Global Production Menu

Suggestions about the gameplay, the controls, buttons and so on.
Post Reply
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Global Production Menu

Post by COOLguy »

So a menu that you select in the game and it shows all your tcs and factories in a sidebar list to the left. upper right corner has a small map of the whole map with an indicator of the general location and any waypoint locations. bottom right has the units garrisoned. upper middle is the build progress and bottom middle is the build que. Upper left corner has small map of 2-3 tiles around the unit or can switch to any waypoint view.

What do you think?
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Global Production Menu

Post by Stratego (dev) »

Sounds interesting, Can u make a little sketch?
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Global Production Menu

Post by COOLguy »

Stratego (dev) wrote:Sounds interesting, Can u make a little sketch?
*drawing*
Thanks!
Josh
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Global Production Menu

Post by Belfry777 »

yes I would like to see this it sound use full for a big army. It is some times hard to tell where everyone is going!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Global Production Menu

Post by Stratego (dev) »

Coolguy, did u havea sketch here? :)
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Global Production Menu

Post by makazuwr32 »

right now i have in one multiplayer game 190/200 pop and 29 buildings.
this would help a lot to manage units and such.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Global Production Menu

Post by COOLguy »

This is ugly. Any questions?
Attachments
Untitled.png
Untitled.png (13.87 KiB) Viewed 4880 times
Thanks!
Josh
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Global Production Menu

Post by makazuwr32 »

i like this. this is exactly what i need for aos/aof.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Global Production Menu

Post by General Brave »

COOLguy wrote: Thu Jun 28, 2018 2:51 am This is ugly. Any questions?
Great picture of North America.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Global Production Menu

Post by samuelch »

I like it.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Global Production Menu

Post by General Brave »

Remind me of a bit of civilization.
Wise, Might, Loyalty. Forever stands Warfell.
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: Global Production Menu

Post by Belfry777 »

Nice but I think the circles should be colored in so a player could see the difference easier.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Global Production Menu

Post by Stratego (dev) »

it reminds me to the current TC view.

should this replace the TC view ?
i mean we could change the currnt TC view to this.

if so, can anyone make a graphical image how this should look? (that i can copy and implement)
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Global Production Menu

Post by makazuwr32 »

Actually i like current tc view.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Re: Global Production Menu

Post by b2198 »

Something like this? (but done by someone who actually knows what they are doing, since my GIMP skills are terrible XD)
Image

Not sure if it should replace TC view, maybe with some more tweaks to it and an increase in the window's size.
Green is the correct color, other colors are "less correct".
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Global Production Menu

Post by Stratego (dev) »

i think it should be separate *view
a) list ofd towns (And factories?) with some information in separate columns like
- tc name
- tc location maybe on a minimap like on the map-type-selection rows outside game
- current procductions (maybe next production too?)
- current units?
and in this list you can eg. mass update productions in many TC-s

b) the view when you see one TC infomations - even in the above alignments (units, production, tc location, tc neigboring tiles (btw what are these neighboring tiles for?)


*reason: on phone we have very limited space
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Re: Global Production Menu

Post by b2198 »

Like this?
Image

I put those lines above the barrack because it's under construction, but there is probably a better way to show that

There is also probably something better than black squares to show the location in the minimap
Green is the correct color, other colors are "less correct".
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Re: Global Production Menu

Post by b2198 »

Stratego (dev) wrote: Mon Nov 29, 2021 12:17 am - tc name
Oh, I forgot about the name, btw, is there a rule for town naming?
Stratego (dev) wrote: Mon Nov 29, 2021 12:17 am b)tc neigboring tiles (btw what are these neighboring tiles for?)
I think what COOLguy had in mind with that was to show nearby buildings and units to have some understanding of the surroundings without having to actually go there on the map to check, but I might be wrong.
Green is the correct color, other colors are "less correct".
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Global Production Menu

Post by Stratego (dev) »

someting like that yes, but contained unti with simple images beside eash other not in 2x2 alignments (eg. we have 6 units in bugger castles)
also maybe with separate columns so you cn reorder them based on any column.
like an excel sheet, i got the idea from Masters of Orion, here:
Image
User avatar
b2198
Posts: 798
Joined: Mon Aug 30, 2021 5:48 pm
Location: Brazil

Re: Global Production Menu

Post by b2198 »

So something more like this?

Image
Green is the correct color, other colors are "less correct".
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Global Production Menu

Post by Stratego (dev) »

yep, sort of
Post Reply

Return to “Gameplay & UI”