Slinger — IMPLEMENTED
- Alexander82
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Slinger — IMPLEMENTED
Short range ranged units with a low attack but bonus against giants (like david and goliath)
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Re: Slinger
good idea.
Re: Slinger
Should it be just like the AOS slinger but weaker, while maintains its upgrade.
Epic Gamer Moment!
Re: Slinger
should increase armor or pierce for defense against powerful units
- Alexander82
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Re: Slinger
Images for a 3 level progression
- Attachments
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- Slinger upgrade 2.png (19.13 KiB) Viewed 7539 times
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- Slinger upgrade 1.png (18.94 KiB) Viewed 7539 times
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- Slinger.png (18.69 KiB) Viewed 7539 times
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- LordOfAles
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Re: Slinger
Great,ready to implement
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
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Re: Slinger
Instead of a high armor i think that the slinger should be benefitting from a good melee evasion value
this way we can keep up with the original idea of a small unit that is good against giants
I'd like to ask Daniel if is possible to set a specific evasion value against certain categories (e.g. giants and dragons) since i think that melee evasion wouldn't fit much the slinger in a fight against a normal infantry unit. I imagine it being able to avoid a hit by rolling under a giant's legs or jumping over a dragon's tail to dodge an attack but not against a master swordsman swordplay.
this way we can keep up with the original idea of a small unit that is good against giants
I'd like to ask Daniel if is possible to set a specific evasion value against certain categories (e.g. giants and dragons) since i think that melee evasion wouldn't fit much the slinger in a fight against a normal infantry unit. I imagine it being able to avoid a hit by rolling under a giant's legs or jumping over a dragon's tail to dodge an attack but not against a master swordsman swordplay.
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- Sunrise Samurai
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Re: Slinger
As nice as that sounds, I'm not sure about individual dodge values. Just three (melee, range, and counterattack) is good for the stats page, but more would have to go on the bonus section, where there's a little too much information as it is for most people who don't want in depth number crunching.
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- Alexander82
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Re: Slinger
We should also point Daniel to add the dodge values to the unit sheets
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- Sunrise Samurai
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Re: Slinger
Can the engine handle negative numbers in the bonus chart? A -50% bonus would be a good way to make a giant deal less damage to this guy.
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- Alexander82
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Re: Slinger
I think not, but i would prefer a dodge rating that a negative damage reduction. The principle is for them not being hit than receiving less damage.
I think that a straight 30% evasion will be ok, for the rest they will have some range increase while levelling up, so that should provide enough protection from giants (that are melee units)
I think that a straight 30% evasion will be ok, for the rest they will have some range increase while levelling up, so that should provide enough protection from giants (that are melee units)
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- Sunrise Samurai
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Re: Slinger
Sounds good. 30% melee dodge might help them survive cavalry too.
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Re: Slinger
I think of dodging a special ability not a general property.Alexander82 wrote:We should also point Daniel to add the dodge values to the unit sheets
So lets keep the dodging only on the current units in game we have, and indicate it only in description.
(I dont want to complicate the game with new basic properties)
So lets not use dodge anywhere else, except very rare cases on very special units like eg. burning arrow effect.
- Sunrise Samurai
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Re: Slinger
Is it still going to be allowed for the elf dodge techs? If not, the vote for the last week was pretty much wasted, since that won by an enormous margin.
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- Alexander82
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Re: Slinger
In this case can we use dodge and just write it on the description?
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- Alexander82
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Re: Slinger
Slinger
Stats:
Stats:
Stats:
Stats:
Elite SlingerCost: 2
HP: 12
Power: 6 (normal damage)
range: 3
armor: 0
p. armor: 0
speed: 3
sight: 4
action: 1
resistance: 0
dodge melee 10%
special: 200% against giants
Stats:
Master SlingerCost: 2
HP: 15
Power: 7 (normal damage)
range: 4
armor: 0
p. armor: 0
speed: 3
sight: 4
action: 1
resistance: 0
dodge melee 20%
special: 200% against giants
Stats:
Cost: 2
HP: 18
Power: 8 (normal damage)
range: 5
armor: 0
p. armor: 0
speed: 3
sight: 4
action: 1
resistance: 0
dodge melee 30%
special: 200% against giants
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- LordOfAles
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Re: Slinger - FINALIZED
Its ready
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Slinger - FINALIZED
without upgrades it is ok a giant hunter unit.
- Alexander82
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Re: Slinger (only 1st level) - ACCPETED
why do you always make things difficult?
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Re: Slinger (only 1st level) - ACCPETED
simple: i dont want to "copy" AOS. and try avoid uprades where i can. i want unique units like MTG units as you know
- Alexander82
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Re: Slinger (only 1st level) - ACCPETED
But in AoS those units are different. I took the anti giants concept from the bible xD
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Re: Slinger (only 1st level) - ACCPETED
than call it somethign else and dont make upgrades so we end up having an MTG like unit
- Alexander82
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Re: Slinger (only 1st level) - ACCPETED
but upgrades are important for the coherence of the race.
if some units have upgrades and some not they won't be balanced
if some units have upgrades and some not they won't be balanced
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Re: Slinger (only 1st level) - ACCPETED
we will see, i think a 2 turn unit is ok to upgrade many further, but a more costy eg. 5 turn unit can be good as it is (especially if it has a specific "giant killer" role)
- Alexander82
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- LordOfAles
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Re: Slinger (only 1st level) - ACCPETED
lol why cant it have 3 lvls? It is a 2 cost unit and so op against others than giant, plus we dont have lvl 3 for AoS
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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Re: Slinger (only 1st level) - ACCPETED
Personally, I wouldn't upgrade it unless my opponent was going giant crazy.
Unfortunately, we need to account for armor. Many giants have around 3 armor, which is fine for this. Orc king, however, has 5, whichever reduces this to 1 damage, times bonus. Most giants are also in orcs, where +3 armor from strengthen is easily accomplished. I'd suggest making the power 8 to start with, just so it can realistically do it's job to some degree when armor is discounted. Otherwise, making bonus apply before armor might help a lot of units like this.
Unfortunately, we need to account for armor. Many giants have around 3 armor, which is fine for this. Orc king, however, has 5, whichever reduces this to 1 damage, times bonus. Most giants are also in orcs, where +3 armor from strengthen is easily accomplished. I'd suggest making the power 8 to start with, just so it can realistically do it's job to some degree when armor is discounted. Otherwise, making bonus apply before armor might help a lot of units like this.
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- Alexander82
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Re: Slinger (only 1st level) - ACCPETED
We can simply increase the bonus. 8 attack would overpower the axeman
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- Sunrise Samurai
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Re: Slinger (only 1st level) - ACCPETED
True. I think we should start to work on making bonus apply before armor. That would settle a lot of the armor issues.
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- Alexander82
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Re: Slinger (only 1st level) - ACCPETED
Lately i've done some tests and I think that Daniel already did that.
Can you make some tests too?
Can you make some tests too?
Age of Fantasy design leader