Monster's Cave IMPLEMENTED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster's Cave IMPLEMENTED
This one?
- Attachments
-
- Carved Cave 4.png (24.59 KiB) Viewed 2976 times
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster's Cave IMPLEMENTED
Daniel have you tried that?
Also can you edit the monster cave already in game to work on normal terrain and add warg riders?
Also can you edit the monster cave already in game to work on normal terrain and add warg riders?
Age of Fantasy design leader
-
- Site Admin
- Posts: 15751
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Monster's Cave IMPLEMENTED
ok, up on serer the 2 version of caves.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster's Cave IMPLEMENTED
Daniel i've tested the caves
Both lack wolf rider and the ground version lack the ettin
Both lack wolf rider and the ground version lack the ettin
Last edited by Alexander82 on Fri Aug 26, 2016 7:54 pm, edited 1 time in total.
Age of Fantasy design leader
-
- Site Admin
- Posts: 15751
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Monster's Cave IMPLEMENTED
ok, ettin is in, will be in next.
wolf rider i dont agree (yet) that we should spread the wolf rider building points (it is the most powerful unit for orcs, fast and buffed it is unstoppable)
wolf rider i dont agree (yet) that we should spread the wolf rider building points (it is the most powerful unit for orcs, fast and buffed it is unstoppable)
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster's Cave IMPLEMENTED
I think that there are stronger units. anyway every other race has a factory to build the main unit, undead knights at the graveyard and mummyes in the crypt for undeads, elven archers at the archery range for the elves, knights and mages for humans in their respective buildings.
Orcs cavalry is a good unit but i think that 2 upgraded swordmen might also be better when buffed (only speed is worse), so i don't think we should make them just at the tcs (imho) but wer might allow them in the monster caves.
Orcs cavalry is a good unit but i think that 2 upgraded swordmen might also be better when buffed (only speed is worse), so i don't think we should make them just at the tcs (imho) but wer might allow them in the monster caves.
Age of Fantasy design leader