Mounting
- General Brave
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- makazuwr32
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Re: Mounting
I think this image by LordOfAles for tech icon will be good
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Mounting
I'd like to implement this
The ideas I've collected here and there are the following:
unicorn mounting: you can train unicorns that cost 2 and most of base land units can mount them forming a unit that has +2 cost from the base land unit used, gain unicorn hp in addition, gets 6 land speed and loose all dodges. When the unit is killed it drops the rider with 1 hp.
eagle mounting: you can train eagles that cost 4 and most of base land units can mount them forming a unit that has +4 cost from the base land unit used, gain eagle hp in addition, gets 5 flight speed and loose all dodges. When the unit is killed it drops the rider with 1 hp (if dropped on a tile that the rider can walk).
dolphin mounting: you can train dolphins that cost 2 and most of base land units can mount them forming a unit that has +2 cost from the base land unit used, gain dolphin hp in addition, gets 5 sail speed and loose all dodges. When the unit is killed it drops the rider with 1 hp (if dropped on a tile that the rider can walk).
squirrel mounting: you can train eagles that cost 3 and most of base land units can mount them forming a unit that has +3 cost from the base land unit used, gain squirrel hp in addition, gets 4 land speed and loose all dodges and can jump by 2 tiles at cost of 1 action. When the unit is killed it drops the rider with 1 hp (if dropped on a tile that the rider can walk).
The ideas I've collected here and there are the following:
unicorn mounting: you can train unicorns that cost 2 and most of base land units can mount them forming a unit that has +2 cost from the base land unit used, gain unicorn hp in addition, gets 6 land speed and loose all dodges. When the unit is killed it drops the rider with 1 hp.
eagle mounting: you can train eagles that cost 4 and most of base land units can mount them forming a unit that has +4 cost from the base land unit used, gain eagle hp in addition, gets 5 flight speed and loose all dodges. When the unit is killed it drops the rider with 1 hp (if dropped on a tile that the rider can walk).
dolphin mounting: you can train dolphins that cost 2 and most of base land units can mount them forming a unit that has +2 cost from the base land unit used, gain dolphin hp in addition, gets 5 sail speed and loose all dodges. When the unit is killed it drops the rider with 1 hp (if dropped on a tile that the rider can walk).
squirrel mounting: you can train eagles that cost 3 and most of base land units can mount them forming a unit that has +3 cost from the base land unit used, gain squirrel hp in addition, gets 4 land speed and loose all dodges and can jump by 2 tiles at cost of 1 action. When the unit is killed it drops the rider with 1 hp (if dropped on a tile that the rider can walk).
Age of Fantasy design leader
Re: Mounting
If you can supply the unit images of the units that will be riding some of these, I could make them possibly.
- Alexander82
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- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mounting
these are the mounts
Eagle and unicorn should be fine, the dolphin will probably need some rework and the Squirrel was made by @Lynx Shafir but -i think it still needs some improvements
Eagle and unicorn should be fine, the dolphin will probably need some rework and the Squirrel was made by @Lynx Shafir but -i think it still needs some improvements
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- 32_unit_elf_eagle.png (924 Bytes) Viewed 2321 times
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- 32_neutral_animal_dolphin.png (898 Bytes) Viewed 2321 times
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- Squirrel_.png (2.06 KiB) Viewed 2321 times
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- unicorn.png (913 Bytes) Viewed 2321 times
Age of Fantasy design leader
Re: Mounting
Thx, I still need the units you want riding these.
- Alexander82
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Re: Mounting
those should be most of it
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- unit_elf_town_watch.png (974 Bytes) Viewed 2315 times
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- unit_elf_captain.png (1.66 KiB) Viewed 2315 times
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- 32_unit_elf_warrior.png (1 KiB) Viewed 2315 times
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- 32_unit_elf_swordsman.png (1.31 KiB) Viewed 2315 times
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- unit_elf_fire_archer.png (1.51 KiB) Viewed 2315 times
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- 32_unit_elf_fast_archer.png (756 Bytes) Viewed 2315 times
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- 32_unit_elf_archer.png (736 Bytes) Viewed 2315 times
Age of Fantasy design leader
- Alexander82
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Re: Mounting
consider that current knight/lancers will be the mounted version for swordsman and warrior
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mounting
As you know you can go 32x64 when needed and all units should face right
Age of Fantasy design leader
- makazuwr32
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Re: Mounting
I was hoping to keep current lancer and knight of elves as regular cavalry, who will keep dodges and such.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mounting
That would make no sense (we also discussed this already), but the loss of dodge will come to the gain of drop unit on death (which is better in my opinion).
Also all units will be available for recruitment in both versions (you can recruit the infantry unit and the mount and then combine them or directly the mounted unit)
Also all units will be available for recruitment in both versions (you can recruit the infantry unit and the mount and then combine them or directly the mounted unit)
Age of Fantasy design leader
- makazuwr32
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Re: Mounting
In this case elves need some new regular-type cavalry as well since these mounted units will be locked behind tech.
