Unit - chariot - IMPLEMENTED v0.991

These suggestions are in the game
Stratego (dev)
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Re: chariot

Post by Stratego (dev) » Wed Jul 02, 2014 5:28 pm

I can agree with Strogar considering AAO.
I think larger units are enough if they only overlap the tile above them, like the halberdier in the latest verion (the halberd overlaps the upper tile).

however in Starwars version i think a star destroyer must be at least 2x2 conpared to the 1x1 xwing :)
And also in fantasy version if we have an enormous monster that could be 2x2 - but that must be very rare unit. The others , dragons and so on, should overlap only the upper tile.

but i think uneven "base" sizes like 2x1 or 1x2 are so confusing in movement so i have to BAN these sizes from the games.
only overlapping can be accepted (to top tile and we maybe can try it to the right).

maybe i will try the chariot as a little overlapping to right...

Dgkfadomo777
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Re: chariot

Post by Dgkfadomo777 » Fri Jul 11, 2014 6:39 pm

That is a valid point catapults would be huge and 2x1 units would make the unit crippled as it gets stuck in tight spaces and has trouble crossing bridges harder

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Re: Unit - chariot

Post by Dgkfadomo777 » Thu Jul 17, 2014 8:05 am

Overlapping is fine actually, that's. Perfect

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Re: Unit - chariot

Post by Dgkfadomo777 » Sat Jul 19, 2014 7:55 am

Charriots old properties were good but is it even possible to make 1x1

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Re: Unit - chariot

Post by Dgkfadomo777 » Tue Jul 29, 2014 12:24 am

Or a new charriot that is 1x1

Stratego (dev)
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Re: Unit - chariot

Post by Stratego (dev) » Tue Jul 29, 2014 6:22 am

ok, i will only need an image for that and i can immediately activate the chariot :)
if someone could draw one that would be cool!

and also the chariot archer.

Storgar
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Re: Unit - chariot

Post by Storgar » Thu Jul 31, 2014 9:53 am

Here is a chariot I sketched and coloured, what you think? Do you want me to do an archer one as well or would you prefer someone a bit more skilled to do one :p
Attachments
chariot compressed.png
chariot compressed.png (229.5 KiB) Viewed 9666 times

Stratego (dev)
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Re: Unit - chariot

Post by Stratego (dev) » Thu Jul 31, 2014 3:18 pm

nice but can you do it in 32x32 or 32x40? :)
(40 is the height)

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Re: Unit - chariot

Post by Dgkfadomo777 » Fri Aug 22, 2014 10:45 am

Is there anyone that can make a charriot graphics

grimreaper7752
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Re: Unit - chariot

Post by grimreaper7752 » Wed Aug 27, 2014 3:05 am

:twisted: I can possibly do this. I will try it out give me a few days. Please. I did finally get in the forums. :)

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Re: Unit - chariot

Post by grimreaper7752 » Thu Aug 28, 2014 3:07 am

I have sent an image to Daniel dev. I hope it is good enough. We will see :)

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patroid
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Re: Unit - chariot

Post by patroid » Tue Sep 02, 2014 5:28 pm

Hi,
I don't hope it nut if it
Isnt good enough you could give me the
Image and i try my best to make it better

Patroid

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COOLguy
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Re: Unit - chariot

Post by COOLguy » Tue Sep 02, 2014 6:33 pm

Ok :oops:

I hate to say this, but Elvenprincess and I have been working for a while on a chariot tile. It was not meant to be 'top secret' :roll: , but I never got around to posting it :( .

Daniel has suggested that we post it here now. I apologize for any misunderstandings arisen from my negligence. :cry:

And Patroid: Please speak your thoughts of this image.
Attachments
Elvenprincess'_Chariot_That_She_Made.png
Elvenprincess'_Chariot_That_She_Made.png (2.05 KiB) Viewed 9530 times
Thanks!
Josh

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Re: Unit - chariot

Post by Dgkfadomo777 » Tue Sep 02, 2014 7:17 pm

It looks really good

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patroid
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Re: Unit - chariot

Post by patroid » Tue Sep 02, 2014 7:29 pm

Hi
##@#@ hackerpost.
It looks great but... .
I will download and lokk in pixel version.
Patroid

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COOLguy
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Re: Unit - chariot

Post by COOLguy » Tue Sep 02, 2014 7:34 pm

:D No kidding, right!?!

