Dwarf Race — OUTDATED
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Dwarf Race — OUTDATED
Currently I will get these guys done. So if you guys want these guys to come out faster. Go find them and bring them here.
I don't know how to create new spells and abilities. That's for someone else to do. So I will be using this []. Which means using substitute spell. Please confirm if it accepted stats.
And also we do need tech images.
Race:.
Building:
Kingdom Under The Mountain: Mega Building. (Json)
:
Hp: 2000/2000
Attack power: 7
Range: 7
Armor: 4
Pierce Armor: 30
Speed: 0
Sight: 8
Action /turn: 3/3
Carry capacity: 4
Heal rate: 10
Constr. bonus: 450%
Mend bonus: 450%
Spell resistance: 100%
Craftsmans Guild: (Json)
:
Hp: 30/30
Attack power : 0
Range: 0
Armor: 1
Pierce Armor: 4
Speed: 0
Sight: 3
Action /turn: 0/0
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 50%
Shooting Stand: (Json)
:
Hp: 30/30
Attack power : 0
Range: 0
Armor: 1
Pierce Armor: 4
Speed: 0
Sight: 3
Action /turn: 0/0
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 50%.
Description: Build range units:).
Tavern: (Json)
:
Hp: 30/30
Attack power: 0
Range: 0
Armor: 1
Pierce Armor: 5
Speed: 0
Sight: 3
Action /turn: 1/1
Carry capacity: 2
Constr. bonus: 0%
Mend bonus: -10%
Spell resistance: 30%.
Description: Build basic units.
Rune Mason: (Json)
:
Hp: 35/35
Attack power: 0
Range: 0
Armor: 1
Pierce Armor: 6
Speed: 0
Sight: 3
Action /turn: 1/1
Carry capacity: 2
Constr. bonus: 0%
Mend bonus: -10%
Spell resistance: 50%.
Dwarven Barrack: (Json)
:
Hp: 30/30
Attack power: 0
Range: 0
Armor: 2
Pierce Armor: 5
Speed: 0
Sight: 3
Action /turn: 1/1
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 0%
Spell resistance: 30%
Dwarven Tunnel: (Json)
:
Hp: 30/30
Attack power: 0
Range: 0
Armor: 1
Pierce Armor: 30
Speed: 0
Sight: 1
Action /turn: 1/1
Constr. bonus: 900%
Mend bonus: 900%
Spell resistance: 100%
Description: Build to tunnel through mountain.
Melee:
Mithril Guard: (Json)
:
Cost: 5
Hp: 50/50
Attack power: 18
Range: 1
Armor: 4
Pierce Armor: 4
Speed: 3
Sight: 5
Action /turn: 1/1
Power range: 1
Spell resistance: 50%
Builder: Mountain stronghold, Kingdom under the mountain.
Dwarven Defende: (Json)
:
Cost: 8
Hp: 80/80
Attack power: 20
Range: 1
Armor: 8
Pierce Armor: 6
Speed: 3
Sight: 5
Action /turn: 1/1
Power range: 0
Spell resistance: 80%
Builder: Mountain Kingdom.
Dwarven Billman: (Json)
:
Cost: 2
Hp: 15/15
Attack power: 6
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Spell resistance: 20%.
Builder: Town, Dwarven Barrack.
Range:
Dwarven Rifleman: (Json)
::
Cost: 3
Hp: 20/20
Attack power: 8+1
Range: 5+1
Armor: 1+2
Pierce Armor: 1+2
Speed: 3-0
Sight: 6+7
Action /turn: 1/1
Spell resistance: 20%
Transformation: Shielded.
Dwarven Crossbowman: (Json)
:
Cost: 2
Hp: 20/20
Attack power: 6
Range: 6
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 7
Action /turn 1/1
Spell resistance: 20%.
Calvary:
Bear Rider: (Json)
:
Cost: 4
Hp: 25/25
Attack power: 8
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 4
Sight: 6
Action /turn: 1/1
Spell resistance: 20%.
Boar Rider: (Json)
Cost: 4
Hp: 35/35
Attack power: 10
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 4
Sight: 6
Action /turn: 1/1
Spell resistance: 20%.
