Dwarven explorer — ARCHIVED
Posted: Tue Oct 16, 2018 5:46 am
These agile dwarves are "eyes" and "ears" of dwarven intelligence. Explorers are armed with 1 pistol for their defence and trained to hide in the enviroment and sabotage enemy buildings as well as steal foreign technologies.
Stats:
Cost - 6 turns, trainable at tavern.
Hp - 17, counts as archer
Attack - 6 (0 in second form)
Range - 4 (0 in second form)
Actions/turn - 1
Armor - 0/0
Speed - 4 (2 in mountains; 2 in second form and 1 in mountains in second form)
Sight - 9 (6 in second form; can see invisible)
Spell resist - 20%
Accuracy - 100%
No bonuses.
Abilities:
Transform - transforms unit to become invisible at cost of speed and attack.
Sabotage - target enemy building is disabled for 3 turns (can be removed by mending, can't be disenchanted). Cooldown - 4 turns. Range - 1 (melee).
Steal tech - tries to steal foreign tech from enemy building. Chance of successful steal - 30%, cooldown - 2 turns. Range - 1 (melee).
Affected by ranged upgrades. Is not affected by barrel upgrades.
Lowered damage, can be affected by ranged upgrades (but not by barrel ones).
Difference between this one, assasin of humans and shade of undeads is that he won't die upon stealing or sabotaging building but has high cooldown for those abilities, also has higher turn cost and it is harder to train him early game.
Stats:
Cost - 6 turns, trainable at tavern.
Hp - 17, counts as archer
Attack - 6 (0 in second form)
Range - 4 (0 in second form)
Actions/turn - 1
Armor - 0/0
Speed - 4 (2 in mountains; 2 in second form and 1 in mountains in second form)
Sight - 9 (6 in second form; can see invisible)
Spell resist - 20%
Accuracy - 100%
No bonuses.
Abilities:
Transform - transforms unit to become invisible at cost of speed and attack.
Sabotage - target enemy building is disabled for 3 turns (can be removed by mending, can't be disenchanted). Cooldown - 4 turns. Range - 1 (melee).
Steal tech - tries to steal foreign tech from enemy building. Chance of successful steal - 30%, cooldown - 2 turns. Range - 1 (melee).
Affected by ranged upgrades. Is not affected by barrel upgrades.
Lowered damage, can be affected by ranged upgrades (but not by barrel ones).
Difference between this one, assasin of humans and shade of undeads is that he won't die upon stealing or sabotaging building but has high cooldown for those abilities, also has higher turn cost and it is harder to train him early game.