Orc Tech: Throwing - Archived

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Alexander82
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Orc Tech: Throwing - Archived

Post by Alexander82 » Thu Sep 03, 2015 10:08 pm

This tech allows a change of stance for the troll where he become a ranged unit (it loose a turn to change stance) that trows spiked balls that deal high damage against buildings, ents, siege weapon and ships
This tech also allows the production of a giant rock thrower that is a ranged unit that deal area damage.

both unit deal normal damage and not pierce damage. Both unit have bonus against flying units
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ejm29
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Re: Orc Tech: Throwing

Post by ejm29 » Fri Sep 04, 2015 6:01 am

Great idea! This would be a cool improvement! :)

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TheBluePhoenix
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Re: Orc Tech: Throwing

Post by TheBluePhoenix » Wed Sep 09, 2015 6:48 pm

Good tech
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Alexander82
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Re: Orc Tech: Throwing

Post by Alexander82 » Wed Nov 11, 2015 10:50 pm

Daniel?
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Re: Orc Tech: Throwing

Post by Stratego (dev) » Sun Nov 15, 2015 9:42 am

i would rather make a new troll that can throw.
(not so good making units that are multifunctional - we lose strategy on "well set unit production" section)

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Alexander82
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Re: Orc Tech: Throwing

Post by Alexander82 » Wed Aug 17, 2016 6:38 pm

I was playing lately and found that the 2nd stance could make the cave troll more useful, because we already have the ettin as a melee heavy hitter that is more mobile than the troll and cost just one turn more.
That way the cave troll becomes the "orc catapult" unit
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Re: Orc Tech: Throwing

Post by DoomCarrot » Wed Aug 17, 2016 7:06 pm

I think we should add this tech for a troll, but it isn't very powerful or long ranged, just a nice side thing to make trolls more versatile.

I think for the super powerful 12 range beast in the giant marksmen topic, that should probably be an entirely seperate unit imo.
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Alexander82
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Re: Orc Tech: Throwing

Post by Alexander82 » Wed Aug 17, 2016 7:27 pm

Yep, in fact i prepared a different unit image
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Savra
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Re: Orc Tech: Throwing DISCUSSING

Post by Savra » Sun Aug 05, 2018 8:33 pm

How exactly would this troll throwing tech work with the troll upgrades? Would their be a design change on the troll each time we well as the ball and range?

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Re: Orc Tech: Throwing DISCUSSING

Post by General Brave » Sun Aug 05, 2018 8:34 pm

I'm guessing a transformation ability.
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Re: Orc Tech: Throwing DISCUSSING

Post by Typhoon » Sun Aug 05, 2018 8:36 pm

Is this really needed? Since we have already Giant Marksman in vote list
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Re: Orc Tech: Throwing DISCUSSING

Post by General Brave » Sun Aug 05, 2018 8:37 pm

Well I don't know.
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Re: Orc Tech: Throwing DISCUSSING

Post by Savra » Sun Aug 05, 2018 8:45 pm

Well if it doesn't do area damage and doesn't have the same range as the giant then I can see this working.

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Alexander82
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Re: Orc Tech: Throwing DISCUSSING

Post by Alexander82 » Mon Aug 06, 2018 3:17 am

I'm thinking about changing it to a simple active skill. What do you think about it?
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Re: Orc Tech: Throwing DISCUSSING

Post by makazuwr32 » Mon Aug 06, 2018 6:46 am

Maybe with same cooldown as ghost vessel has if this will be good.
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Re: Orc Tech: Throwing DISCUSSING

Post by Savra » Mon Aug 06, 2018 7:01 am

That would make more sense then having to create new images for cave trolls every time they get upgraded.

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Alexander82
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Re: Orc Tech: Throwing DISCUSSING

Post by Alexander82 » Mon Aug 06, 2018 11:50 am

makazuwr32 wrote:
Mon Aug 06, 2018 6:46 am
Maybe with same cooldown as ghost vessel has if this will be good.
I agree. Now orcs have more ranged options so it is just something to increase versatility
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Re: Orc Tech: Throwing DISCUSSING

Post by Lawrence » Fri Nov 09, 2018 8:05 am

Maybeye make a new unit, because maser trolls are way too OP (except against fire)
Ettin is only useful in the beginning, because it has no movement over mountains an it is more expensive
Master troll has 3 speed over mountains, great for using the Troll heal buff :D
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Alexander82
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Re: Orc Tech: Throwing DISCUSSING

Post by Alexander82 » Tue May 28, 2019 3:58 pm

archived
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