Dwarven walls IMPLEMENTED
Dwarven walls IMPLEMENTED
I've been wondering where the dwarf walls are? Because when I play as them I'm stuck using dwarven riflemen to act as it and they can be killed by a simple skirmisher unit. (Troll headhunter plus dwarf rifleman = unpleasant sight......)
Dwarven wall:
Desc: A sturdy wall equip with cannons to keep enemies at bay and defend vital areas.
Cost:6
Hp:150
Atk:20 (full damage on counter)
Rng:0
Sight:3
Construction/mend bonus:150%
Arm:5
P.arm:20
Res:100%
Bronze gate:
Desc: a sturdy gate to let friendlies in and keep enemies out, made from bronze.
Cost:6
Hp:125
Sight:3
Cap:1
Heal:0
Construction/mend bonus:150%
Arm:4
P.arm:18
Res:100%
Dwarven wall:
Desc: A sturdy wall equip with cannons to keep enemies at bay and defend vital areas.
Cost:6
Hp:150
Atk:20 (full damage on counter)
Rng:0
Sight:3
Construction/mend bonus:150%
Arm:5
P.arm:20
Res:100%
Bronze gate:
Desc: a sturdy gate to let friendlies in and keep enemies out, made from bronze.
Cost:6
Hp:125
Sight:3
Cap:1
Heal:0
Construction/mend bonus:150%
Arm:4
P.arm:18
Res:100%
- Attachments
-
- Dwarven bronze gate set.png (11.15 KiB) Viewed 1451 times
-
- Dwarven wall set.png (20.75 KiB) Viewed 1451 times
Last edited by Savra on Mon Oct 19, 2020 3:21 am, edited 10 times in total.
- General Brave
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- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Dwarven walls
Walls are not in game yet.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Dwarven walls
Any ideas on them like how they should look and act? Personally I see them as being something like this
Code: Select all
{"unitTypeName":"UNIT_WALL","unitType":12,"uiDefinition":{"similarAtJoin":["UNIT_GATE"],"visuals":[{"imgName":"64_unit_wall.png","type":"DEFAULT","shiftIndicatorsDown":20,"typeExtra":0,"imgColumns":1,"imageDefShort":"OVERLAP_1x2"},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UL,DR"}],"shiftIndicatorsDown":20,"typeExtra":0,"imgColumns":1,"autoSpriteShift":32,"imageDefShort":"OVERLAP_1x2"},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UR,DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UR"},{"type":"JOINX","typeExtraString":"UR,DN"},{"type":"JOINX","typeExtraString":"UR,DN,DR"},{"type":"JOINX","typeExtraString":"DN,UR,DR,DL"},{"type":"JOINX","typeExtraString":"DN,UR,DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UL"},{"type":"JOINX","typeExtraString":"UL,DN"},{"type":"JOINX","typeExtraString":"UL,DN,DL"},{"type":"JOINX","typeExtraString":"DN,UL,DR,DL"},{"type":"JOINX","typeExtraString":"DN,UL,DR"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"DR"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UR,UL"},{"type":"JOINX","typeExtraString":"UR,UL,DN"},{"type":"JOINX","typeExtraString":"UR,UL,DR,DL,DN"},{"type":"JOINX","typeExtraString":"UR,UL,DL,DN"},{"type":"JOINX","typeExtraString":"UR,UL,DR,DN"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOIN","types":[{"type":"JOINX","typeExtraString":"UR,DR"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"DR,DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UL,DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UL,UR,DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UR,DR,DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UL,UR,DR"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UL,DR,DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"UR,UL,DL,DR"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"RT,DL"},{"type":"JOINX","typeExtraString":"DR,DL,RT"},{"type":"JOINX","typeExtraString":"RT,UR,DR,DL"},{"type":"JOINX","typeExtraString":"RT,UL,DR"},{"type":"JOINX","typeExtraString":"RT,UR,DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"LT,UR"},{"type":"JOINX","typeExtraString":"UR,UL,DL,LT"},{"type":"JOINX","typeExtraString":"UR,UL,LT"},{"type":"JOINX","typeExtraString":"LT,UR,DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"RT,UL"},{"type":"JOINX","typeExtraString":"UR,UL,DR,RT"},{"type":"JOINX","typeExtraString":"UR,UL,RT"},{"type":"JOINX","typeExtraString":"UL,RT,DN"},{"type":"JOINX","typeExtraString":"UR,UL,RT,DN"},{"type":"JOINX","typeExtraString":"UL,DR,RT,DN"},{"type":"JOINX","typeExtraString":"UL,DL,RT,DN"},{"type":"JOINX","typeExtraString":"UR,UL,DL,RT,DN"},{"type":"JOINX","typeExtraString":"UR,UL,DR,RT,DN"},{"type":"JOINX","typeExtraString":"UL,DR,DL,RT,DN"},{"type":"JOINX","typeExtraString