Uruk tent - IMPLEMENTED
- Alexander82
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Uruk tent - IMPLEMENTED
This factory will train uruk hai units.
I was thinking about making that a single factory for every current and future lotr inspired units (like uruk, cave trolls and such) what do you think?
I was thinking about making that a single factory for every current and future lotr inspired units (like uruk, cave trolls and such) what do you think?
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Age of Fantasy design leader
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Re: Uruk tent
nice!
but i think it should only be uruk building.
but i think it should only be uruk building.
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Re: Uruk tent - IMPLEMENTED
it is in!
- Alexander82
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- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Uruk tent - IMPLEMENTED
I don't know if is meant to be that way but it takes really long to s build a tent. It say there is a -50% construction bonus
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Re: Uruk tent - IMPLEMENTED
yes, i thought it might be a bit more costy to build "volcano" units, at least third or half of a volcano or something.
bad idea?
bad idea?
- Alexander82
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Re: Uruk tent - IMPLEMENTED
It is a bit slow (9 turns), So instead of a construction negative bonus what about making it a bit bulkyer? (more hp/armor) and keep it slower as it is?
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Re: Uruk tent - IMPLEMENTED
ok, give me the exact suggested values for all stats we change - thanks.
- Alexander82
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Re: Uruk tent - IMPLEMENTED
As far as i've understood the principles behind building speed it should be mending_rate+%Bonus for every worker action but the first turn, no matter what, the building will have a single hp, is that right?
I would suggest those stats:
What do you think?
I would suggest those stats:
That way you could make a single tent in 2 round if using 4 workers at once (50-1=49/7(goblin mending rate))hp 50
Armor 3
Pierce armor 5
sight 4
mend bonus 0%
What do you think?
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Re: Uruk tent - IMPLEMENTED
ok in next it will be almost like this.