Windshaper
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Windshaper
Elf, who decided to control wind itself
Elven form:
Health - 20
Attack - 0 (can't attack)
Defence - 0/2
Speed - 2
Sight - 6
Actions/turn - 1
Trainable at Temple of Nature
Upd.: Dodge arrows - 20% (base, only in elven form)
Cost - 5 turns
Abilities:
Spark (range 3, no cooldown) - gives enemy unit "Blinded" effect for 2 turns that slows unit by 1 tile and substracts 1/1 armor from it. Ignores spell resistance and stackable with other ways of slowing (but not with itself). Can be disenchanted or healed.
Tornado (range 4, cooldown 5) - Immovable invurable summoned vanishing (2) neutral unit which deals 10 magic damage on beginning of each player's turn to all units in range 2. Can be passed through by all units still - it CAN'T be used as a wall. (Effect can be made as aura, that gives poison-similar non-stackable with itself effect to all units in the range)
Aura of the wind (range 5, cooldown 3, lasts 2 rounds, castable on your or allied units) - A 5-range aura, that lowers damage and range of ALL enemy ranged units (including towers, mechanical and Castle-type units) by 2.
Transform into Raven - Transforms Windshaper into Raven.
Upd.: can't get elven craftsman upgrades.
Raven form:
Health - 20
Attack - 0
Defence - 0/1
Speed - 5
Sight - 9
Actions/turn - 1
Abilities - Transform into Elven form.
Can't cast any other spells in Raven form.
Elven form:
Health - 20
Attack - 0 (can't attack)
Defence - 0/2
Speed - 2
Sight - 6
Actions/turn - 1
Trainable at Temple of Nature
Upd.: Dodge arrows - 20% (base, only in elven form)
Cost - 5 turns
Abilities:
Spark (range 3, no cooldown) - gives enemy unit "Blinded" effect for 2 turns that slows unit by 1 tile and substracts 1/1 armor from it. Ignores spell resistance and stackable with other ways of slowing (but not with itself). Can be disenchanted or healed.
Tornado (range 4, cooldown 5) - Immovable invurable summoned vanishing (2) neutral unit which deals 10 magic damage on beginning of each player's turn to all units in range 2. Can be passed through by all units still - it CAN'T be used as a wall. (Effect can be made as aura, that gives poison-similar non-stackable with itself effect to all units in the range)
Aura of the wind (range 5, cooldown 3, lasts 2 rounds, castable on your or allied units) - A 5-range aura, that lowers damage and range of ALL enemy ranged units (including towers, mechanical and Castle-type units) by 2.
Transform into Raven - Transforms Windshaper into Raven.
Upd.: can't get elven craftsman upgrades.
Raven form:
Health - 20
Attack - 0
Defence - 0/1
Speed - 5
Sight - 9
Actions/turn - 1
Abilities - Transform into Elven form.
Can't cast any other spells in Raven form.
Last edited by makazuwr32 on Mon May 06, 2019 7:41 am, edited 14 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Druid of the wind
Interesting idea. I assume the tornado can be added as a neutral "building" that can be walked through, with vanishing. Wind aura reduces enemy range. Neat idea, as it nicely forces the enemy to shoot the sentinel/ent you put this on, rather than your more vulnerable archers.
The glorious sun rises again
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Druid of the wind
And also forces elves to use some tanky melee's for this aura and gives elven archers more survivability
About tornado i don't think that vanishing will work on neutrals.
About tornado i don't think that vanishing will work on neutrals.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Druid of the wind
Since it would be stupid to put an archer in radius 5 of the enemy, yeah. Most elf armies already hide behind some tanks, even if they put disposable summons around them to help.
And neutrals get a turn too. Vanishing works just fine on them. Corpses vanish without a problem.
And neutrals get a turn too. Vanishing works just fine on them. Corpses vanish without a problem.
The glorious sun rises again
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Druid of the wind
Interesting idea, I like the concept of tornado spell for sure
The day is coming when a single carrot, freshly observed, will set off a revolution.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Druid of the wind
Updated, added compatibility with dodge arrows, added 10% base dodge arrows, added ban to any elven craftsman upgrades for him.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Druid of the wind
Could someone draw this one in 32x32?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Druid of the wind
First try
- Attachments
-
- Unit_Image_Druid.PNG (1.01 KiB) Viewed 5068 times
Homo homini lupus
Re: Druid of the wind
He look like orc,not elf
Make it skin human-colour instant of green.
Make it skin human-colour instant of green.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Druid of the wind
I answered about image already.
Added one more spell for each turn casting.
Added one more spell for each turn casting.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Druid of the wind
I think won't be it more time protecting,if I edit the viking berserker or gimli for this?
Homo homini lupus
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Druid of the wind
Ermm.......
Midonik:Don't think I should give human colour as Druids have sort of different look with them.
Anyways,a try....
Midonik:Don't think I should give human colour as Druids have sort of different look with them.
Anyways,a try....
- Attachments
-
- Dotw2.png (1.52 KiB) Viewed 4771 times
Homo homini lupus
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Druid of the wind
I like most of exept still body colour because our current elves have humanish body colours.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Druid of the wind
Druids didn't have human colourmakazuwr32 wrote:I like most of exept still body colour because our current elves have humanish body colours.
Homo homini lupus
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Druid of the wind
Look on elf druid. He HAS humanish colour.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Druid of the wind
Updated image made by Ayush Tiwari
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Druid of the wind
He means that raven form of druid must look like "bird" one or somehow else.
maybe if a bit bigger bird.
maybe if a bit bigger bird.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Druid of the wind
I guess make it a big form of a raven.
Wise, Might, Loyalty. Forever stands Warfell.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Druid of the wind
Can I have an image for inspiration?I am bit confused,is it any sort of crow?And what will it do as a crow in battle?
Homo homini lupus
Re: Druid of the wind
Yes, he is supposed to transform into bird. Reference image: https://goo.gl/images/PPufjb
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Druid of the wind
And it's for higher speed and flying, so you can bring him to frontline/escape easier.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Druid of the wind
I made a raven for my valkiry topic
U can use as base.
Also I'll polish that caster a bit
U can use as base.
Also I'll polish that caster a bit
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Druid of the wind
BTW here's a tornado icon
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Druid of the wind
Since the building's is the in the game, I think finishing the would be nice just make sure none of this is impossible.
Wise, Might, Loyalty. Forever stands Warfell.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Druid of the wind
I am done....
Eagle an Ravens are tough to draw,but there is little editing which I am going to do in Druid...
Eagle an Ravens are tough to draw,but there is little editing which I am going to do in Druid...
- Attachments
-
- Dotw2.png (1.64 KiB) Viewed 4040 times
Homo homini lupus
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Druid of the wind
Isn't it a bit too big compared to normal elves?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Druid of the wind
Maybe but i want this one for new moon elves now. They can have different height.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Windshaper
Updated name.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.