":"UR,UL,DR,DL,RT,DN"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"LT,DR"},{"type":"JOINX","typeExtraString":"DR,DL,LT"},{"type":"JOINX","typeExtraString":"LT,UL,DR"},{"type":"JOINX","typeExtraString":"LT,UL,DR,DL"}],"shiftIndicatorsDown":20,"typeExtra":0.1,"imgColumns":1},{"imgName":"64_unit_wall_set.png","type":"JOINX","types":[{"type":"JOINX","typeExtraString":"LT,UR,DR"},{"type":"JOINX","typeExtraString":"LT,UR,DR,UL,DL"},{"type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,{"imgName":"64_unit_wall_build_set.png","type":"CONSTRUCTION","shiftIndicatorsDown":10,"typeExtra":0.3,"imgColumns":1},{"imgName":"64_unit_wall_build_set.png","type":"CONSTRUCTION","shiftIndicatorsDown":10,"typeExtra":0.5,"imgColumns":1},{"imgName":"64_unit_wall_build_set.png","type":"CONSTRUCTION","shiftIndicatorsDown":10,"typeExtra":0.65,"imgColumns":1},{"imgName":"64_unit_wall_build_set.png","type":"CONSTRUCTION","shiftIndicatorsDown":10,"typeExtra":0.8,"imgColumns":1}]}}
Last edited by Savra on Mon Oct 19, 2020 3:20 am, edited 8 times in total.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarven walls
Seems easy to make,but it might be hard for me to add any symbols.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarven walls
You don't need to add the gears or symbols.
- General Brave
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- Location: The Four Point Military Academy.
Re: Dwarven walls
Just a bare straight Stone? Or some level of detail.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarven walls
Maybe some details of you can squeeze them in their, if not, o well not a big loss.
- General Brave
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- Sunrise Samurai
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Re: Dwarven walls
Dwarven wall:
Hp 200
Cost 6 (3 turns for one basic worker.)
Power 20 (fear weapon, 3 instances, 100% counter damage)
Actions 0
Armor 5/20
Spell resistance 100%
Dwarven walls are an impressive sight. Well defended and strong, orcish hordes and even dragons will avoid them if at all possible.
(Extremely tough, well armored, and worthy of dwarven craftsmanship, these require dedicated siege units to bring down, not infantry with swords. Built to punish attackers, their defensive capabilities are devastating and extremely demoralizing, hence triple fear effect. If it seems OP, remember that the defining feature of dwarves is "immovable object" rather than "unstoppable force." besides, it's incapable of movement, can't attack, and blocks your own movement too.)
Hp 200
Cost 6 (3 turns for one basic worker.)
Power 20 (fear weapon, 3 instances, 100% counter damage)
Actions 0
Armor 5/20
Spell resistance 100%
Dwarven walls are an impressive sight. Well defended and strong, orcish hordes and even dragons will avoid them if at all possible.
(Extremely tough, well armored, and worthy of dwarven craftsmanship, these require dedicated siege units to bring down, not infantry with swords. Built to punish attackers, their defensive capabilities are devastating and extremely demoralizing, hence triple fear effect. If it seems OP, remember that the defining feature of dwarves is "immovable object" rather than "unstoppable force." besides, it's incapable of movement, can't attack, and blocks your own movement too.)
Last edited by Sunrise Samurai on Sat Aug 04, 2018 1:53 pm, edited 1 time in total.
The glorious sun rises again
- LordOfAles
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- Location: Balkans, Montenegro
Re: Dwarven walls
Power...40 and actions 0?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Dwarven walls
Yes. Power 40 and actions 0. The result is power 20 counterattack whenever it is attacked in melee. Pretty much, if you send a master orc warrior to attack, he will come limping home scared out of his mind and crying for his mommy.
The glorious sun rises again
- LordOfAles
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- Location: Balkans, Montenegro
Re: Dwarven walls
Sounds op for 4 turns.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven walls
increase cost ot 6-7 actions of worker, lower damage to 20 (with 100% counter damage) and it will be fine.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
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Re: Dwarven walls
Didn't realize 100% counter damage was an option now. Editing it now.
