Nordic Hall IMPLEMENTED
Nordic Hall IMPLEMENTED
This was inspired by Vendetta's topics about some Nordic Units. So I thought we need a structure that trains Nordic units ONLY. Also this structure should only be implemented with the Nordic units.
Epic Gamer Moment!
- DoomCarrot
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Re: Nordic Hall
Kind of like a Roman Garrison... This is a cool idea should we implement some of the nordic units.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Nordic Hall
where is the stats and image?
- StormSaint373
- Posts: 1801
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- Location: USA, East Ohio
Re: Nordic Hall
I like your idea. Perhaps with some details. This suggestion could become a reality.
Cost: 7 turns
Unit Cap: 3
Heal Rate: 5 (resting near hearth w/ food and Mead)
"This is the main hall in which Nordic clansmen conduct matters of celebration and war. Ruled by Thanes, Jarls, and High Kings, these Nordic Holds house the mightiest and most fearless of warriors"
Some Unit Suggestions...
Norse Archer
Nordic Huscarl
Nordic SwordStaffmen
Nordic Raiders (like an upgrade to the axe Knight)
Norse War Hero.
I hope that this helps.
Cost: 7 turns
Unit Cap: 3
Heal Rate: 5 (resting near hearth w/ food and Mead)
"This is the main hall in which Nordic clansmen conduct matters of celebration and war. Ruled by Thanes, Jarls, and High Kings, these Nordic Holds house the mightiest and most fearless of warriors"
Some Unit Suggestions...
Norse Archer
Nordic Huscarl
Nordic SwordStaffmen
Nordic Raiders (like an upgrade to the axe Knight)
Norse War Hero.
I hope that this helps.
Beware the calm before the Tempest. . .
- StormSaint373
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- Location: USA, East Ohio
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Nordic Hall
Some of axe-tipe fighter specialisation wud be great to put exclusive here.
Now we have 3 units with axe...
With Berserker 4.
About names I don't think should contain all the "Nordic" but whatever
I'll look around what else cud fit.
Even Druids or stg
We cud even give some a trap making skill and I have idea for a group trait but later when have some concrete stuff.
Now for building. How looks like
Desc. or pic?
Now we have 3 units with axe...
With Berserker 4.
About names I don't think should contain all the "Nordic" but whatever
I'll look around what else cud fit.
Even Druids or stg
We cud even give some a trap making skill and I have idea for a group trait but later when have some concrete stuff.
Now for building. How looks like
Desc. or pic?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
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- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Nordic Hall
How about a tech... SEA INVADERS
"The Viking king has his sight on the nearby islands and orders his subjects to prepare the long boats for invasion"
The Vikings now build larger longboats capable of carrying many troops through the harsh sea
Cost 4 turns
Effect: carry capacity of Viking ship +1
Also if Nordic halls is built near sea it can build Viking ships
"The Viking king has his sight on the nearby islands and orders his subjects to prepare the long boats for invasion"
The Vikings now build larger longboats capable of carrying many troops through the harsh sea
Cost 4 turns
Effect: carry capacity of Viking ship +1
Also if Nordic halls is built near sea it can build Viking ships
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Nordic Hall
I like thisgodOfKings wrote: ↑Fri Feb 15, 2019 4:36 am How about a tech... SEA INVADERS
"The Viking king has his sight on the nearby islands and orders his subjects to prepare the long boats for invasion"
The Vikings now build larger longboats capable of carrying many troops through the harsh sea
Cost 4 turns
Effect: carry capacity of Viking ship +1
Also if Nordic halls is built near sea it can build Viking ships
My second idea aside of axe unit upgrades is
"-basic warrior unit "will get ability to summon a bonfire
Research Cost 4?
BONFIRE
Hight CD has vanishing (3)
Privides +2sight +20%s resist and perhaps minor healing
Dont stack self - Range 3.
"In harsh environments this religious oats are important both survival for and streighten the connection, community"
Feast the victory and recover after battle.
Woud have the Drawback is visible on fog maps - with range 1
(something like bonesight just for evribody - pretty interesting if day night circle is added)
And an oxymoron for the end
Bonfire doesn't burn (dmg)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Nordic Hall
Isn't that basically camping? Well, whatever works
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Nordic Hall
Well here is an img...
Thoughts?
Thoughts?
- Attachments
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- AoS Nordic Hall.png (920 Bytes) Viewed 3122 times
Beware the calm before the Tempest. . .
