Goliath, tracked mine!

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Belfry777
Posts: 1657
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: Goliath, tracked mine!

Post by Belfry777 » Mon May 27, 2019 11:46 pm

Unfortunately there is no code for the self destroying part of this unit and their is some issues textually(not just the ?? in the top. )
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Puss_in_Boots
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Joined: Fri Apr 21, 2017 1:23 am

Re: Goliath, tracked mine!

Post by Puss_in_Boots » Tue May 28, 2019 12:42 am

I based my JSON off the minefield. Also good to see you back for Memorial Day! :)
RED, WHITE and BLUE!

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Puss_in_Boots
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Joined: Fri Apr 21, 2017 1:23 am

Re: Goliath, tracked mine!

Post by Puss_in_Boots » Sat Jun 22, 2019 11:31 pm

Unit ID is replaced with ?? because it is easily changeable by dev, but I can find correct ID by .apk download. (Is 374 now)

The self destructive property of the JSON is [stealth_explode_when_stepped_on]

This is more closely based off .xls
Attachments
unit_ger_goliath_trackedmine.json
(3.75 KiB) Downloaded 4 times
RED, WHITE and BLUE!

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