Dwarf tech tree
Re: Dwarf tech tree
Here are some
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- A_a_Dwarf Polearm upgrade.png (1.28 KiB) Viewed 3715 times
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- A_a_Saturated Gunpowder.png (1.67 KiB) Viewed 3715 times
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- A_High Caliber Cannons.png (2.05 KiB) Viewed 3715 times
Re: Dwarf tech tree
Sorry guys its all I could do,I am yet to learn a bunch of stuff.Life also gets in the way.
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- 1 Gyrocopter.gif (4.56 KiB) Viewed 3715 times
Re: Dwarf tech tree
Sorry again,had to drop it here
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- AoF_Dwarven_Mortar Ship.png (1.39 KiB) Viewed 3715 times
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- AoF_Dwarf_Submarine.png (1.07 KiB) Viewed 3715 times
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- AoF_Dwarf Mortar Ship.png (1.36 KiB) Viewed 3715 times
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- AoF_dwarven Gunboat.png (1.28 KiB) Viewed 3715 times
Re: Dwarf tech tree
you realize you could drop these in the dwarf race topic since its kinda their for that now.
Btw, angle is kinda off, but you should keep the first mortar ship and the sub. Just change mortar ships main angle but leave the mortar at the angle it is right now. Just make the ship in that angle.
Your techs look nice though. We just need 2-3 more and their done. 2 are the other gunpowder upgrades and the 3rd is the rune.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
Not yet.
I will update this sunday (sorry i need to work today).
As for copter - we already have great image of copter.
I will update this sunday (sorry i need to work today).
As for copter - we already have great image of copter.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarf tech tree
Here is one I made
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- A_a_Gunpowder upgrade 1.png (1.64 KiB) Viewed 3693 times
Re: Dwarf tech tree
Nice, 1 more gunpowder tech and it's done.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
Alright.
Approved by Alex Tech tree for dwarves (for now):
Craftsmans' guild techs:
Costs - 3/4/5/6 (total 18 turns) or 4/5/6/7 (total 22 turns)
Weapon upgrade 1
Weapon upgrade 2
Weapon upgrade 3
Weapon upgrade 4
Each adds +1 attack per level.
Reach - +1 to attack range for pike-based units. 6 turns cost.
Costs - 3/4/5/6 (total 18 turns) or 4/5/6/7 (total 22 turns)
Armor upgrade 1
Armor upgrade 2
Armor upgrade 3
Armor upgrade 4
Each adds +1/+1 armor per level.
4/6 turns cost.
Ranged upgrade 1
Ranged upgrade 2
Each adds +1 to attack and range per level.
Tavern techs:
5/7 turns cost.
Gunpowder upgrade 1
Gunpowder upgrade 2
Each adds +2 (for now) attack per level.
Requires gunpowder upgrade 1, cost - 6 turns.
Rifling upgrade - lowers miss chance of rifle-based units by 15%.
No Glyph of protection for now
No Rune of power for now
@Fad3 about helicopter - topic about copter + ready image from gok, it will be for gnomes.
Approved by Alex Tech tree for dwarves (for now):
Craftsmans' guild techs:
Costs - 3/4/5/6 (total 18 turns) or 4/5/6/7 (total 22 turns)
Weapon upgrade 1
Weapon upgrade 2
Weapon upgrade 3
Weapon upgrade 4
Each adds +1 attack per level.
Reach - +1 to attack range for pike-based units. 6 turns cost.
Costs - 3/4/5/6 (total 18 turns) or 4/5/6/7 (total 22 turns)
Armor upgrade 1
Armor upgrade 2
Armor upgrade 3
Armor upgrade 4
Each adds +1/+1 armor per level.
4/6 turns cost.
Ranged upgrade 1
Ranged upgrade 2
Each adds +1 to attack and range per level.
Tavern techs:
5/7 turns cost.
Gunpowder upgrade 1
Gunpowder upgrade 2
Each adds +2 (for now) attack per level.
Requires gunpowder upgrade 1, cost - 6 turns.
Rifling upgrade - lowers miss chance of rifle-based units by 15%.
No Glyph of protection for now
No Rune of power for now
@Fad3 about helicopter - topic about copter + ready image from gok, it will be for gnomes.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarf tech tree
Id say the longer cost options
Dwarves are suppose to slowly build up over time
( no need for shorter times )
Dwarves are suppose to slowly build up over time
( no need for shorter times )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
elves research for 18 turns their techs.
And this time is planned to be lowered.
And this time is planned to be lowered.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarf tech tree
Can they're also be a tech that increase tower stats like masonry for humans
Or would that fit else where?
Or would that fit else where?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
Not now. Maybe later.
This is base upgrades which are needed.
This is base upgrades which are needed.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarf tech tree
I feel bad about ditchin my gyro guy maybe you guys wanna assign it to a position like an upgrade of the existing gyro? Or maybe a gyrobomber perhaps? But if u guys can't find any for him its fine.....
Re: Dwarf tech tree
Gyrocopter research tech
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- AoF_Mechanical Flight Tech.png (1.66 KiB) Viewed 3596 times
Re: Dwarf tech tree
Problem is, it looks too high tech. It would work for Age of galaxy but not Age of Fantasy.
Re: Dwarf tech tree
What? Its just a tech icon
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarf tech tree
Oh that
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
Uhm the tech icon won't be needed for helicopter.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarf tech tree
Its ok,btw here's the gunpowder upgrade icon I made hope u guys still want it lol
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- A_a_Gunpowder upgrade 2.png (1.43 KiB) Viewed 3555 times
Re: Dwarf tech tree
Can the gyros be included in the next update?
Re: Dwarf tech tree
Well, they could if we have a topic for it or tech or whatever it is ready for dwarves.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf tech tree
I am sure that they can be in once things are sorted out.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarf tech tree
Start new topic for those of keep this one?
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf tech tree
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarf tech tree
This topic needs organizing
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"