Early Romans and Etruscans - ACCEPTED

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Alpha
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Early Romans and Etruscans - ACCEPTED

Post by Alpha » Sat Aug 20, 2016 6:38 pm

I personally believe we need to make the Early Roman Units unlockable, same for the entrusians. ;) :P
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Re: Early Romans and Entrusians

Post by DoomCarrot » Sun Aug 21, 2016 4:12 am

What is an Entrusian?
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Re: Early Romans and Entrusians

Post by Disco » Sun Aug 21, 2016 5:14 am

Yeah im intrigued, about both...

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Re: Early Romans and Entrusians

Post by COOLguy » Sun Aug 21, 2016 5:45 am

Etruscans were early inhabitants of the Apennine Peninsula
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Re: Early Romans and Entrusians

Post by patroid » Sun Aug 21, 2016 9:43 am

http://www.ageofstrategy.net/viewtopic. ... b33#p23359


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Alexander82
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Re: Early Romans and Entrusians

Post by Alexander82 » Sun Aug 21, 2016 10:07 am

I don't know about etrurians. They were basically the ancient inhabitants of Tuscany (an italian region near Lazio, the Rome region) and i'm not aware of them as particularly strong soldiers
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Re: Early Romans and Entrusians

Post by COOLguy » Sun Aug 21, 2016 1:18 pm

Alexander82 wrote:I don't know about etrurians. They were basically the ancient inhabitants of Tuscany (an italian region near Lazio, the Rome region) and i'm not aware of them as particularly strong soldiers
Well they did subjugate the Latins for a time.
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Re: Early Romans and Entrusians

Post by Alpha » Sun Aug 21, 2016 2:57 pm

the early roman units had princeps, velites, trarii, hasatus, and equestrians
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Re: Early Romans and Entrusians

Post by Alpha » Sun Aug 21, 2016 3:01 pm

It's true Patrons that I really want to l them to be trainable, and that the early Romans fought the entrusians so that they can get their land
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Re: Early Romans and Entrusians

Post by Alpha » Sun Aug 21, 2016 3:03 pm

Sorry, not equestrians but equites
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Re: Early Romans and Entrusians

Post by Alpha » Mon Aug 22, 2016 2:00 am

Terribly sorry for my grammer, autocorrect did this :lol:
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Re: Early Romans and Entrusians

Post by Disco » Mon Aug 22, 2016 10:09 am

WORKER1212 wrote:Terribly sorry for my grammer, autocorrect did this :lol:
Hahaha ive seen, an writ far worse myself buddy :lol:

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Re: Early Romans and Entrusians

Post by Alpha » Mon Aug 22, 2016 10:52 pm

I believe we should make the hastati a melee unit with the ability to throw 1 spear.
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Re: Early Romans and Entrusians

Post by Alpha » Wed Nov 30, 2016 4:22 pm

REVIIIIIIIIIIIIIIIIIIIIIIIVE
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Re: Early Romans and Entrusians

Post by COOLguy » Wed Feb 21, 2018 3:51 pm

This unit(s) is actually in game - if the stats are balanced they can be voted on
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Re: Early Romans and Etruscans - ACCEPTED

Post by Alpha » Fri Feb 08, 2019 8:50 pm

We need to figure out the stats and what not.
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Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus » Thu Feb 13, 2020 5:52 am

I got some ideas about them
Hastati
Cost 2
Hp 17
Attack 6
Range 1
Armor 0/1
Speed 3
Sight 4

Bonuses similar to swordman

Ability:
Throw pilum: power 5, range 3, coldown 2 turns


Velites
Cost 2
Hp 10
Attack 6
Range 3
Armor 0/3
Speed 4
Sight 4

Same bonus than skirmisher


Triari
Cost 3 (they were elite units)
Hp 18
Attack 7
Range 1
Armor 1/2
Speed 3
Sight 4

+200% v cav
+350% v elephants


Princeps
Cost 3 (they were elite units)
Hp 22
Attack 9
Range 1
Armor 1/2
Speed 3
Sight 4

Same bonus than hastati

Ability: trow pilum. Power 6. Range 3. Coldown 3 turns.


Equites(light lancer)
Cost 3
Hp 17
Attack 4
Range 1
Armor 1/2
Speed 5
Sight 6

+50% v ranged, meele foot
+200% v cav
+350% v elephants
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Re: Early Romans and Etruscans - ACCEPTED

Post by StormSaint373 » Fri Feb 14, 2020 11:18 am

Actually, Triarrii should have standard bonus (450% vs cav, 750% vs elephants).
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Re: Early Romans and Etruscans - ACCEPTED

Post by StormSaint373 » Fri Feb 14, 2020 11:20 am

And technically,
the Hastati and Principe should have bonuses equivalent to the Legionarie
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Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus » Fri Feb 14, 2020 1:08 pm

Yeah it wld be great...
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Re: Early Romans and Etruscans - ACCEPTED

Post by Morningwarrior » Fri Feb 14, 2020 10:48 pm

And have the handles, slight infantry of rome
Hp:15
Atk:6
Armor:0/0
Slight:6
Speed:4
Action:1
Turns:2
Range:1
Bonus:
+100% vs all types of buildings
+25% vs archers
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Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus » Sat Feb 15, 2020 6:16 pm

StormSaint373 wrote:
Fri Feb 14, 2020 11:18 am
Actually, Triarrii should have standard bonus (450% vs cav, 750% vs elephants).
I don't think so. They were more heavy, with higher attack. But were no very efficient dealing with cav.


