Hello I'd like to recommend a few upgrade units you guys might want to add
1.lancer (good against all organisms but not machines orthonopter,catapult etc)
2.ballistic ( move 2 and is god agianst seige units and buildings and orthonaptor)
3.General(all surrounding units in a certain amount of tiles get a damage boost)
this one is probably not going to be acceptedbut
4.Tech:gunpowder(leads to cannon and musketmen)
Now thats out of the way
5.boarding ship(if brought within one tile of another ship it can capture and use the ship if it captured a transport the unit dies.if successful this ship disappears)
Also an extra note.you can change the way the unit works and you dont have to use it I didn't want to sound like lwas telling you to add it.
6.a capture unit( a unit that can take a enemy building and use it if successful.it uses up the unit thus making it disappear)
7.pyromancer(a unit that can damage any unit but sea and sir units and has a range of 3 tiles this also includes buildings except a harbor it wil set fire to units and buildins doing damage over time unlike the poison archer it can also damage buildings)
Last but not least....
8.elite worker (takes 6 turns to build and does everthing a worker can do but twice as fast)
If you want to any of them I would be very happy and if you do give me a shout out
Good luck with your work and keep working hard I can't wait to see more.
-ARK(multiplayer player name):D
9.tech:torch(gives units 1 extra sight
10.spotter(specicalizes in sight basicly like a portable watch tower)
11.guardian(a unit simlar to swords men only more defense relies on a giant shield and uses shield bash to kill enemys)
12.patricians(rome's elite soilders stronger then swords men weaker then a spartan but stronger then a templare)
13.pikemen (same as a spearmen but better def and even more bonus aginst calvery)
14.building:outpost(has the abilitys of a archery range,barracks,stable takes 7 turns to build)
multiple suggestions - ANSWERED
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Re: a list of units you might want to add
we will need to split all thee ideas but i am in a rush now so i put here another idea list to be split:
from Storgar The Viking:
from Storgar The Viking:
Some ideas for the game -which i am enjoying very much
A tech called engineering that allows +1 speed to seige equip and it is researched in the seige workshop.
New tech called precision that increases the accuracy of catapults and trebs by 50% researched in seige workshop.
New unit called Ballista - fires a large arrow, made in siege workshop and TC, cost 6 turns, HP16, attack range 9, power 12, armour 0, pierce armour 4, movement 1, sight 8, only effects the target unlike catapult that effects area around.40% conv res, bonuses 50% on all troop types, 0% on all buildings. Need ballistics to build.
A tech called Marching researched in barracks that gives +1 speed to infantry
A tech called Riding Skill researched in stable gives +1 speed to horses
A new unit called chariot, trained in stables, cost 8 turns, HP 45, Power 14, attack range 1, Armour 4, Pierce armour 3, movement 4, sight 5, same bonuses as cavalry.
A new tech called telescope, gives +1 sight to all units. researched in TC.
Also just to let you know i have set up a page on the video games section of board game geek.com for the game - it is awaiting approval.
Hope you like some of my suggestions
Re: a list of units you might want to add
Archers should have a upgrade where they could shoot fire arrows only on warship.
Re: a list of units you might want to add
marking this answered
multiple topics. If you see any you like, please make separate topics for them!
multiple topics. If you see any you like, please make separate topics for them!
Thanks!
Josh
Josh