Hmm, this is effected by swimming, nature tech and I believe one other. Hp increase should be +4 maybe.
Besides that I don't see anything else that needs work on this except maybe give it dodge but otherwise paid all stats and image together and let's stick it on the ready list.
Electric eels
- General Brave
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Re: Electric eels
This should be ready if the stats are finalized.
Wise, Might, Loyalty. Forever stands Warfell.
- Alexander82
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- makazuwr32
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Re: Electric eels
These stats are fine as for me. Maybe lower attack a bit if affected by nature upgrade.Lynx Shafir wrote: ↑Fri Dec 14, 2018 10:28 am Ah, I initially wanted a 3 cost one..
(The bonus was about elemental dmg as producing electricity - we may introduce later)
Id like to be affected by those nature upgrades - like wolves
After all is animal - wud be woerd if not, also add more usage for those.
I'll lower statrs if 2 cost
Hp 7
Attak 5(stun weapon)
Arm 0/0
Dodges 0/30/100%
Speed 5 water
Sight 4
S.res 20%
Stun - last 1 turns (affect flesh and blood units
Affected by techs for hp and attack
(considering merlock and pikers stats isn't much)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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- makazuwr32
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Re: Electric eels
Curse-like effect that can't be disenchanted but can be healed.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.