Shielded spearman stats for comparission
Cost 3
Hp 20
Atck 5
Range 1
Armor 1/3

+300% vs mounted
+600% vs elephants

We could make the triarii more armored, and with higher attack
His rol is to deal well with anything, and have a sligh bonus v mounted
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Re: Early Romans and Etruscans - ACCEPTED

Post by Endru1241 » Sun Feb 16, 2020 1:12 am

L4cus wrote:
Thu Feb 13, 2020 5:52 am
I got some ideas about them
Hastati
Cost 2
Hp 17
Attack 6
Range 1
Armor 0/1
Speed 3
Sight 4

Bonuses similar to swordman

Ability:
Throw pilum: power 5, range 3, coldown 2 turns

Princeps
Cost 3 (they were elite units)
Hp 22
Attack 9
Range 1
Armor 1/2
Speed 3
Sight 4

Same bonus than hastati

Ability: trow pilum. Power 6. Range 3. Coldown 3 turns.
As You are specifically naming their javelins pila - it means they are supposed to be roman military from Polybian system - around 200-100BC.
The concept seems fine, but remember, that Principes, Hastati and Triari were all made outdated by unification of Marian reforms - and it signifies, that our regular Roman Legionary should fit any role those three had before.
Besides - they only carried 2 pila each. It's not really enough to justify addditional attack type.
Triari
Cost 3 (they were elite units)
Hp 18
Attack 7
Range 1
Armor 1/2
Speed 3
Sight 4

+200% v cav
+350% v elephants
Making triarii typical anti-cavalry units is a little wrong. They were elite - alright, but they were equipped in hoplite style. Heavy one.
Hastae means spear. If any of the 3 units would have to be anti-mounted - I'd say hastati.
Purely stats-wise they are quite balanced swordsman/spearman hybrid, but armor may add them too much advantage.
StormSaint373 wrote:
Fri Feb 14, 2020 11:18 am
Actually, Triarrii should have standard bonus (450% vs cav, 750% vs elephants).
With these stats? It would make them deal 39 base dmg on cavalry and 60 on elephants.
Velites
Cost 2
Hp 10
Attack 6
Range 3
Armor 0/3
Speed 4
Sight 4

Same bonus than skirmisher
Regular skirmisher costing the same has higher armor (0/5), but 8hp and 4 power. Master skirmisher has 10 hp, 6 power.
So I think power 5 for Velite should be safer.

Equites stats I already commented in dedicated topic. They are fine.


I have an idea.
Why won't we set it like that:
- hastati - spearman/swordsman hybrid, proposed triarii stats, but with no or less armor
- principes - the same as proposed stats, but with reversed armor 2/1 (to make it more similar to legionary), legionary bonuses
- triarii - stats around 5 turn cost - something between legionary and pretorian, with ability to throw pilum - 6 dam, cooldown 2
Then we make them along with equites and velites trainable by 4 turn cost "Levy Roman Army".
Equites and velites would be also trainable on their own.
That way also takes into consideration:
L4cus wrote:
Sat Feb 15, 2020 6:16 pm
We could make the triarii more armored, and with higher attack
His rol is to deal well with anything, and have a sligh bonus v mounted
StormSaint373 wrote:
Fri Feb 14, 2020 11:20 am
And technically,
the Hastati and Principe should have bonuses equivalent to the Legionarie
On the unrelated matter:
Morningwarrior wrote:
Fri Feb 14, 2020 10:48 pm
And have the handles, slight infantry of rome
I have no idea what is that supposed to be. Could You provide the link?
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Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus » Sun Feb 16, 2020 1:58 am

Hastati were swordman, I ve already looked for.

Triarii is not a hybrid unit, is a heavy armored spearman. Not too armored. He shouldn't cost 5 turns, it is too much. As i said: 3 turns should be fine. He could be rebalanced.

For anti-mounted rol we could add some kind of irregular spearman, just like rome total war. We could name it "citizen spearman" or "irregular spearman"

I agree about velites.

About princeps making them similar to legeonary is fine.

I was already thinking on a tech named "marian reforms"
This could unable early republic units. But alow u to produce auxiliars legionaries etc.
I don't like too much this idea because it could became really conplicated.

To end with this post: y levy units should cost more than auxiliary units? It doesn't make snse
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Re: Early Romans and Etruscans - ACCEPTED

Post by Endru1241 » Sun Feb 16, 2020 2:27 am

L4cus wrote:
Sun Feb 16, 2020 1:58 am
Hastati were swordman, I ve already looked for.
Early hastati were equipped with spear - that's were they got their name from.
But they acted as swordsmen. Just like principes (principes had identical weapons, only better armor).
Triarii is not a hybrid unit, is a heavy armored spearman. Not too armored. He shouldn't cost 5 turns, it is too much. As i said: 3 turns should be fine. He could be rebalanced.
Triarii wore attire similar to early greek hoplite and they acted similar - as heavy infantry. 5 turns is only indicator for stats balance.
It should be used as that only in case of levy idea.
I was already thinking on a tech named "marian reforms"
This could unable early republic units.
As a basic rule - no units should ever be denied to player.
No choosing upgrade path, no old things are blocked.
Unit can only be made better, never worse.
y levy units should cost more than auxiliary units? It doesn't make snse
Flavour-wise it makes perfect sense - professional armies and armies provided by tribute was always cheaper on the whole resources scale.
Balance-wise: You're right, cost is a little high, considering Velitus would be so cheap. So, it could be made like 33% chance for each Hastatus, Princeps, Triarius. You "pay" 4 turns and get a little gamble: either swordsman with some anti-mounted capabilities, medium/heavy infantry or elite heavy infantry.
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Re: Early Romans and Etruscans - ACCEPTED

Post by L4cus » Sun Feb 16, 2020 3:37 am

I agree about giving hastati some anti-mounted bonus.
About that risky production, with some balance, we could make it worthwhile.
4 turns right?
Then, how the stats should be?
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