Dwarves
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Dwarves! Revived!
Well, I imagine most dwarf units as being very strong.
However, we could probably make must of the basic infantry 3 move.
However, we could probably make must of the basic infantry 3 move.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Dwarves! Revived!
Drafnes zeppelin as their flying unit?
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- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarves! Revived!
Mayby 1 slower than orinopter,got range (use cannons) 5 or bigger,big attack power (cannons) and bonus againist buldings (cannons again) bulid at moutain stronghold (or withone is mega-buliding?) 8 cost and need flying tech like humans but with other image?
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- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarves! Revived!
It will be a completely different unit than the ornitopther
Age of Fantasy design leader
Re: Dwarves! Revived!
Yes. Flying ranged forteress...
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Re: Dwarves! Revived!
Mayby more slowly to balanced it more.
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- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Dwarves! Revived!
It cannot be 1 speed slower than orthnicopter if it has range and any amount of health more than 10.
Otherwise you could literally hit units across the entire map and (probably) be able to escape without getting shot down.
Otherwise you could literally hit units across the entire map and (probably) be able to escape without getting shot down.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Dwarves! Revived!
Axeman:
Strong infantrist
Is this good?Cost 4
HP 34
Attack 12
Range 1
Armor 4
Pierce 4
Speed 3
Sight 4
Action 1
Spell resistance 0%
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarves! Revived!
Guys i've created the forums for dwarf and scalefolk (they are both confirmed, especially dwarves that shall be in asap) so i think it shall be better to post ideas there (also existing) so we can have everything under our attention
Age of Fantasy design leader
Re: Dwarves! Revived!
Looks like I got my work cut out for me
*Cracks knuckles*
School will have to wait
*Cracks knuckles*
School will have to wait
There never was much hope... just a fool's hope
Re: Dwarves! Revived!
Structure: Craftmans guild - can train workers, war smith, expert engineer...etc
- Attachments
-
- This Structure trains units that have an ability
for constructing (ex: Worker, Builder, War
Smith..etc) - Craftsmans Guild.png (1.16 KiB) Viewed 9310 times
- This Structure trains units that have an ability
Re: Dwarves! Revived!
Dwarf Mortarman (Long Ranged Heavy Cannon)
Requirements: Tech: Machinery
(Gem Unit)
•More Info about Machinery tech? viewtopic.php?f=27&t=3223
After Machinery Technology Inplemented, This
will be useful if machinery tech researched. This
unit is siege with dwarf crew. This is so strong in
long ranged but so weak in short range.
Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 &
2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Description: A Strong Cannon With Veteran
Dwarven Crew. A Long Range and Strong Attack
Damage but So Weak in Short Range.
This unit is powerful but can't defense itself so
you need to careful. And so slow so you need
som techs to improved.
Requirements: Tech: Machinery
(Gem Unit)
•More Info about Machinery tech? viewtopic.php?f=27&t=3223
After Machinery Technology Inplemented, This
will be useful if machinery tech researched. This
unit is siege with dwarf crew. This is so strong in
long ranged but so weak in short range.
Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 &
2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Description: A Strong Cannon With Veteran
Dwarven Crew. A Long Range and Strong Attack
Damage but So Weak in Short Range.
This unit is powerful but can't defense itself so
you need to careful. And so slow so you need
som techs to improved.
- Attachments
-
- ver 2
- Dwarven Mortarman v3.0.png (952 Bytes) Viewed 9285 times
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- ver 1
- Dwarven Mortarman.png (907 Bytes) Viewed 9310 times
Last edited by MightyGuy on Sat Oct 08, 2016 9:45 pm, edited 1 time in total.
Re: Dwarves! Revived!
So does this have a cannon/flamethrower
I don't see how it does damage and I don't know what the golden thing is
Also is plated with bronze or something
There never was much hope... just a fool's hope
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarves! Revived!
Guys, i've created the specific section for dwarves. It is difficult to keep up with this post if we need to put in the new race.
Also Daniel told me we need to remake many units cause they are too 2dish. I assume is mostly speaking of the first dwarves and also some of mine that needs reshading.
I will start working on that too.
Also Daniel told me we need to remake many units cause they are too 2dish. I assume is mostly speaking of the first dwarves and also some of mine that needs reshading.
I will start working on that too.
Age of Fantasy design leader
Re: Dwarves! Revived!
yes, my idea i've posted here also on specific race. btw, about dwarven mortarman and craftsman guild it is look like 3dish?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarves! Revived!
Yes. I would add soe more details to the guild to connect more to craftmanship
Age of Fantasy design leader
Re: Dwarves! Revived!
alright!
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Dwarves! Revived!
Same way Tireme does damage.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Dwarves! Revived!
So it's plated in metal??DoomCarrot wrote:
Same way Tireme does damage.
Because if not... it would end up damaging itself
I'm just gonna come up with something myself....
There never was much hope... just a fool's hope
Re: Dwarves! Revived!
DARE YOU DOUBT MY OMNIPRESENCE!!!!!DoomCarrot wrote:I don't think Hardeep manages this topic anymore.
However, what is a thunderer?
There never was much hope... just a fool's hope
Re: Dwarves! Revived!
Dwarf Warship. i edited it.
- Attachments
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- New Edited
- Dwarf_Warship.png (1.24 KiB) Viewed 9294 times
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Dwarves! Revived!
Lol hardeep, the idea was that it rams with its giant front blade thing.
Also, it does have a crew.
And that is a cool edit mightyguy, although it is lacking the animated steam...
Also, it does have a crew.
And that is a cool edit mightyguy, although it is lacking the animated steam...
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Dwarves! Revived!
Speaking of animated steam, could you do that for the craftsman guild? I'll put it in after its animatedDoomCarrot wrote:Lol hardeep, the idea was that it rams with its giant front blade thing.
Also, it does have a crew.
And that is a cool edit mightyguy, although it is lacking the animated steam...
There never was much hope... just a fool's hope
Re: Dwarves! Revived!
To Doomcarrot : Hardeep said » could you do that
for the craftsman guild? I'll put it in after its
animated, add animated steam
for the craftsman guild? I'll put it in after its
animated, add animated steam
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Dwarves! Revived!
I will get to work on it.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarves! Revived!
I wanted to do an animated smoke for volcanoes too but daniel told me that we can't have animated buildings
Age of Fantasy design leader
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Dwarves! Revived!
Ok, I guess I won't finish it then
The day is coming when a single carrot, freshly observed, will set off a revolution.