Maybe Deer riders?
Maybe Deer riders?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mounting
none will be locked behind a tech
maybe special mounts could just require a tech to recruit but the tech requirement is only for the ability to mound and dismount
I think we can have at base all unicorn riders (all units with +2 turncost as stated before)
we might then, if we feel is needed, put some requirements tech to unlock exotic mounts like eagles, squirrels and dolphins (cheap techs anyway, just not to be recruitable from turn 0), otherwise elves couldn't really play the game lacking any form of cavalry.
about deers: maybe they could be a cheaper form of mount (e.g. +1 cost, speed 5, no/very few extra hp and no drop of rider on death) they might also have some sort of free horn attack once in a while though (like a free horn at 0 action cost once in 3/4 turns and maybe tech dependant)
maybe special mounts could just require a tech to recruit but the tech requirement is only for the ability to mound and dismount
I think we can have at base all unicorn riders (all units with +2 turncost as stated before)
we might then, if we feel is needed, put some requirements tech to unlock exotic mounts like eagles, squirrels and dolphins (cheap techs anyway, just not to be recruitable from turn 0), otherwise elves couldn't really play the game lacking any form of cavalry.
about deers: maybe they could be a cheaper form of mount (e.g. +1 cost, speed 5, no/very few extra hp and no drop of rider on death) they might also have some sort of free horn attack once in a while though (like a free horn at 0 action cost once in 3/4 turns and maybe tech dependant)
Age of Fantasy design leader
- makazuwr32
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Re: Mounting
I wanted for deer riders to act as current cavalry of elves.
With dodges, armor and such.
And of course without dropping rider.
With dodges, armor and such.
And of course without dropping rider.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mounting
I think it makes more sense for cavalry units not to have dodge (they might retain dodge counter though, we can discuss it here)
I think that this drop on death will ensure better survailability for all elven mounted unit than dodge (at least a more reliable way of retaining some units)
I think that this drop on death will ensure better survailability for all elven mounted unit than dodge (at least a more reliable way of retaining some units)
Age of Fantasy design leader
- Alexander82
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Re: Mounting
anyway if we want to keep dodge for mounted units we can do that and forget about the "drop rider on death"
that would also be better in undeads vs elves cause dropping the rider would prevent elves from dropping any mounted corpse
that would also be better in undeads vs elves cause dropping the rider would prevent elves from dropping any mounted corpse
Age of Fantasy design leader
Re: Mounting
Dolphin I might need to make a new image for but here's the archers first 3 mounted forms.
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- Mounted elf archer.png (1.94 KiB) Viewed 2248 times
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- Mounted elf eagle archer.png (1.36 KiB) Viewed 2248 times
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- Mounted elf squirrel archer.png (2.35 KiB) Viewed 2248 times
Re: Mounting
Another.
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- Mounted quick archer.png (2.02 KiB) Viewed 2246 times
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- eagle mount quick archer.png (1.43 KiB) Viewed 2246 times
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- squirrel mount quick archer.png (2.39 KiB) Viewed 2246 times
Re: Mounting
Another.
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- Mounted town watch.png (1.96 KiB) Viewed 2245 times
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- eagle mount town watch.png (1.32 KiB) Viewed 2245 times
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- Squirrel mount town watch.png (2.32 KiB) Viewed 2245 times
- Alexander82
- Posts: 7969
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Re: Mounting
Nice, but can you remove the arrows from the archers' hands? It cover their faces.
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mounting
About eagle mounting units, maybe you could try making sure that the wing doesn't cover the rider. You might try changing the wing shape (maybe yu can use the same approach used for gryphons and pegasus
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- unit_human_gryphon_rider.png (2.49 KiB) Viewed 2236 times
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- unit_human_pegasus_rider.png (2.19 KiB) Viewed 2238 times
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mounting
btw feel free to make a whole new eagle if you think it can be better, after all this one is a pretty old design
Age of Fantasy design leader
Re: Mounting
Another.
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- Mounted elf captain.png (2.26 KiB) Viewed 2228 times
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- Eagle mount elf captain.png (1.59 KiB) Viewed 2228 times
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- squirrel mount elf captain.png (2.55 KiB) Viewed 2228 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Mounting
How's this? @Alexander82
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- Mounted elf archer.png (1.88 KiB) Viewed 2208 times
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- Mounted elf eagle archer.png (1.69 KiB) Viewed 2208 times
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- Mounted elf squirrel archer.png (2.36 KiB) Viewed 2208 times
Re: Mounting
Updated.
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- Mounted quick archer.png (1.99 KiB) Viewed 2207 times
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- eagle mount quick archer.png (1.83 KiB) Viewed 2207 times
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- squirrel mount quick archer.png (2.4 KiB) Viewed 2207 times
Re: Mounting
Btw, could you supply me with the in game unicorn knight and lancer?