Dwarves

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DoomCarrot
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Re: Dwarves! Revived!

Post by DoomCarrot »

Well, I imagine most dwarf units as being very strong.

However, we could probably make must of the basic infantry 3 move.
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Midonik
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Re: Dwarves! Revived!

Post by Midonik »

Drafnes zeppelin as their flying unit?
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 »

I like that!
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Midonik
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Re: Dwarves! Revived!

Post by Midonik »

Mayby 1 slower than orinopter,got range (use cannons) 5 or bigger,big attack power (cannons) and bonus againist buldings (cannons again) bulid at moutain stronghold (or withone is mega-buliding?) 8 cost and need flying tech like humans but with other image?
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 »

It will be a completely different unit than the ornitopther
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Midonik
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Re: Dwarves! Revived!

Post by Midonik »

Yes. Flying ranged forteress...
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Re: Dwarves! Revived!

Post by Midonik »

Mayby more slowly to balanced it more.
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Alpha
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Re: Dwarves! Revived!

Post by Alpha »

Maybe a Gyrocopter from Total War Warhammer Age of Sigmar?
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DoomCarrot
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Re: Dwarves! Revived!

Post by DoomCarrot »

It cannot be 1 speed slower than orthnicopter if it has range and any amount of health more than 10.

Otherwise you could literally hit units across the entire map and (probably) be able to escape without getting shot down.
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samuelch
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Re: Dwarves! Revived!

Post by samuelch »

Axeman: Image
Strong infantrist
Cost 4
HP 34
Attack 12
Range 1
Armor 4
Pierce 4
Speed 3
Sight 4
Action 1
Spell resistance 0%
Is this good?
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 »

Guys i've created the forums for dwarf and scalefolk (they are both confirmed, especially dwarves that shall be in asap) so i think it shall be better to post ideas there (also existing) so we can have everything under our attention
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Hardeep
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Re: Dwarves! Revived!

Post by Hardeep »

Looks like I got my work cut out for me
*Cracks knuckles*
School will have to wait :)
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MightyGuy
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Re: Dwarves! Revived!

Post by MightyGuy »

Structure: Craftmans guild - can train workers, war smith, expert engineer...etc
Attachments
This Structure trains units that have an ability<br />for constructing (ex: Worker, Builder, War<br />Smith..etc)
This Structure trains units that have an ability
for constructing (ex: Worker, Builder, War
Smith..etc)
Craftsmans Guild.png (1.16 KiB) Viewed 9310 times
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MightyGuy
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Re: Dwarves! Revived!

Post by MightyGuy »

Dwarf Mortarman (Long Ranged Heavy Cannon)
Requirements: Tech: Machinery
(Gem Unit)
•More Info about Machinery tech? viewtopic.php?f=27&t=3223

After Machinery Technology Inplemented, This
will be useful if machinery tech researched. This
unit is siege with dwarf crew. This is so strong in
long ranged but so weak in short range.
Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 &
2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Description: A Strong Cannon With Veteran
Dwarven Crew. A Long Range and Strong Attack
Damage but So Weak in Short Range.
This unit is powerful but can't defense itself so
you need to careful. And so slow so you need
som techs to improved.
Attachments
ver 2
ver 2
Dwarven Mortarman v3.0.png (952 Bytes) Viewed 9285 times
ver 1
ver 1
Dwarven Mortarman.png (907 Bytes) Viewed 9310 times
Last edited by MightyGuy on Sat Oct 08, 2016 9:45 pm, edited 1 time in total.
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Hardeep
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Re: Dwarves! Revived!

Post by Hardeep »

DoomCarrot wrote:Not happy with it, but here is a steampunk warship. Basically a tireme for dwarfs. :)

Image
So does this have a cannon/flamethrower
I don't see how it does damage and I don't know what the golden thing is
Also is plated with bronze or something
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MightyGuy
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Re: Dwarves! Revived!

Post by MightyGuy »

Hardeep wrote:
DoomCarrot wrote:Not happy with it, but here is a steampunk warship. Basically a tireme for dwarfs. :)

Image
So does this have a cannon/flamethrower
I don't see how it does damage and I don't know what the golden thing is
Also is plated with bronze or something

yes ;)
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 »

Guys, i've created the specific section for dwarves. It is difficult to keep up with this post if we need to put in the new race.
Also Daniel told me we need to remake many units cause they are too 2dish. I assume is mostly speaking of the first dwarves and also some of mine that needs reshading.
I will start working on that too.
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MightyGuy
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Re: Dwarves! Revived!

Post by MightyGuy »

yes, my idea i've posted here also on specific race. btw, about dwarven mortarman and craftsman guild it is look like 3dish?
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 »

Yes. I would add soe more details to the guild to connect more to craftmanship
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MightyGuy
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Re: Dwarves! Revived!

Post by MightyGuy »

alright!
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DoomCarrot
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Re: Dwarves! Revived!

Post by DoomCarrot »

Hardeep wrote:
DoomCarrot wrote:Not happy with it, but here is a steampunk warship. Basically a tireme for dwarfs. :)

Image
So does this have a cannon/flamethrower
I don't see how it does damage and I don't know what the golden thing is
Also is plated with bronze or something

Same way Tireme does damage. :)
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Hardeep
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Re: Dwarves! Revived!

Post by Hardeep »

DoomCarrot wrote:
Hardeep wrote:
DoomCarrot wrote:Not happy with it, but here is a steampunk warship. Basically a tireme for dwarfs. :)

Image
So does this have a cannon/flamethrower
I don't see how it does damage and I don't know what the golden thing is
Also is plated with bronze or something

Same way Tireme does damage. :)
So it's plated in metal??
Because if not... it would end up damaging itself
I'm just gonna come up with something myself....
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Hardeep
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Re: Dwarves! Revived!

Post by Hardeep »

DoomCarrot wrote:I don't think Hardeep manages this topic anymore. :?

However, what is a thunderer?
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MightyGuy
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Re: Dwarves! Revived!

Post by MightyGuy »

Dwarf Warship. i edited it.
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New Edited
New Edited
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DoomCarrot
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Re: Dwarves! Revived!

Post by DoomCarrot »

Lol hardeep, the idea was that it rams with its giant front blade thing.
Also, it does have a crew.

And that is a cool edit mightyguy, although it is lacking the animated steam...
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Hardeep
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Re: Dwarves! Revived!

Post by Hardeep »

DoomCarrot wrote:Lol hardeep, the idea was that it rams with its giant front blade thing.
Also, it does have a crew.

And that is a cool edit mightyguy, although it is lacking the animated steam...
Speaking of animated steam, could you do that for the craftsman guild? I'll put it in after its animated
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Re: Dwarves! Revived!

Post by MightyGuy »

To Doomcarrot : Hardeep said » could you do that
for the craftsman guild? I'll put it in after its
animated, add animated steam
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DoomCarrot
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Re: Dwarves! Revived!

Post by DoomCarrot »

I will get to work on it. :)
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Alexander82
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Re: Dwarves! Revived!

Post by Alexander82 »

I wanted to do an animated smoke for volcanoes too but daniel told me that we can't have animated buildings
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DoomCarrot
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Re: Dwarves! Revived!

Post by DoomCarrot »

:o

Ok, I guess I won't finish it then :lol:
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