Plague Priest

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StormSaint373
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Plague Priest

Post by StormSaint373 »

Recruit: (DARK ALTER, BARROW, CRYPT)
Gem Cost: 5

Cost: 6
Hp: 37
Attack Power: 13
Range: 1
Armor: 3
Pierce Armor: 5
Speed: 2
Sight: 4
Action/Turn: 1/1
Spell Resistance: 100%

Bonuses:
Dragons: 50%
Buildings: 100%

Passive Effects: Immune to poison, Flammable, Weapon of Plague: 10 points of poison per turn for 5 turns, if slain by poison in that time... Spreads to poison units in range of 2.

Spells:
Convert: range: 3, 30% possibility
Death Coil: Heals undead, 20hp
Lifelink: Duration 3 turns, range 4
Rotten: Range 7, 10 poins of damage to 1 enemy
Raise Zombies: Range 3, advanced animation turns them to ghouls
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Last edited by StormSaint373 on Mon Sep 17, 2018 8:20 pm, edited 11 times in total.
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StormSaint373
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Re: Death Priest

Post by StormSaint373 »

The game needs an undead healer, and a unique unit!

This character can fill both slots, and be a formidable force to be reckoned with! :D
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makazuwr32
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Re: Death Priest

Post by makazuwr32 »

I don't like 3 things:
1. Speed 2. Raise to 3.
2. Regeneration 50%. Replace with "Death coil" spell: can heal undeads (only) for 20 hp.
3. Remove bonus to heroes.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: Death Priest

Post by Lynx Shafir »

If u want a healer support may not an unique unit is the answer.
But
Without reference to this. There will be cultists for healing.
So should compre it's abilities with em.(cheap and ready to sacrifice )

2)For a priest" has high attack with strange bonuses.

3)lifelink self or ally?
(blood knight will have it as Aura)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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StormSaint373
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Re: Death Priest

Post by StormSaint373 »

Can't really change speed and feel good about it. Most undead who are spellcasters are slow.

He is not to be a "fire and forget".

He is the undead equivalent of a human warmage.

His powers should be prized, and not easily cast aside.

Lifelink will be optional for self and others, That's why there is a range...

Edited!
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StormSaint373
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Re: Death Priest

Post by StormSaint373 »

Removed Aura of Dread, instead applied poison...

He is around Cadavers... A lot! Especially if he is raising zombies.
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makazuwr32
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Re: Death Priest

Post by makazuwr32 »

Uhm. There can be only 1 on-hit effect appliable. Either poison or fear in this case.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Death Priest

Post by StormSaint373 »

Poison it is!

Being around Diseased Undead, he is likely to be a carrier. :twisted:
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makazuwr32
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Re: Death Priest

Post by makazuwr32 »

Maybe not a regular poison?
What about Disease/Plague - more potent potion variant, upon death of unit appled to other units in range 2?

deals 10 damage/turn for 4 turns.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Death Priest

Post by StormSaint373 »

Wouldn't that be OPd?

He already has an arsenal of spells, decent martial prowess, and healing for him and other undead...

But, if not, I will edit. I like the idea.
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makazuwr32
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Re: Death Priest

Post by makazuwr32 »

Remember that effect is applied on hit, can be healed or disenchanted and will affect only living units.
And this caster has only melee range.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Plague Priest

Post by StormSaint373 »

Edited name! Over looked stats and thought it sounded better for this unit.
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StormSaint373
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Re: Plague Priest

Post by StormSaint373 »

Finished images! Pick one and enjoy!

Personally, I like #2. . .
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Typhoon
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Re: Plague Priest

Post by Typhoon »

StormSaint373 wrote: Tue Sep 04, 2018 12:50 pm Finished images! Pick one and enjoy!

Personally, I like #2. . .
Great #2 indeed looks good
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StormSaint373
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Re: Plague Priest

Post by StormSaint373 »

Edited Spells, again :roll:
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Lynx Shafir
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Re: Plague Priest

Post by Lynx Shafir »

Skills need still cool down.
For a converter is pretty strong.
Counting 2 actions!!!
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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General Brave
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Re: Plague Priest

Post by General Brave »

I prefer the first one with the second one hammer.
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StormSaint373
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Re: Plague Priest

Post by StormSaint373 »