- Puss_in_Boots
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- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Nordic Hall
Already done
1st is at 50-75%
2nd is at 25-50%
1st is at 50-75%
2nd is at 25-50%
Beware the calm before the Tempest. . .
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Nordic Hall
L.
- Attachments
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- Nordic Hall 4.png (1.84 KiB) Viewed 3089 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
-
- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: Nordic Hall
that is AWESOME !
- LordOfAles
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- Puss_in_Boots
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- StormSaint373
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- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Nordic Hall
Cost: 4
Hp: 50
Armor: 1/4
Carry Cap: 4
Heal Rate: 8
Hp: 50
Armor: 1/4
Carry Cap: 4
Heal Rate: 8
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Nordic Hall
I think 50 hp at base is a bit too much. Especially if it is affected by masonry and secone tech.
I would suggest to give it 35 hp and 0/4 armor.
And lower carry cap down to 3.
Should also have -40% construction rate and +50% mend rate.
I would suggest to give it 35 hp and 0/4 armor.
And lower carry cap down to 3.
Should also have -40% construction rate and +50% mend rate.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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Re: Nordic Hall
cool! anyone tries a jsoning?
- StormSaint373
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Re: Nordic Hall
Cost: 4
Hp: 35
Armor: 0/4
Carry Cap: 4
Heal Rate: 8
Construction Rate: -40%
Mend Rate: -50%
. . .
Technically, nord halls were able to hold even more ppl than the Garrison's of other races.
Usually do to high birth and mortality rates. . .
Hp: 35
Armor: 0/4
Carry Cap: 4
Heal Rate: 8
Construction Rate: -40%
Mend Rate: -50%
. . .
Technically, nord halls were able to hold even more ppl than the Garrison's of other races.
Usually do to high birth and mortality rates. . .
Beware the calm before the Tempest. . .
Re: Nordic Hall
So which units should be put to be produced here?
Axe Thrower
Axe Knight
Berserk
Viking Ship
Am I missing something?
I would put here additionally maceman and maybe voulgier.
And build time 7 turns and 5 with ambidexteria (with 0.6 construction) or the same as roman garrison (then it would be 0.9 construction )?
Axe Thrower
Axe Knight
Berserk
Viking Ship
Am I missing something?
I would put here additionally maceman and maybe voulgier.
And build time 7 turns and 5 with ambidexteria (with 0.6 construction) or the same as roman garrison (then it would be 0.9 construction )?
Age of Strategy design leader
- Puss_in_Boots
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Re: Nordic Hall
Anything with axes, automatically Norsk?
The axe thrower is supposed to be either Germanic or Gaul.
Also we have 2 vikings units, one is producable the other is still a hero, but maybe it can be buildable through here.
The axe thrower is supposed to be either Germanic or Gaul.
Also we have 2 vikings units, one is producable the other is still a hero, but maybe it can be buildable through here.
OLÉ
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Nordic Hall
Well... There is still the huscarl suggestion.
Making different variants can definitely fill out this structure.
Making different variants can definitely fill out this structure.
Beware the calm before the Tempest. . .
Re: Nordic Hall
OK, I actually made it produce: axe throwers, axe knights, berserkers, maceman and viking ships.
Additionally it would be building unique to upgrade axe throwers.
Testing now, but doesn't crash, and builds, so should be good.
Having build steps would be nice.
Additionally it would be building unique to upgrade axe throwers.
Testing now, but doesn't crash, and builds, so should be good.
Having build steps would be nice.
- Attachments
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- unit_axe_thrower_upg.json
- (3.48 KiB) Downloaded 152 times
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- tech_upgrade_axe_thrower_upg.json
- (783 Bytes) Downloaded 138 times
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- unit_bld_nordic_hall.json
- (3.3 KiB) Downloaded 125 times
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- tech_upgrade_axe_thrower_upg.png (1.44 KiB) Viewed 3035 times
Age of Strategy design leader
- Puss_in_Boots
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Re: Nordic Hall
I think he's thinking of http://www.ageofstrategy.net/viewtopic.php?f=76&t=1561.
By the way, I made some mistakes in json. Corrected.
By the way, I made some mistakes in json. Corrected.
- Attachments
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- unit_bld_nordic_hall.json
- (3.3 KiB) Downloaded 132 times
Age of Strategy design leader
- Puss_in_Boots
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- Location: New Jersey
Re: Nordic Hall
We should add some variety to this structure and give one unit a sax (shortsword), and a more expensive unit a round tipped double edged sword for historical flavor.
OLÉ