units

Post by Savra » Thu Nov 01, 2018 1:35 am

Actually, Orcs could use it considering they'll kill the unit more likely then convert, loyalty is litterly useless unless fighting Undead, Unpredictable battles are a thing of life, luck was always apart of war, how else do you think some victories came about?

If we go by the suggested conversion route then undead still are dominant in that category.
Elves no for them.

Scaledfolk should just effect humanoids but that's all, with low chance. 1 unit suggested

Undead will have the most use and it works for all things. Undead also have curse which is a pretty powerful spell, plus they have a new spell for loch that breaks the targets mind and turns them neutral and ignores spell resist.

Orcs use it by assaulting units but have a low chance of working. 2 already suggested. They have lower and worse chances then undead

Humans don't need it

Dwarves don't need it.

All can be bypassed by loyalty.

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Lynx Shafir
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Re: Conversion units

Post by Lynx Shafir » Thu Nov 01, 2018 7:27 am

plus they have a new spell for loch that breaks the targets mind and turns them neutral and ignores spell resist.
NO, they won't.
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Lynx Shafir
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Re: Conversion units

Post by Lynx Shafir » Thu Nov 01, 2018 7:31 am

It would have been easier if Nature Defenders came and said "No, would ruin balance" and give a rationale.
We, I and Mak said that.

Just remember, CLOSE ORK LICH topic..


Well im not agains chance based stuff.
And expanding resistence tipe is a way to help this issue - and plan more strategic what "magic"-what resistence uses.
Eg convert resist -" loyal"-units still can be targeted by offence spells.


And for charm I had in mind different things.
A. Affecting living units only.
And a wears off*effect - if caster dies or after 3 turns.
B. same as convert just diff target list
Eg no undead, mechanics and such.
(For some elf, undead and, snakeman.)
Last edited by Lynx Shafir on Thu Nov 01, 2018 7:47 am, edited 1 time in total.
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Tankhead
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Re: Conversion units

Post by Tankhead » Thu Nov 01, 2018 7:32 am

Elves have a tamer which makes sense tp convert animals

Undeads have a spell the alters your memories

Try explaining why and how orcs and Scalefolk get conversion units Logically?
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General Brave
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Re: Conversion units

Post by General Brave » Thu Nov 01, 2018 4:28 pm

I'm for some convert thing.
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Savra
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Re: Conversion units

Post by Savra » Thu Nov 01, 2018 5:12 pm

Charms been taken, it works like fear spell for ships, did anyone read the siren topic?

And no those spells aren't changing because it's already fine.

As for the kind break read the lich revamp topic.

Orc lich is now Spirit breaker, they forgot to change the name and he doesn't have convert he has 4 spells and 2 and he is unique to avoid imbalance meaning he will only be available in fun more like all heroes will.

He would be no different then the dwarves rune smith.

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makazuwr32
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Re: Conversion units

Post by makazuwr32 » Sat Nov 03, 2018 12:12 pm

And again we return to the same point...
No for any sort of converting for anyone exept of undeads.

This must be exclusive to undeads feature. For now.
When (and IF) new resistances will be implemented we can continue this topic. For now no.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Alexander82
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Re: Conversion units

Post by Alexander82 » Mon Jun 24, 2019 1:47 pm

outdated topic
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