Lynx Shafir wrote: Tue Sep 04, 2018 5:47 pm Skills need still cool down.
For a converter is pretty strong.
Counting 2 actions!!!
1. Don't need it, with limited action / turn, there will be no need. He will fill roles, but strategy is required to determine what to do with the Plague Priest in different situations or he will die. Not to mention, the cost requirements to recruit him.
3. Fixed! Forgot I had it that way when working.
Last edited by StormSaint373 on Mon Sep 17, 2018 8:19 pm, edited 1 time in total.
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StormSaint373
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Re: Plague Priest

Post by StormSaint373 »

So, skeleton with bone club or hooded with flanged mace?
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makazuwr32
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Re: Plague Priest

Post by makazuwr32 »

Hooded as for me is better.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Plague Priest

Post by StormSaint373 »

So, you're number 2?

NOT poop either!
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Re: Plague Priest

Post by StormSaint373 »

I'll make changes, skeleton with bone mace!
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Re: Plague Priest

Post by StormSaint373 »

Done!
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Re: Plague Priest

Post by StormSaint373 »

What is next?
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General Brave
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Re: Plague Priest

Post by General Brave »

Call for alexander.
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StormSaint373
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Re: Plague Priest

Post by StormSaint373 »

StormSaint373 wrote: Mon Aug 27, 2018 11:44 pm Recruit: (DARK ALTER, BARROW, CRYPT)
Gem Cost: 5

Cost: 6
Hp: 37
Attack Power: 13
Range: 1
Armor: 3
Pierce Armor: 5
Speed: 2
Sight: 4
Action/Turn: 1/1
Spell Resistance: 100%

Bonuses:
Dragons: 50%
Buildings: 100%

Passive Effects: Immune to poison, Flammable, Weapon of Plague: 10 points of poison per turn for 5 turns, if slain by poison in that time... Spreads to poison units in range of 2.

Spells:
Convert: range 3, 30% possibility
Death Coil: Heals undead, 20hp
Lifelink: Duration 3 turns, range 4
Rotten: Range 7, 10 poins of damage to 1 enemy
Raise Zombies: Range 3, advanced animation turns them to ghouls
@Alexander82, it is finished. Ready for review to be implemented/voted on.
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StormSaint373
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Re: Plague Priest

Post by StormSaint373 »

Can this be put on ready list?
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Savra
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Re: Plague Priest

Post by Savra »

Added.
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Lynx Shafir
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Re: Plague Priest

Post by Lynx Shafir »

Actually I don't think it's ready.

1.if Plague - than plague weapon - applies plague - on death infects nearby units
10dmg/turn for 4 turn don't stack
can be healed - can't be Disenchant

I think 5 is good as planned for this effect/poison variant.

2.two units will get lifelink castable
Witch and Blood knight - both can go at dark altar.
So better remove.

3.zombie raise
We are revamping all Zombie group.
Will get 2 who can raise.

4.rotten? Same as troll Shaman?
5.not sure about conversion for this...

6.can reduce cost to 5 and add only crypt/Barrow
Because
phantoms will get stronger units for 4 cost
Spertral rider(same place) and 3 giants 6 cost(so bonuses similar as yours, full counter on flying)
Armor and hp - maybe won't be favored if keep it so.

7.
Speed 3 ,1water (mellee needs better movement)
Spell res to 60%


8.Healing can be "dark Healc tipe - so affects only undead (may damages living so can get 2 in one) For 15 hp
As planned for cultists
And the inverse of this for holy units.

9.eat up corps as usual
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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StormSaint373
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Re: Plague Priest

Post by StormSaint373 »

Recruit: (DARK ALTER, BARROW, CRYPT)
Gem Cost: 5

Cost: 5
Hp: 30
Attack Power: 7
Range: 1
Armor: 1
Pierce Armor: 3 (Undead are resistant to arrows)
Speed: 2 (1 water) spellcasters are slow
Sight: 4
Action/Turn: 1/1
Spell Resistance: 100%

Bonuses: zombie equivalent bonuses

Effects: Immune to poison, Flammable, Weapon of Plague: treat as zombie poison.

Spells:
Convert: range 3, 30% possibility (they are considering removing convert from Lich. Priest is next most logical choice)
Dark Healing: Heals undead, 20hp
Rotten: Range 7, 10 points of damage to 1 enemy (look it up, it's there. Serves as ranged weapon for priest)
Raise Zombies: Range 3, advanced animation turns them to ghouls (Spread disease, make even more zombies than cemetary ripper)
Eat up corpse?
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