Plague Priest
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Plague Priest
Recruit: (DARK ALTER, BARROW, CRYPT)
Gem Cost: 5
Cost: 6
Hp: 37
Attack Power: 13
Range: 1
Armor: 3
Pierce Armor: 5
Speed: 2
Sight: 4
Action/Turn: 1/1
Spell Resistance: 100%
Bonuses:
Dragons: 50%
Buildings: 100%
Passive Effects: Immune to poison, Flammable, Weapon of Plague: 10 points of poison per turn for 5 turns, if slain by poison in that time... Spreads to poison units in range of 2.
Spells:
Convert: range: 3, 30% possibility
Death Coil: Heals undead, 20hp
Lifelink: Duration 3 turns, range 4
Rotten: Range 7, 10 poins of damage to 1 enemy
Raise Zombies: Range 3, advanced animation turns them to ghouls
Gem Cost: 5
Cost: 6
Hp: 37
Attack Power: 13
Range: 1
Armor: 3
Pierce Armor: 5
Speed: 2
Sight: 4
Action/Turn: 1/1
Spell Resistance: 100%
Bonuses:
Dragons: 50%
Buildings: 100%
Passive Effects: Immune to poison, Flammable, Weapon of Plague: 10 points of poison per turn for 5 turns, if slain by poison in that time... Spreads to poison units in range of 2.
Spells:
Convert: range: 3, 30% possibility
Death Coil: Heals undead, 20hp
Lifelink: Duration 3 turns, range 4
Rotten: Range 7, 10 poins of damage to 1 enemy
Raise Zombies: Range 3, advanced animation turns them to ghouls
- Attachments
-
- Plague Priest.png (992 Bytes) Viewed 5480 times
Last edited by StormSaint373 on Mon Sep 17, 2018 8:20 pm, edited 11 times in total.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Death Priest
The game needs an undead healer, and a unique unit!
This character can fill both slots, and be a formidable force to be reckoned with!
This character can fill both slots, and be a formidable force to be reckoned with!
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7834
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Death Priest
I don't like 3 things:
1. Speed 2. Raise to 3.
2. Regeneration 50%. Replace with "Death coil" spell: can heal undeads (only) for 20 hp.
3. Remove bonus to heroes.
1. Speed 2. Raise to 3.
2. Regeneration 50%. Replace with "Death coil" spell: can heal undeads (only) for 20 hp.
3. Remove bonus to heroes.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Death Priest
If u want a healer support may not an unique unit is the answer.
But
Without reference to this. There will be cultists for healing.
So should compre it's abilities with em.(cheap and ready to sacrifice )
2)For a priest" has high attack with strange bonuses.
3)lifelink self or ally?
(blood knight will have it as Aura)
But
Without reference to this. There will be cultists for healing.
So should compre it's abilities with em.(cheap and ready to sacrifice )
2)For a priest" has high attack with strange bonuses.
3)lifelink self or ally?
(blood knight will have it as Aura)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Death Priest
Can't really change speed and feel good about it. Most undead who are spellcasters are slow.
He is not to be a "fire and forget".
He is the undead equivalent of a human warmage.
His powers should be prized, and not easily cast aside.
Lifelink will be optional for self and others, That's why there is a range...
Edited!
He is not to be a "fire and forget".
He is the undead equivalent of a human warmage.
His powers should be prized, and not easily cast aside.
Lifelink will be optional for self and others, That's why there is a range...
Edited!
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Death Priest
Removed Aura of Dread, instead applied poison...
He is around Cadavers... A lot! Especially if he is raising zombies.
He is around Cadavers... A lot! Especially if he is raising zombies.
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7834
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Death Priest
Uhm. There can be only 1 on-hit effect appliable. Either poison or fear in this case.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Death Priest
Poison it is!
Being around Diseased Undead, he is likely to be a carrier.
Being around Diseased Undead, he is likely to be a carrier.
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7834
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Death Priest
Maybe not a regular poison?
What about Disease/Plague - more potent potion variant, upon death of unit appled to other units in range 2?
deals 10 damage/turn for 4 turns.
What about Disease/Plague - more potent potion variant, upon death of unit appled to other units in range 2?
deals 10 damage/turn for 4 turns.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Death Priest
Wouldn't that be OPd?
He already has an arsenal of spells, decent martial prowess, and healing for him and other undead...
But, if not, I will edit. I like the idea.
He already has an arsenal of spells, decent martial prowess, and healing for him and other undead...
But, if not, I will edit. I like the idea.
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7834
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Death Priest
Remember that effect is applied on hit, can be healed or disenchanted and will affect only living units.
And this caster has only melee range.
And this caster has only melee range.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Plague Priest
Edited name! Over looked stats and thought it sounded better for this unit.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Plague Priest
Finished images! Pick one and enjoy!
Personally, I like #2. . .
Personally, I like #2. . .
- Attachments
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- Plague Priest 2.png (1.08 KiB) Viewed 5790 times
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- Plague Priest.png (949 Bytes) Viewed 5790 times
Beware the calm before the Tempest. . .
Re: Plague Priest
Great #2 indeed looks goodStormSaint373 wrote: ↑Tue Sep 04, 2018 12:50 pm Finished images! Pick one and enjoy!
Personally, I like #2. . .
Im not coming. Im impending
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Plague Priest
Skills need still cool down.
For a converter is pretty strong.
Counting 2 actions!!!
For a converter is pretty strong.
Counting 2 actions!!!
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Plague Priest
I prefer the first one with the second one hammer.
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Plague Priest
1. Don't need it, with limited action / turn, there will be no need. He will fill roles, but strategy is required to determine what to do with the Plague Priest in different situations or he will die. Not to mention, the cost requirements to recruit him.Lynx Shafir wrote: ↑Tue Sep 04, 2018 5:47 pm Skills need still cool down.
