new unit: Phoenix (race: humans)
new unit: Phoenix (race: humans)
Race: human?
It should probably cause burning damage, heres some quick stats
Cost: 7
Hp: 20
Attack: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed 5
Sight 5
Action/turn 1/1
Spell resistance 100%
Very good against buildings, and ground units,
Weak against water units
When is dies theres a small chance (20%?) That another full health phoenix "spawns" in its place.
Thoughts?
It should probably cause burning damage, heres some quick stats
Cost: 7
Hp: 20
Attack: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed 5
Sight 5
Action/turn 1/1
Spell resistance 100%
Very good against buildings, and ground units,
Weak against water units
When is dies theres a small chance (20%?) That another full health phoenix "spawns" in its place.
Thoughts?
Last edited by ejm29 on Tue Jul 21, 2015 9:44 am, edited 1 time in total.
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Re: new unit: Phoenix (race: humans)
If you beef up its stats, it would probably make a good quest target, but it seems a bit op for a playable unit...but maybe it's just me...
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Re: new unit: Phoenix (race: humans)
It doesn't look *that* o.o as a playable unit, maybe if you scaled back speed by one and lowered attack by 2, the fire Damage wouldn't be too op.
Re: new unit: Phoenix (race: humans)
Ok, ive tweaked the stats a little.
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Re: new unit: Phoenix (race: humans)
Phoenix could be a more fun hero type unit. Try this:
Permanent, incurable burning status
30 hp
7 attack, causes burning
2 actions per turn
3 armor
4 pierce armor
100% spell resist
Explode spell: massive area damage around self, but kills self
Upon death leaves Phoenix dust
With this is Phoenix dust:
Transformation 5 (transformation in 5 turns back to Phoenix)
15 health
3 armor
10 pierce armor
No movement or attack
Obviously it is vulnerable as dust until it resurrects, but as the firebird itself the Phoenix is a potent flying assault unit worth protecting when helpless.
Permanent, incurable burning status
30 hp
7 attack, causes burning
2 actions per turn
3 armor
4 pierce armor
100% spell resist
Explode spell: massive area damage around self, but kills self
Upon death leaves Phoenix dust
With this is Phoenix dust:
Transformation 5 (transformation in 5 turns back to Phoenix)
15 health
3 armor
10 pierce armor
No movement or attack
Obviously it is vulnerable as dust until it resurrects, but as the firebird itself the Phoenix is a potent flying assault unit worth protecting when helpless.
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Re: new unit: Phoenix (race: humans)
Let's resurrect this unit from its ashes.
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Re: new unit: Phoenix (race: humans)
If that's supposed to be a joke on Phoenix.
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Re: new unit: Phoenix (race: humans)
So evident..
It was a bad one?
Anyway I d like to see a Phoenix fighting alongside humans.
It was a bad one?
Anyway I d like to see a Phoenix fighting alongside humans.
Last edited by Lynx Shafir on Mon Aug 06, 2018 3:46 pm, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Re: new unit: Phoenix (race: humans)
Okay, I'm guessing you mean the bird phoenix.
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Re: new unit: Phoenix (race: humans)
What else?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Re: new unit: Phoenix (race: humans)
Perhaps it's presents sit things a blaze.
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Re: new unit: Phoenix (race: humans)
I'm not sure what did you just say ..
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Re: new unit: Phoenix (race: humans)
I mean to say things that are flammable will burn near its presence.
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Re: new unit: Phoenix (race: humans)
I see u like jokes too
So A burning Aura?
Its causes problems at your own Base. :
So A burning Aura?
Its causes problems at your own Base. :
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Re: new unit: Phoenix (race: humans)
We could just make it affect the enemy, unless you wanted to be also a bad thing for you.
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Re: new unit: Phoenix (race: humans)
No , just enemy.
A Phoenix can control it's flames.
But if keep 2 action may the Aura is too much. Idk, Ask others
Sunrise stats are good for start.
A Phoenix can control it's flames.
But if keep 2 action may the Aura is too much. Idk, Ask others
Sunrise stats are good for start.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Re: new unit: Phoenix (race: humans)
Anymore images images you want to add be side my?
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Re: new unit: Phoenix (race: humans)
i want to make phoenix as summonable unit with better stats:
Phoenix:
Hp - 100
Attack - 20, ranged.
Range - 4
Armor - 1/3
Actions/turn - 1
Speed - 5, Flying
Sight - 6
Abilities:
Burning weapon (passive)
Extreme heat (passive aura) - Deals at the beginning of each unit's turn 10 damage to it. applies burning effect if possible. Affects allied units and phoenix itself. Range - 1 (melee).
