AOG Image requests

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Shark guy 35
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Re: AOG Image requests

Post by Shark guy 35 »

Stratego (dev) wrote: Mon Jan 18, 2021 9:11 pm a mushroom like form? :)
I kinda like this one.
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Re: AOG Image requests

Post by Stratego (dev) »

yes, i sent you the gimp file, feel free to use - or tell me if you want me to change anything on the image, teamcolor and so on)
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Anchar
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Re: AOG Image requests

Post by Anchar »

That's what I did.
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Re: AOG Image requests

Post by Midonik »

That's pretty amazing
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Re: AOG Image requests

Post by Maxbirykov2004 »

Anchar wrote: Fri Jan 22, 2021 6:41 am That's what I did.
Wow 👏
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Re: AOG Image requests

Post by Midonik »

We also need an unoccupied version for the game so I quickly made the windows grey, idk how else can we handle that:
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Re: AOG Image requests

Post by Anchar »

According to my idea, under the number 1, flying capsules - blue waves are impulses of energy on which they fly, so I'm not sure if they should be grayed out.

Under the number 2 (possibly laser?) Energy threads;

Under the 4 pyramid, I thought it was a reactor from which energy comes.

3 I don’t know what this dome does, I just drew it because I thought it was futuristic.

It might be worth removing the power line (2), but how then will the capsules (1) fly? Perhaps it is worth erasing both capsules and lines?
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Re: AOG Image requests

Post by Anchar »

.
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Re: AOG Image requests

Post by Midonik »

Then this seems good to me, feel free if you think some more corrections are in order:
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Re: AOG Image requests

Post by Midonik »

Besides image for credits and bridge, we still need an indicator of vanishing and an ability image for space marine's jetpack.
I could reuse the hourglass for vanishing, but maybe a digital clock would be nicer, or smt more sci-fi at least. The indicators are rather small (around 8x13px) so it must be something simple.
For jetpack ability just draw an active jetpack, best if with no user. Size 64x64px.
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Re: AOG Image requests

Post by Anchar »

Here is the human version of the bridge. As planned, this is a bridge with a force field (why build a whole bridge when you can put a barrier over the frame?). On the right is its frame if you will be doing the construction stage. I can change the color and transparency of the barrier.
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Re: AOG Image requests

Post by Midonik »

Thats a nice idea. Whats the white web like stuff over the barrier tho?
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Re: AOG Image requests

Post by Anchar »

All the same it looks like a spider's web; it is electricity that feeds the field.
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Re: AOG Image requests

Post by Midonik »

Hm, I think it looks a bit confusing - I think the image would work better without it.
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Re: AOG Image requests

Post by Anchar »

Here are 2 options and slightly changed the foundation.
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Re: AOG Image requests

Post by Midonik »

I like it. Are you gonna do the reptilian and even an insectoid version too? Honestly, this one could work for all races, so Im not sure if its an urgent need.
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Re: AOG Image requests

Post by Anchar »

I think I'll finish the reptile bridge soon.
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Re: AOG Image requests

Post by Midonik »

Im looking foward to the result.
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Re: AOG Image requests

Post by Anchar »

Here are 2 Options for the reptile. 1 I drew initially with the expectation that it would be significantly different from the Human Bridge in structure and style. I drew bridge 2 in case I didn’t like it, so that the bridge with the barrier of the lizards would differ in style, and not be copied.
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Re: AOG Image requests

Post by Midonik »

Can you explain what the 1st one is and how it works?
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Re: AOG Image requests

Post by Anchar »

1 is just a bridge with illumination on the floor, without fancy technologies, on top and bottom at the corners of its mounts. The bridge on the right is an unfinished version of it if you're going to do that. Perhaps it will be stronger than a human bridge.
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Re: AOG Image requests

Post by Midonik »

Anchar wrote: Thu Jan 28, 2021 8:28 am why build a whole bridge when you can put a barrier over the frame?
I feel like reptilians should also follow this principle. Also those force field bridges that turn on when unit enters them look cool in game :D .
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Re: AOG Image requests

Post by Stratego (dev) »

dont forrget it can be anyimated - so an animated force field looks more intutive imho.

but still nice!
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Re: AOG Image requests

Post by Anchar »

Well I tried it. It turned out to be a hypnotizing bridge.
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Re: AOG Image requests

Post by Midonik »

Its not bad I guess. Maybe a diagonal line going thru the field would be better. We would probably need more frames too, do you know how to make a gif from images? Not that animating stuff is that important rn.
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Re: AOG Image requests

Post by Anchar »

Do you mean how to save as gif or how to make images move?
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Re: AOG Image requests

Post by Midonik »

How to make them move. For the sake of preview of how it will look in game - for the game I need to have a png.
Anyway, I think Pixly has a function like that.
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Re: AOG Image requests

Post by Anchar »

As for the formats, my program has both png and gif, looks like I accidentally sent you a psp? As for the "animation" itself, it is quite simple (but routine) to do something like waves on this bridge and all kinds of glow.
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Re: AOG Image requests

Post by Anchar »

I drew an 8x13 fade indicator with animation.
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Re: AOG Image requests

Post by Anchar »

9x13 Another variant.
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