Aura buildings - human
Posted: Sun Sep 03, 2017 11:06 pm
Original posting:
Feel free to debate, make images, etc.Sunrise Samurai wrote:Ok to start, a well
3 cost
15 hp
Fire prevention aura: 3 squares around allies have fire removed and cannot be set on fire.
Simple enough design, easy to make and stops fire from wrecking a base.
Next, apocathary, which would be identical to a well except preventing poison.
The apocathary would help secure a base area when poison attacks are coming on your units.
Statue
5 cost
15 hp
Morale aura: +2 attack and both armors to all allies, +1 range to ranged allies. Radius 3
More expensive, but provides a powerful aura that can let a small force take on a large one and turn a battle around for a comeback
Flag
2 cost
10 hp
Group attack aura
Cheaper than a statue, and can be made closer to enemy lines, but easy to destroy.
These would necessitate a change in the ai building arrangement. First priority would be the existing setup, where factory buildings are placed adjacent to town centers. Next, towers in those spaces. After that, put aura buildings at the 4 corners if there is space, checking to be sure auras are not duplicated too close to one another