Electric eels
Electric eels
Fast spamming water units.
Ill leave stats to you
Ill leave stats to you
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Electric eels
Recently I got the same idea .
But Id give it to Beastclans or elves.
A cheap water unit just make the scalefolk more unbalanced and stronger in bioms.
And is not scaled at all.
Skill :Shock - stuns enemy 1 turn. (active)
Electric/lightning weapon - passive( element)
But Id give it to Beastclans or elves.
A cheap water unit just make the scalefolk more unbalanced and stronger in bioms.
And is not scaled at all.
Skill :Shock - stuns enemy 1 turn. (active)
Electric/lightning weapon - passive( element)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Electric eels
Probably elves since they are lacking in water and is it a good idea to give electric weapon to fast spamming water units? And the eels can't be allowed to stun siege ships/transports.Lynx Shafir wrote: ↑Sun Aug 26, 2018 5:47 am Recently I got the same idea .
But Id give it to Beastclans or elves.
A cheap water unit just make the scalefolk more unbalanced and stronger in bioms.
And is not scaled at all.
Skill :Shock - stuns enemy 1 turn. (active)
Electric/lightning weapon - passive( element)
Wouldn't make sense
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Electric eels
Ok for elves
Stun for enithing living, amphibian, in water(so no ship or undead)
Full counter dmg? .
Electric weapon bonus what is weak too it.
(can get effect like burning)
Effect needs for towers anyway.
Bonus, May some mechanical units - metal.
Some elemental units.
Shock also ignores armor(electricity pass metal armor) deal *10 "magic" dmg.
Stats around 4-5 Cost
Stun for enithing living, amphibian, in water(so no ship or undead)
Full counter dmg? .
Electric weapon bonus what is weak too it.
(can get effect like burning)
Effect needs for towers anyway.
Bonus, May some mechanical units - metal.
Some elemental units.
Shock also ignores armor(electricity pass metal armor) deal *10 "magic" dmg.
Stats around 4-5 Cost
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Electric eels
I'd say beastclans, could be the sharkfolks pets. Also elves might be getting ships due to Sun elves, plus they still have arovine and siren to be added.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Electric eels
Idk the exact skills for siren but last saw affected only ships.
If charm should affect living.
Also e-eels are agains amphibian and elementals not ships. Different use.
If charm should affect living.
Also e-eels are agains amphibian and elementals not ships. Different use.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Electric eels
These are a nice idea for elves
They might have a stun on hit effect
Also they might have low hp/damage bust very low cost (like 1 but no more than 2)
They might have a stun on hit effect
Also they might have low hp/damage bust very low cost (like 1 but no more than 2)
Age of Fantasy design leader
Re: Electric eels
These could also work as a random hostile animal on maps
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Electric eels
I think they might be like this:
It is basically something you use to fight things like merlocks, giants and such kind of living units that can walk water)Cost: 1
HP: 1 (they are meant to act as some sort of projectile unit)
Attack: 5
Range: 1
Dodge counter 100%
speed: 6 (water)
Special: stun on hit (100% - affects only flesh and blood units)
Age of Fantasy design leader
- Lynx Shafir
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Re: Electric eels
Better 2-3 cost and 10-15hp, otherwise spawns all water maps.(but dies instant from ranged
May stun as an ability with CD,
and electric weapon (after elemental expansion)
It seems to be a swarming worm wat not the best choice for nature elfs.
(merlochs are too cheap anyway (if keep cost 2) they kill a sea serpent in one turn)
May stun as an ability with CD,
and electric weapon (after elemental expansion)
It seems to be a swarming worm wat not the best choice for nature elfs.
(merlochs are too cheap anyway (if keep cost 2) they kill a sea serpent in one turn)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Electric eels
Merlocks have the same stats as orc warriors.
They have bonus against sea serpents I think
Anyway I liked the idea of swarming them like wolves dens
What about making them a summon from a tower like building made in water tiles?
They have bonus against sea serpents I think
Anyway I liked the idea of swarming them like wolves dens
What about making them a summon from a tower like building made in water tiles?
Age of Fantasy design leader
- General Brave
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Re: Electric eels
If the is going to elves shouldn't it be in the elf topic?
- Lynx Shafir
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Re: Electric eels
Well
- Attachments
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- electric eel 2.png (1.44 KiB) Viewed 4306 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Electric eels
Nice image.
As for stats i want to see for them similar to wolves stats.
As for stats i want to see for them similar to wolves stats.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Electric eels
Electric eels
Cost-2(3)
Sacred spring
Hp 9
Attak 7(electric weapon) - 50%bonus to mechanical units
Power range 1
Arm 2/0
Speed 4 - water
Sight 4
S.res. 30%
Skill - Stun
Range 2,CD 2-last 2
70% ignores spell res, targets only living units.