Heavy Board Ride: Upgrade of Boar Ride: (Json)
Cost: 4
Hp: 45/45
Attack power: 15
Range: 1
Armor: 2
Pierce Armor: 2
Speed: 4
Sight: 6
Action /turn: 1/1
Spell resistance: 40%.
Magic users:
Dwarven Alchemist: (Json)
:
Hp: 19
Attack: 4 Poison.
Range: 3
Sight: 4
Armor: 0
Pierce: 1
Spell Resistance: 20%
Buildable at:Town, Craftmansguild
Abilities:
-Regeneration Hp +3 per turn every decreased hp. [Instant regeneration].
-Stroke - cannot attack and move (2 turns) [slowing].
— can train in craftmans guild because he can invent potion and craft inventions.
Dwarf Priest: (Json)
:
Cost: 2
Hp: 15/15
Attack power: 5
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Heal rate: 10
Spell range: 3
Spell possibility: 25%
Spell resistance: 50%
Spells & abilities
Heal - 100%
Disenchant - 100%.
Dwarf Cleric: Upgrade of Dwarf Priest.
:
Cost: 2
Hp: 20/20
Attack power: 8
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Heal rate: 14
Spell range: 3
Spell possibility: 30%
Spell resistance: 60%
Spells & abilities
Heal - 100%
Aura: Group attack - 100%
Strengthen - 100%.
Air:
Drafnes Zeppelin: (Json)
:
Cost: 7
Hp: 80/80
Attack power: 15
Range: 6
Armor: 2
Pierce Armor: 2
Speed: 5
Sight: 6
Action /turn: 1/1
Constr. bonus: 0%
Mend bonus: 0%
Spell resistance: 60%
Bonus: 350% building, 450% fortification, 800% Mega building.
Builder: kingdom Under the Mountain.
Transport:
Zeppelin Carrier: (Json)
:
Cost: 6
Hp: 50
Attack: 2
Armor: 3
P armor: 2
Range: 1
Sight: 7
Speed: 5
Action: 1
Max Load: 3
Builders: Kingdom under mountain.
Ability: CAN_FLY.
Description: An Air Technology made by the Great Alchemist Inventors, An Air Transportation.
Worker:
Dwarven Worker: (Json)
:
Cost: 3
Hp: 15/15
Attack power: 4
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Mend rate: 15
Spell resistance: 20%
I don't know how to create new spells and abilities. That's for someone else to do. So I will be using this []. Which means using substitute spell. Please confirm if it accepted stats.
And also we do need tech images.
Race:.
Building:
Kingdom Under The Mountain: Mega Building. (Json)
:
Hp: 2000/2000
Attack power: 7
Range: 7
Armor: 4
Pierce Armor: 30
Speed: 0
Sight: 8
Action /turn: 3/3
Carry capacity: 4
Heal rate: 10
Constr. bonus: 450%
Mend bonus: 450%
Spell resistance: 100%
Craftsmans Guild: (Json)
:
Hp: 30/30
Attack power : 0
Range: 0
Armor: 1
Pierce Armor: 4
Speed: 0
Sight: 3
Action /turn: 0/0
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 50%
Shooting Stand: (Json)
:
Hp: 30/30
Attack power : 0
Range: 0
Armor: 1
Pierce Armor: 4
Speed: 0
Sight: 3
Action /turn: 0/0
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 50%.
Description: Build range units:).
Tavern: (Json)
:
Hp: 30/30
Attack power: 0
Range: 0
Armor: 1
Pierce Armor: 5
Speed: 0
Sight: 3
Action /turn: 1/1
Carry capacity: 2
Constr. bonus: 0%
Mend bonus: -10%
Spell resistance: 30%.
Description: Build basic units.
Rune Mason: (Json)
:
Hp: 35/35
Attack power: 0
Range: 0
Armor: 1
Pierce Armor: 6
Speed: 0
Sight: 3
Action /turn: 1/1
Carry capacity: 2
Constr. bonus: 0%
Mend bonus: -10%
Spell resistance: 50%.
Dwarven Barrack: (Json)
:
Hp: 30/30
Attack power: 0
Range: 0
Armor: 2
Pierce Armor: 5
Speed: 0
Sight: 3
Action /turn: 1/1
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 0%
Spell resistance: 30%
Dwarven Tunnel: (Json)
:
Hp: 30/30
Attack power: 0
Range: 0
Armor: 1
Pierce Armor: 30
Speed: 0
Sight: 1
Action /turn: 1/1
Constr. bonus: 900%
Mend bonus: 900%
Spell resistance: 100%
Description: Build to tunnel through mountain.
