Dual sword snakeman — IMPLEMENTED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Dual sword snakeman — IMPLEMENTED
this is my image
- Attachments
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- Snakeman dual swordman.png (18.63 KiB) Viewed 4027 times
Age of Fantasy design leader
Re: Dual sword snakeman
very nice image but wheres the stat? gem unit or basic?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dual sword snakeman
I would make it basic. I will make upgrades later. I didn't make stats cause i still haven't a whole image of the scalefolk race. I think we can manage stats later the dwarf implementation
Age of Fantasy design leader
Re: Dual sword snakeman
ok, i like the image
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dual sword snakeman
I have ideas for stats.
Cost: 5 (Poison attack.)
Hp 38
Atk 8 (2 action p. turn.)
Arm/p.arm 2/2
Speed 4
Sight 5
Description: this skillful serpentine warrior wields dual blades for swift, powerful strikes, and also poisons his enemies.
(50% bonus against infantry.)
Cost: 5 (Poison attack.)
Hp 38
Atk 8 (2 action p. turn.)
Arm/p.arm 2/2
Speed 4
Sight 5
Description: this skillful serpentine warrior wields dual blades for swift, powerful strikes, and also poisons his enemies.
(50% bonus against infantry.)
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dual sword snakeman
I think it balanced.
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All help will be welcome.
Re: Dual sword snakeman
i think its could like this:
hp:25
attack:4 (double attack/ 2 turns: it cant attack in two sword attacks in 1 turn)
Range:1
Armor:0
Pierce:1
Spell resist:0%
hp:25
attack:4 (double attack/ 2 turns: it cant attack in two sword attacks in 1 turn)
Range:1
Armor:0
Pierce:1
Spell resist:0%
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Dual sword snakeman
Mighty Guy's stats look good for a 3 cost unit I would say.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Dual sword snakeman
Snakeman Dual Swordman
—STATS—
Cost:3
Hp:25
Attack:4
Range:1
Armor:0
Pierce Armor:1
Speed:3
Sight:4
Spell resistance:0%
—STATS—
Cost:3
Hp:25
Attack:4
Range:1
Armor:0
Pierce Armor:1
Speed:3
Sight:4
Spell resistance:0%
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dual sword snakeman
I think it should be made as a cost 5 unit, until now, there are no units of cost 4+ beyond the dragons, so why not add more?MightyGuy wrote:Snakeman Dual Swordman
—STATS—
Cost:3
Hp:25
Attack:4
Range:1
Armor:0
Pierce Armor:1
Speed:3
Sight:4
Spell resistance:0%
Last edited by Skelegonsans on Wed Oct 05, 2016 3:50 pm, edited 1 time in total.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dual sword snakeman
No, i guess that fo a cost 5 unit its ok. U think this guy is the level of a knight?WORKER1212 wrote:Health is too high. Decrease it.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dual sword snakeman
Everyone agree
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dual sword snakeman
cost 5 is bad, cost 4 is better. without bonuses or small bonuses for better fighting experience
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dual sword snakeman
Hmm, maybe your right. How about:
Cost: 4 (Poison attack.)
Hp 29
Atk 5 (2 action p. turn.)
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this skillful serpentine warrior wields dual blades for swift, powerful strikes, and also poisons his enemies.
(200% bonus against buildings and 1400% against megas.)
is it better?
Cost: 4 (Poison attack.)
Hp 29
Atk 5 (2 action p. turn.)
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this skillful serpentine warrior wields dual blades for swift, powerful strikes, and also poisons his enemies.
(200% bonus against buildings and 1400% against megas.)
is it better?
Last edited by Skelegonsans on Thu Nov 10, 2016 11:40 am, edited 1 time in total.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dual sword snakeman
]6 ATTACK IS NOT MUCH OP
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dual sword snakeman
An attack of 7x2 is good for cost 4 i think
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dual sword snakeman
ok, good! i think attack 7 is better i thought
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dual sword snakeman
A human knight is 10 damage so i would stick with 2x5 since it has also poison damage. With techs that increase poison effects wil also become stronger, so i would stick with that.
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dual sword snakeman
Hmm, youve got a point. Ok i edited it.
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I
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That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dual sword snakeman
So... is it good now
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dual sword snakeman
i hope so, It would be epic for the races to be released during Christmas!
Epic Gamer Moment!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dual sword snakeman
Daniel want dwarves in first xD
we should work on dwarves and maps to make scaledfolk implemented
we should work on dwarves and maps to make scaledfolk implemented
Age of Fantasy design leader
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dual sword snakeman
Implemented
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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