Affected by elven basic techs for atk, hp
Cost-2(3)
Sacred spring
Hp 9
Attak 7(electric weapon) - 50%bonus to mechanical units
Power range 1
Arm 2/0
Speed 4 - water
Sight 4
S.res. 30%
Skill - Stun
Range 2,CD 2-last 2
70% ignores spell res, targets only living units.
Affected by elven basic techs for atk, hp
Last edited by Lynx Shafir on Fri Dec 14, 2018 9:59 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Electric eels
Uhm no. For 2 turn unit your stats are too powerful, lynx.
1. No bonus. At all.
2. No melee armor. Instead it is better to add dodge counter 100% and dodge ranged 30%.
3. No power range.
4. I prefer them to have this skill as passive on-hit effect. Can't affect undeads, elementals, mechanical units and ships.
5. Can't be affected by any techs apart from sight one.
I'll prefer them to be a bit faster (speed 5) at cost of lower attack (5).
Stun effect is curse-like but lasts 1 turn and can be removed via healing instead of disenchanting.
1. No bonus. At all.
2. No melee armor. Instead it is better to add dodge counter 100% and dodge ranged 30%.
3. No power range.
4. I prefer them to have this skill as passive on-hit effect. Can't affect undeads, elementals, mechanical units and ships.
5. Can't be affected by any techs apart from sight one.
I'll prefer them to be a bit faster (speed 5) at cost of lower attack (5).
Stun effect is curse-like but lasts 1 turn and can be removed via healing instead of disenchanting.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Electric eels
Ah, I initially wanted a 3 cost one..
(The bonus was about elemental dmg as producing electricity - we may introduce later)
Id like to be affected by those nature upgrades - like wolves
After all is animal - wud be woerd if not, also add more usage for those.
I'll lower statrs if 2 cost
Hp 7
Attak 5(stun weapon)
Arm 0/0
Dodges 0/30/100%
Speed 5 water
Sight 4
S.res 20%
Stun - last 1 turns (affect flesh and blood units
Affected by techs for hp and attack
(considering merlock and pikers stats isn't much)
(The bonus was about elemental dmg as producing electricity - we may introduce later)
Id like to be affected by those nature upgrades - like wolves
After all is animal - wud be woerd if not, also add more usage for those.
I'll lower statrs if 2 cost
Hp 7
Attak 5(stun weapon)
Arm 0/0
Dodges 0/30/100%
Speed 5 water
Sight 4
S.res 20%
Stun - last 1 turns (affect flesh and blood units
Affected by techs for hp and attack
(considering merlock and pikers stats isn't much)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Electric eels
Elves don't have any techs for hp increase exept directly for ent warriors.
For now only tech for their nature friends is "Nature" that increases attack by +3 for unit.
For now only tech for their nature friends is "Nature" that increases attack by +3 for unit.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Electric eels
Yeah, this unit should be effected by etn's tech. But nature seems fine I guess.
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All help will be welcome.
All help will be welcome.
Re: Electric eels
Went from 1 cost to 3 cost to 2 cost.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Electric eels
Than its time to create one.makazuwr32 wrote: ↑Fri Dec 14, 2018 12:12 pm Elves don't have any techs for hp increase exept directly for ent warriors.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Electric eels
No need for.
I don't like idea of tech that will increase hp for wolves, ents (all) and some other units (eagles for sure).
Unless it will be researchable at great tree for 40+ turns.
I don't like idea of tech that will increase hp for wolves, ents (all) and some other units (eagles for sure).
Unless it will be researchable at great tree for 40+ turns.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Electric eels
Elves have enough techs to compensate for lack of hp.
Besides they also have the most techs in the game.
Besides they also have the most techs in the game.
- makazuwr32
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- Location: Moscow, Russia
Re: Electric eels
Elves themselves yes. But not their nature friends. Dodges, elven craftsman's upgrades are not affect any non-elf unit from elves.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Electric eels
That bcos this tech wud be useful when we'll have more animals-makazuwr32 wrote: ↑Sat Dec 15, 2018 9:47 am Elves themselves yes. But not their nature friends. Dodges, elven craftsman's upgrades are not affect any non-elf unit from elves.
Those basic ones making useful in late game.
Tech wud give +3/5 max hp
Reserch in elven santuary (2x2)
6-8 cost
Having no unit upgrades and low armor (I think adding to fauns too)
I need a name for...
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Electric eels
No. I don't agree with this.
Wolves with 14-18 hp summonable every turn is too much. Too tanky. WAAAY TOO TANKY.
Wolves with 14-18 hp summonable every turn is too much. Too tanky. WAAAY TOO TANKY.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Electric eels
Won't add to summoned Wolf.makazuwr32 wrote: ↑Sun Dec 16, 2018 1:54 pm No. I don't agree with this.
Wolves with 14-18 hp summonable every turn is too much. Too tanky. WAAAY TOO TANKY.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Electric eels
To any summoned units.
It must affect only trainable animals.
It must affect only trainable animals.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.