Melee:
Mithril Guard: (Json)
:
Cost: 5
Hp: 50/50
Attack power: 18
Range: 1
Armor: 4
Pierce Armor: 4
Speed: 3
Sight: 5
Action /turn: 1/1
Power range: 1
Spell resistance: 50%
Builder: Mountain stronghold, Kingdom under the mountain.
Dwarven Defende: (Json)
:
Cost: 8
Hp: 80/80
Attack power: 20
Range: 1
Armor: 8
Pierce Armor: 6
Speed: 3
Sight: 5
Action /turn: 1/1
Power range: 0
Spell resistance: 80%
Builder: Mountain Kingdom.
Dwarven Billman: (Json)
:
Cost: 2
Hp: 15/15
Attack power: 6
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Spell resistance: 20%.
Builder: Town, Dwarven Barrack.
Range:
Dwarven Rifleman: (Json)
::
Cost: 3
Hp: 20/20
Attack power: 8+1
Range: 5+1
Armor: 1+2
Pierce Armor: 1+2
Speed: 3-0
Sight: 6+7
Action /turn: 1/1
Spell resistance: 20%
Transformation: Shielded.
Dwarven Crossbowman: (Json)
:
Cost: 2
Hp: 20/20
Attack power: 6
Range: 6
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 7
Action /turn 1/1
Spell resistance: 20%.
Calvary:
Bear Rider: (Json)
:
Cost: 4
Hp: 25/25
Attack power: 8
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 4
Sight: 6
Action /turn: 1/1
Spell resistance: 20%.
Boar Rider: (Json)
Cost: 4
Hp: 35/35
Attack power: 10
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 4
Sight: 6
Action /turn: 1/1
Spell resistance: 20%.
Heavy Board Ride: Upgrade of Boar Ride: (Json)
Cost: 4
Hp: 45/45
Attack power: 15
Range: 1
Armor: 2
Pierce Armor: 2
Speed: 4
Sight: 6
Action /turn: 1/1
Spell resistance: 40%.
Magic users:
Dwarven Alchemist: (Json)
:
Hp: 19
Attack: 4 Poison.
Range: 3
Sight: 4
Armor: 0
Pierce: 1
Spell Resistance: 20%
Buildable at:Town, Craftmansguild
Abilities:
-Regeneration Hp +3 per turn every decreased hp. [Instant regeneration].
-Stroke - cannot attack and move (2 turns) [slowing].
— can train in craftmans guild because he can invent potion and craft inventions.
Dwarf Priest: (Json)
:
Cost: 2
Hp: 15/15
Attack power: 5
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Heal rate: 10
Spell range: 3
Spell possibility: 25%
Spell resistance: 50%
Spells & abilities
Heal - 100%
Disenchant - 100%.
Dwarf Cleric: Upgrade of Dwarf Priest.
:
Cost: 2
Hp: 20/20
Attack power: 8
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Heal rate: 14
Spell range: 3
Spell possibility: 30%
Spell resistance: 60%
Spells & abilities
Heal - 100%
Aura: Group attack - 100%
Strengthen - 100%.
Air:
Drafnes Zeppelin: (Json)
:
Cost: 7
Hp: 80/80
Attack power: 15
Range: 6
Armor: 2
Pierce Armor: 2
Speed: 5
Sight: 6
Action /turn: 1/1
Constr. bonus: 0%
Mend bonus: 0%
Spell resistance: 60%
Bonus: 350% building, 450% fortification, 800% Mega building.
Builder: kingdom Under the Mountain.
Transport:
Zeppelin Carrier: (Json)
:
Cost: 6
Hp: 50
Attack: 2
Armor: 3
P armor: 2
Range: 1
Sight: 7
Speed: 5
Action: 1
Max Load: 3
Builders: Kingdom under mountain.
Ability: CAN_FLY.
Description: An Air Technology made by the Great Alchemist Inventors, An Air Transportation.