For a converter is pretty strong.
Counting 2 actions!!!
3. Fixed! Forgot I had it that way when working.
Last edited by StormSaint373 on Mon Sep 17, 2018 8:19 pm, edited 1 time in total.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Plague Priest
So, skeleton with bone club or hooded with flanged mace?
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7834
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Plague Priest
Hooded as for me is better.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Plague Priest
I'll make changes, skeleton with bone mace!
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Plague Priest
Done!
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Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Plague Priest
@Alexander82, it is finished. Ready for review to be implemented/voted on.StormSaint373 wrote: ↑Mon Aug 27, 2018 11:44 pm Recruit: (DARK ALTER, BARROW, CRYPT)
Gem Cost: 5
Cost: 6
Hp: 37
Attack Power: 13
Range: 1
Armor: 3
Pierce Armor: 5
Speed: 2
Sight: 4
Action/Turn: 1/1
Spell Resistance: 100%
Bonuses:
Dragons: 50%
Buildings: 100%
Passive Effects: Immune to poison, Flammable, Weapon of Plague: 10 points of poison per turn for 5 turns, if slain by poison in that time... Spreads to poison units in range of 2.
Spells:
Convert: range 3, 30% possibility
Death Coil: Heals undead, 20hp
Lifelink: Duration 3 turns, range 4
Rotten: Range 7, 10 poins of damage to 1 enemy
Raise Zombies: Range 3, advanced animation turns them to ghouls
- Attachments
-
- Plague Priest.png (992 Bytes) Viewed 5479 times
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Plague Priest
Actually I don't think it's ready.
1.if Plague - than plague weapon - applies plague - on death infects nearby units
10dmg/turn for 4 turn don't stack
can be healed - can't be Disenchant
I think 5 is good as planned for this effect/poison variant.
2.two units will get lifelink castable
Witch and Blood knight - both can go at dark altar.
So better remove.
3.zombie raise
We are revamping all Zombie group.
Will get 2 who can raise.
4.rotten? Same as troll Shaman?
5.not sure about conversion for this...
6.can reduce cost to 5 and add only crypt/Barrow
Because
phantoms will get stronger units for 4 cost
Spertral rider(same place) and 3 giants 6 cost(so bonuses similar as yours, full counter on flying)
Armor and hp - maybe won't be favored if keep it so.
7.
Speed 3 ,1water (mellee needs better movement)
Spell res to 60%
8.Healing can be "dark Healc tipe - so affects only undead (may damages living so can get 2 in one) For 15 hp
As planned for cultists
And the inverse of this for holy units.
9.eat up corps as usual
1.if Plague - than plague weapon - applies plague - on death infects nearby units
10dmg/turn for 4 turn don't stack
can be healed - can't be Disenchant
I think 5 is good as planned for this effect/poison variant.
2.two units will get lifelink castable
Witch and Blood knight - both can go at dark altar.
So better remove.
3.zombie raise
We are revamping all Zombie group.
Will get 2 who can raise.
4.rotten? Same as troll Shaman?
5.not sure about conversion for this...
6.can reduce cost to 5 and add only crypt/Barrow
Because
phantoms will get stronger units for 4 cost
Spertral rider(same place) and 3 giants 6 cost(so bonuses similar as yours, full counter on flying)
Armor and hp - maybe won't be favored if keep it so.
7.
Speed 3 ,1water (mellee needs better movement)
Spell res to 60%
8.Healing can be "dark Healc tipe - so affects only undead (may damages living so can get 2 in one) For 15 hp
As planned for cultists
And the inverse of this for holy units.
9.eat up corps as usual
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Plague Priest
Recruit: (DARK ALTER, BARROW, CRYPT)
Gem Cost: 5
Cost: 5
Hp: 30
Attack Power: 7
Range: 1
Armor: 1
Pierce Armor: 3 (Undead are resistant to arrows)
Speed: 2 (1 water) spellcasters are slow
Sight: 4
Action/Turn: 1/1
Spell Resistance: 100%
Bonuses: zombie equivalent bonuses
Effects: Immune to poison, Flammable, Weapon of Plague: treat as zombie poison.
Spells:
Convert: range 3, 30% possibility (they are considering removing convert from Lich. Priest is next most logical choice)
Dark Healing: Heals undead, 20hp
Rotten: Range 7, 10 points of damage to 1 enemy (look it up, it's there. Serves as ranged weapon for priest)
Raise Zombies: Range 3, advanced animation turns them to ghouls (Spread disease, make even more zombies than cemetary ripper)
Eat up corpse?
Gem Cost: 5
Cost: 5
Hp: 30
Attack Power: 7
Range: 1
Armor: 1
Pierce Armor: 3 (Undead are resistant to arrows)
Speed: 2 (1 water) spellcasters are slow
Sight: 4
Action/Turn: 1/1
Spell Resistance: 100%
Bonuses: zombie equivalent bonuses
Effects: Immune to poison, Flammable, Weapon of Plague: treat as zombie poison.
Spells:
Convert: range 3, 30% possibility (they are considering removing convert from Lich. Priest is next most logical choice)
Dark Healing: Heals undead, 20hp
Rotten: Range 7, 10 points of damage to 1 enemy (look it up, it's there. Serves as ranged weapon for priest)
Raise Zombies: Range 3, advanced animation turns them to ghouls (Spread disease, make even more zombies than cemetary ripper)
Eat up corpse?
- Attachments
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- Plague Priest.png (1001 Bytes) Viewed 5298 times
Beware the calm before the Tempest. . .