Glade Wardens - IMPLEMENTED
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sentinel expansion IMPLEMENTED
Nope. Light armored cav would be if it was a pikeman unit on that unicorn.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Sentinel expansion
And you said it looked like a heavy armoured cavalry.
Do you want the shield or no? Because the shield would put it at a heavy cavalry standard still, plus judging by how elves make armour, the shield is light and so is the armour but they are still strong. The sentinels armour would not be strong and heavy like Uruks in that perspective, but actually be strong and light. Both would have the same strength but the wait is due to material differences and other metal refining methods.
Thus, shield could be kept since it is light enough to not break the cats back with the other light armour.
We might need to come up with something to make the tiger faster, maybe make it a magic one of special breed of tigers that sentinels use that are fast. That way the cavalry has speed 7 rather then similar speed to the caragor rider unless that is wanted.
The armour will be changed to, I actually might just remove armour from the cat, or the extra decor. Maybe the decor.
What tiger do you want, white or orange? I think the white one in combination to the green armour might look interesting but the Orange one might look better.
Do you want the shield or no? Because the shield would put it at a heavy cavalry standard still, plus judging by how elves make armour, the shield is light and so is the armour but they are still strong. The sentinels armour would not be strong and heavy like Uruks in that perspective, but actually be strong and light. Both would have the same strength but the wait is due to material differences and other metal refining methods.
Thus, shield could be kept since it is light enough to not break the cats back with the other light armour.
We might need to come up with something to make the tiger faster, maybe make it a magic one of special breed of tigers that sentinels use that are fast. That way the cavalry has speed 7 rather then similar speed to the caragor rider unless that is wanted.
The armour will be changed to, I actually might just remove armour from the cat, or the extra decor. Maybe the decor.
What tiger do you want, white or orange? I think the white one in combination to the green armour might look interesting but the Orange one might look better.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Sentinel expansion
L.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Sentinel expansion
Tiger in number 3 seems ok, but what happened to the elf?
He looks like he's been stretched.
Their armour should look like this.
Disregard the shield and you'll see how it's supposed to look.
These are what the sentinels look like in game.
He looks like he's been stretched.
Their armour should look like this.
Disregard the shield and you'll see how it's supposed to look.
These are what the sentinels look like in game.
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- Elven Vanguard v5.png (996 Bytes) Viewed 5205 times
Re: Sentinel expansion
This was how it was originally supposed to look. The cape colour was the one everyone already excepted before, as for the mount, it was the only thing in the original image that needed changing.
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- Elven Protector v3.png (2.01 KiB) Viewed 5202 times
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Sentinel expansion
Sitting in a mount, I changed the body position, nothing special
Putting an ear..
(it's not enough just cutting and pasting the siluett)
Ih learned anatomical analistic drawing
Believe me
It sits lower and weapon covers his belt.
Anyway so a tiger u chose?
Putting an ear..
(it's not enough just cutting and pasting the siluett)
Ih learned anatomical analistic drawing
Believe me
It sits lower and weapon covers his belt.
Anyway so a tiger u chose?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Sentinel expansion
Umm, @makazuwr32 why is the construction rate on the headquarters 0%?
Re: Sentinel expansion
Yes we all agreed on (the 3 of us who were fighting over it.) It being a tiger. Environment matches, and it's style seemed to be ok.Lynx Shafir wrote: ↑Tue Nov 27, 2018 7:42 am Sitting in a mount, I changed the body position, nothing special
Putting an ear..
(it's not enough just cutting and pasting the siluett)
Ih learned anatomical analistic drawing
Believe me
It sits lower and weapon covers his belt.
Anyway so a tiger u chose?
Btw, the war was in the helmet if you looked at the sentinels in game, I tried modeling them after that. The colours were done by looking at them in game as well.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Sentinel expansion
0% means there is no bonus, so workers will construct at same rate as mend rate, if it was
-100% then construction would b impossible
-100% then construction would b impossible
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sentinel expansion
Construction rate on buildings means bonus rate to mending rate of worker that constructs that building.
With 0% construction rate there won't be any bonus rate for workers on constructing headquarters.
For ent workers (mend rate 8) it will take 6 actions to construct one of them.
If i will put lower than it will increase construction time and if i will put higher than it will decrease construction time. 6 turn believe me is fine. It shouldn't be shorter or otherwise it will be too spammable. But it can't be too high as well or it will become unused as was before phantom garrison.
With 0% construction rate there won't be any bonus rate for workers on constructing headquarters.
For ent workers (mend rate 8) it will take 6 actions to construct one of them.
If i will put lower than it will increase construction time and if i will put higher than it will decrease construction time. 6 turn believe me is fine. It shouldn't be shorter or otherwise it will be too spammable. But it can't be too high as well or it will become unused as was before phantom garrison.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Sentinel expansion
I saw some buildings with the bonus, that's why I asked, I kinda figured that's how the construction system worked.
Re: Sentinel expansion
Needs group tech image.
I see it as a green elven shield with 2 elven spears behind it.
I see it as a green elven shield with 2 elven spears behind it.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sentinel expansion
Maybe later. For now we just need them.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
Re: Sentinel expansion
How are we proceeding with this.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sentinel expansion
It will be nice if someone will add them along with corrections of original sentinel.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sentinel expansion
Please can you make the building roof match the sentinel's armor colors?
Age of Fantasy design leader
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Sentinel expansion
L.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
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- Location: USA, East Ohio
- Alexander82
- Posts: 7969
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- Site Admin
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Re: Sentinel expansion
actually AWESOME! you are very gifted!
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Sentinel expansion
That's great, it will fit if we decide to make them sunrise if I remember correctly.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Sentinel expansion
Updated first post. Accepted by Alex.
Only needed last image.
Only needed last image.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sentinel expansion
here
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Age of Fantasy design leader
Re: Sentinel expansion
10/10
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Sentinel expansion
I have also made a restyling for the current unicorn rider and a new light mounted spearman
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- unicorn spearman.png (19.24 KiB) Viewed 4348 times
Age of Fantasy design leader
- Alexander82
- Posts: 7969
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Re: Glade Wardens
edited the spearman to make it more male-looking
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- unicorn spearman.png (19.25 KiB) Viewed 4283 times
Age of Fantasy design leader
- Alexander82
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Re: Glade Wardens
archer
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Age of Fantasy design leader
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Glade Wardens
Updated abilities and stats for sentinel, protector, vanguard.
Updated image for sentry.
@General Brave.
Updated image for sentry.
@General Brave.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Glade Wardens
@Alexander82 implemented.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.