Worker:
Dwarven Worker: (Json)
:
Cost: 3
Hp: 15/15
Attack power: 4
Range: 1
Armor: 1
Pierce Armor: 1
Speed: 3
Sight: 5
Action /turn: 1/1
Mend rate: 15
Spell resistance: 20%
Last edited by General Brave on Mon Apr 23, 2018 5:15 am, edited 46 times in total.
Wise, Might, Loyalty. Forever stands Warfell.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dwarf Race
up for this, if we can organize everything in the race we can make implementation faster. I'll go look for more units to put here in the dwarves' thread when I have time.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf Race
can you search/make worker image?
also we need more basic units. for tc, availible right after implementation.
byable ones we can look i think later.
also we need more basic units. for tc, availible right after implementation.
byable ones we can look i think later.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
Sounds good I think, can you get the others to help please.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf Race
Loa has exams right now and gok is aos only.
I also need response from Alex.
I have few ideas for dwarves but i need firstly to see the limits.
About typhoon i'll ask monday. Tomorrow maybe i will be late or even will not be there at all.
I also need response from Alex.
I have few ideas for dwarves but i need firstly to see the limits.
About typhoon i'll ask monday. Tomorrow maybe i will be late or even will not be there at all.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
Then I do what I must in the meanwhile.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
I notice searching through the forms, a lot of images for this race are missing, that's why you don't use other websites.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
The worker Json has been finished, working on the next unit.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
Dwarven Rifleman Json worked perfectly.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
Created a firing line.
Please click to view.
Please click to view.
Wise, Might, Loyalty. Forever stands Warfell.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Dwarf Race
General: you are AWESOME!
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
Thanks, maybe I get into the Hall of Fame. Anyways, the major problem is most of these pictures have the wrong team color. Either they are too dark or flat out wrong team color. So I have to fix them.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
Yes, after spending two hours. I figure out how to do any of the things by myself. So, can you help me figure out where some of these should be produced.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarf Race
Sure thing but before that
I would suggest adding few more things
viewtopic.php?f=118&t=3519
And few basic ones like Billman ,Defender
,Rune master
viewtopic.php?f=118&t=3520
I would suggest adding few more things
viewtopic.php?f=118&t=3519
And few basic ones like Billman ,Defender
,Rune master
viewtopic.php?f=118&t=3520
Im not coming. Im impending
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
Still need some images for the upgrade.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarf Race
Why upgrading priest to cleric removes disenchant?
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf Race
I will look on them a bit later - right now i'm waiting responce of alex.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
Does it really need chant?samuelch wrote:Why upgrading priest to cleric removes disenchant?
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
Do I have to decide where these can be produce? A bit of help.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf Race
i will join in next weekends.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Dwarf Race
definitely!General Brave wrote:Thanks, maybe I get into the Hall of Fame.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarf Race
By this rate, I'm sure all of these will be done today.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarf Race
Kingdom under the mountain(elite):
-Dwarven defender
-Mithril Guard
-Dwarfen Zeppelin
-Zeppelin Carrier
Craftsman guild(workers smiths machines):
-Worker
-Dwarven alchemist
Shooting stand(ranged):
-Dwarfen rifleman
-Dwarfen crossbowman
Tavern(exotic units):
Rune mason(Magic units ,casters):
-Dwarfen priest
Dwarfen Barracks(foot soldiers):
-Dwarven Billman
TC:
-Dwarven billman
-Priest
-Dwarven crossbowman
-Dwarven worker
-Dwarven alchemist
-Boar rider
-Bear rider
(I only added units that are in this topic
(I'll expand as first post expand))
-Dwarven defender
-Mithril Guard
-Dwarfen Zeppelin
-Zeppelin Carrier
Craftsman guild(workers smiths machines):
-Worker
-Dwarven alchemist
Shooting stand(ranged):
-Dwarfen rifleman
-Dwarfen crossbowman
Tavern(exotic units):
Rune mason(Magic units ,casters):
-Dwarfen priest
Dwarfen Barracks(foot soldiers):
-Dwarven Billman
TC:
-Dwarven billman
-Priest
-Dwarven crossbowman
-Dwarven worker
-Dwarven alchemist
-Boar rider
-Bear rider
(I only added units that are in this topic
(I'll expand as first post expand))
Last edited by Typhoon on Mon Apr 23, 2018 5:12 am, edited 2 times in total.
Im not coming. Im impending
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.