New unit - reptile. New effect 'splash' - ANSWERED

Locked
Brian
Posts: 5
Joined: Mon Jun 15, 2015 6:59 pm

New unit - reptile. New effect 'splash' - ANSWERED

Post by Brian » Mon Jun 15, 2015 10:46 pm

An amphibious unit that can cross the water. Would be faster in the water(4 speed) than on land(2 speed). Also has stronger attack rate from the water.

The reptile unit could also have a splash effect(range 2) to extinguish any burning structures. Splash would only cancel the burning effect. Structure would still require worker to mend.

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: New unit - reptile. New effect 'splash'.

Post by DoomCarrot » Tue Aug 18, 2015 1:48 am

Deffinately an age of fantasy unit.
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Alexander82
Posts: 6710
Joined: Thu Feb 26, 2015 8:18 pm

Re: New unit - reptile. New effect 'splash' - ANSWERED

Post by Alexander82 » Thu Aug 08, 2019 2:12 pm

reptiles are units for skalefolks. I'm setting that as ANSWERED
Age of Fantasy design leader

Locked

Return to “IMPLEMENTED - ARCHIVED”