Cost - 5 turns
Health - 50
Damage - 10, 75% bonus to infantries and ranged
Armor/p.armor - 7/7
Speed - 4
Sight - 6
Carry capacity - 1, can carry infantry and worker units.
Battle Golem
Cost - 5 turns
Health - 50
Damage - 15, 75% bonus to infantries and ranged
Armor/p.armor - 3/3
Speed - 4 (can be increased to 5, in water speed will become 2)
Sight - 6
Assault Golem
Cost - 5 turns
Health - 50
Damage - 25, standart bonuses to buildings and 60% bonus to giants
Armor/p.armor - 1/1
Power range - 1 (can be increased by 1 via research)
Speed - 3
Sight - 6
Mithril Golem
Cost - 8 turns
Health - 100
Damage - 50, halved normal bonuses to buildings
Armor/p.armor - 9/9
Power range - 1
Speed - 3
Sight - 5
All golems are count as Giants, amphibious (speed 1) and fight in melee range.