Please do.
Thanks!
Josh

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patroid
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Re: Unit - chariot

Post by patroid » Wed Sep 03, 2014 4:36 am

Hi,
There has been hackerpost under you post.
The Chariot. It has a great look but you must
Make it includeable for the game.
Patroid

Ps:includeable mean make it in pink/purple.
Attachments
charriot.png
Like this
charriot.png (1.54 KiB) Viewed 9518 times

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COOLguy
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Re: Unit - chariot

Post by COOLguy » Wed Sep 03, 2014 12:28 pm

!!!!!!!!!!!!!!! I hate spammers! :)

Does Daniel say it must be pink? :?

Sorry, I did not know it.
Thanks!
Josh

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patroid
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Re: Unit - chariot

Post by patroid » Wed Sep 03, 2014 12:32 pm

Hi
Yes there are two colors that will be
Overwrite with the 8 colors in tge gane
First 255 1 255 second 255 254 255.
(Rgb model)
Pazroid

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COOLguy
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Re: Unit - chariot

Post by COOLguy » Wed Sep 03, 2014 12:57 pm

Ok "Pazroid" ;) :P

Here I edited it slight: ya know added a few missing detail, moved your spear down and stuff. :)
Attachments
OKHERESACHARIOT.png
OKHERESACHARIOT.png (1.93 KiB) Viewed 9507 times
Thanks!
Josh

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patroid
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Re: Unit - chariot

Post by patroid » Wed Sep 03, 2014 1:42 pm

Hi
Tht with the spear was rightly redesigned.
But i dont think you should do the cape as long
As you made.
The cape you made will maybr look better but in
War the warriors will fall over trere cape.
Thats why i think a long cape as you draw is unrealistic.
Patroid

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COOLguy
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Re: Unit - chariot

Post by COOLguy » Wed Sep 03, 2014 1:46 pm

LOL :D

You gotta point there!

Do you like this better?
Attachments
OKHERESACHARIOT.png
OKHERESACHARIOT.png (1.9 KiB) Viewed 9504 times
Thanks!
Josh

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COOLguy
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Re: Unit - chariot

Post by COOLguy » Wed Sep 03, 2014 1:49 pm

Here's a better, maybe?
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OKHERESACHARIOTa.png
OKHERESACHARIOTa.png (1.84 KiB) Viewed 9502 times
Thanks!
Josh

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patroid
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Re: Unit - chariot

Post by patroid » Wed Sep 03, 2014 1:50 pm

Hi,
Looks great.

Patroid

grimreaper7752
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Re: Unit - chariot

Post by grimreaper7752 » Tue Sep 09, 2014 7:23 pm

Oops, did not know I was sooo far behind. Here is what had been working on I am sorry for wasting everyone's time. I still can not post my pic but it is pointless at this time anyway. Sorry.

grimreaper7752
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Re: Unit - chariot

Post by grimreaper7752 » Tue Sep 09, 2014 9:42 pm

OK ,sorry for delay. This is what we have come up with.
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32_unit_chariot_sword.png
32_unit_chariot_sword.png (1.91 KiB) Viewed 9391 times

Stratego (dev)
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Re: Unit - chariot

Post by Stratego (dev) » Wed Sep 10, 2014 6:27 am

grimreaper: please fill the hole on the cart behind the horse - and that would be awesome! (+ and also you can lengthen the sword a bit 2-3 pixels.)

And i also post Strogar's versions, please vote for the images which approach is the best (my vote is on grimreaper's)
Attachments
32_unit_chariot_archer (3).png
32_unit_chariot_archer (3).png (1.8 KiB) Viewed 9390 times
32_unit_chariot_sword (2).png
32_unit_chariot_sword (2).png (2.06 KiB) Viewed 9390 times

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COOLguy
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Re: Unit - chariot

Post by COOLguy » Wed Sep 10, 2014 2:55 pm

I like Storgar's because they seem to fit extremely well with the existing horsemen. I suppose they are to overlap to the right? I did not know this was possible.

However, my official vote is for my own. :twisted: ;)
Thanks!
Josh

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patroid
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Re: Unit - chariot

Post by patroid » Wed Sep 10, 2014 3:29 pm

Hi
The variant of CoolGuy look
most realistic the version of
grimreaper is (for me) the best
lokking and storgars chariots
are fitting bstly with the others.

Its hard to decide but if grimreaper
make his version ready i will vote for it
if not i dont no wich we should use

Patroid

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Re: Unit - chariot

Post by grimreaper7752 » Wed Sep 10, 2014 8:19 pm

Here we go. I thank everyone for their patience. I like them all!! Well done!!
Attachments
64_unit_chariot.png
64_unit_chariot.png (1.85 KiB) Viewed 9364 times

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