The glorious sun rises again
- General Brave
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Re: Dwarven walls
I'm pretty sure cost doesn't affect anything about buildings.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven walls
this is about how big must be construction rate.
for walls if cost is 6 than costr. rate must be 400% and same is mend rate.
for walls if cost is 6 than costr. rate must be 400% and same is mend rate.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarven walls
Why fear? Orcs don't really fear anything. Goblins are just about the only ones who would be fearful. Btw I'm not saying get rid of orcs ability to get fear.
- makazuwr32
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Re: Dwarven walls
you want for their walls to inflict other debuff?
maybe curse that will disable unit affected with it?
or disarmor (-10/-10 to armors)?
i think fear is tthe best choice.
Also it is inflicting fear because it is so god damn hard to break it than enemy units just get tired and fear that they will die breaking this wall.
maybe curse that will disable unit affected with it?
or disarmor (-10/-10 to armors)?
i think fear is tthe best choice.
Also it is inflicting fear because it is so god damn hard to break it than enemy units just get tired and fear that they will die breaking this wall.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarven walls
This is the first wall to do actually anything.
Wise, Might, Loyalty. Forever stands Warfell.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Dwarven walls
What are the human wall stats to can compare? (I'm lazy to look for myself )
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarven walls
75 hp, 5/8 ramor, buldable for 3 turns.
hp can be increased by masonry upgrade to 112.
hp can be increased by masonry upgrade to 112.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarven walls
Cost 1
Hp 75/75
Attack power 0
Range 0
Armor 5
Pierce Armor 8
Speed 0
Sight 1
Action /turn 1/1
Constr. bonus 400%
Mend bonus 100%
Spell resistance 0%
Size 1x1
Hp 75/75
Attack power 0
Range 0
Armor 5
Pierce Armor 8
Speed 0
Sight 1
Action /turn 1/1
Constr. bonus 400%
Mend bonus 100%
Spell resistance 0%
Size 1x1
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
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- Location: Florida, U.S.
Re: Dwarven walls
Honestly all walls should be more effective. This one is just a bit..... bigger than the rest should be. The thorn walls should have been something comparable, but I find them to be a bit underwhelming. They have neither the power nor the hp to be a deterrent to attacks. This one has hp, damage, and a decent effect on hit.
It's so hard to break, and intimidating. Plus the wall has active defenses to return the favor of attacking back to the attacker. The whole design is made to demoralize and discourage any would be attackers.makazuwr32 wrote: ↑Sat Aug 04, 2018 5:21 pm you want for their walls to inflict other debuff?
maybe curse that will disable unit affected with it?
or disarmor (-10/-10 to armors)?
i think fear is tthe best choice.
Also it is inflicting fear because it is so god damn hard to break it than enemy units just get tired and fear that they will die breaking this wall.
The glorious sun rises again
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Dwarven walls
Undeads won't fear to die under the walls make no sence..
Also orcs - uruks "fear no death or pain"
For elves is a pain to take down such line of wall since they have only Ents for siege and dwarven towers inflict fire to.
Also elven wall needs improvement -
Either a regrowth tech(autoheal) or different bonus from crushing and mellee attacks - after all it's thorny bush not stone wall. (weak one)
So for a basic wall fear and countrer is too much. (Only counter I'd say)
(Humans really need a spiked wall research tech - if we have that advancement center let's use it.)
A fear wall for undeads sounds better,
After all is made from bones, u hear the whispering souls, and such creepy things.
Also orcs - uruks "fear no death or pain"
For elves is a pain to take down such line of wall since they have only Ents for siege and dwarven towers inflict fire to.
Also elven wall needs improvement -
Either a regrowth tech(autoheal) or different bonus from crushing and mellee attacks - after all it's thorny bush not stone wall. (weak one)
So for a basic wall fear and countrer is too much. (Only counter I'd say)
(Humans really need a spiked wall research tech - if we have that advancement center let's use it.)
A fear wall for undeads sounds better,
After all is made from bones, u hear the whispering souls, and such creepy things.
Last edited by Lynx Shafir on Sun Aug 05, 2018 9:44 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarven walls
Human walls should be able attack, act like there's archers on the walls, maybe the range by 2 or 3 or 4. Perhaps the gate can shoot fire arrows.
Either that or it can be occupied, allowing units to be in it.
But but only archers can get in it. Perhaps the only way they can enter is using the gate as a entrance.
Either that or it can be occupied, allowing units to be in it.
But but only archers can get in it. Perhaps the only way they can enter is using the gate as a entrance.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarven walls
I can make the main wall but as for the animations of it I won't do so well. So somebody might have to do that.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarven walls
Since I've been seeing your buildings, I want to see this one.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarven walls
Here's the gate and wall.
Last edited by Savra on Tue Oct 30, 2018 1:29 am, edited 1 time in total.