Phoenix rebirth - Transforms after death into egg.
Fire ball - as usual, range 3, cooldown 3.
No bonuses.
Phoeinx egg:
Hp - 15
Attack - 0
Range - 0
Armor - 3/7
Speed - 0
Sight - 3
Abilities:
Transform into phoenix 3 (passive, vanishing-like, when reaches 0 auto-transforms into Phoenix)
Phoenix:
Hp - 100
Attack - 20, ranged.
Range - 4
Armor - 1/3
Actions/turn - 1
Speed - 5, Flying
Sight - 6
Abilities:
Burning weapon (passive)
Extreme heat (passive aura) - Deals at the beginning of each unit's turn 10 damage to it. applies burning effect if possible. Affects allied units and phoenix itself. Range - 1 (melee).
Phoenix rebirth - Transforms after death into egg.
Fire ball - as usual, range 3, cooldown 3.
No bonuses.
Phoeinx egg:
Hp - 15
Attack - 0
Range - 0
Armor - 3/7
Speed - 0
Sight - 3
Abilities:
Transform into phoenix 3 (passive, vanishing-like, when reaches 0 auto-transforms into Phoenix)
Last edited by makazuwr32 on Mon Aug 06, 2018 4:39 pm, edited 2 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: new unit: Phoenix (race: humans)
Perhaps we need to make two types of Vanishing.
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Re: new unit: Phoenix (race: humans)
yes this phoenix needs special vanishing when only after it expires its egg becomes phoenix again. and just killing egg in any way will not give a phoenix.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: new unit: Phoenix (race: humans)
I could perhaps ask Stratego for something like this.
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Re: new unit: Phoenix (race: humans)
I was writing stats while u come out ur own..
How summon works.?
Also both forms weak to Ice.
Range is too hight.
How summon works.?
Also both forms weak to Ice.
Range is too hight.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Re: new unit: Phoenix (race: humans)
By another unit it can be summoned. cooldown will be high.
Reduced range a bit.
And remember that it will damage itself with its aura for 10 damage each turn.
Without healing and taking any damage it can live only for 10 turns.
Reduced range a bit.
And remember that it will damage itself with its aura for 10 damage each turn.
Without healing and taking any damage it can live only for 10 turns.
Last edited by makazuwr32 on Mon Aug 06, 2018 4:40 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: new unit: Phoenix (race: humans)
Why would it damage itself?
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Re: new unit: Phoenix (race: humans)
Because its heat is so high that it damages phoenix itself because for continuing that heat it needs strength and the longer it burns the weaker it becomes.
Ofc you can heal it to increase length of lifetime.
Ofc you can heal it to increase length of lifetime.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: new unit: Phoenix (race: humans)
But I know the phoenix myth that the flames consumes itself. But resurrects from its ashes.
So can work.
Though it's a possibility to heal from fire based attacks (negative bonus)
If reduce attack to 15 and lives longer.
Weak to ICE (NEW effect - needs for other units too)
So can work.
Though it's a possibility to heal from fire based attacks (negative bonus)
If reduce attack to 15 and lives longer.
Weak to ICE (NEW effect - needs for other units too)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Re: new unit: Phoenix (race: humans)
No its fire is so hot that it is not weak to ice - it will melt every ice even from the deepest depth of Demons dimencion because its temperature is same as Sun.
Instead he is weak to Ligthing becauseLighting must deal bonus damage to any fire-based units. (ofc after elements will be implemented).
And ofc it can be healed regular way.
Instead he is weak to Ligthing becauseLighting must deal bonus damage to any fire-based units. (ofc after elements will be implemented).
And ofc it can be healed regular way.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: new unit: Phoenix (race: humans)
How's this?
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Re: new unit: Phoenix (race: humans)
L.
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Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Re: new unit: Phoenix (race: humans)
Personally, I prefer this concept best, not OPd,Sunrise Samurai wrote: ↑Thu Jul 23, 2015 1:24 am Phoenix could be a more fun hero type unit. Try this:
Permanent, incurable burning status
30 hp
7 attack, causes burning
2 actions per turn
3 armor
4 pierce armor
100% spell resist
Explode spell: massive area damage around self, but kills self
Upon death leaves Phoenix dust
With this is Phoenix dust:
Transformation 5 (transformation in 5 turns back to Phoenix)
15 health
3 armor
10 pierce armor
No movement or attack
Obviously it is vulnerable as dust until it resurrects, but as the firebird itself the Phoenix is a potent flying assault unit worth protecting when helpless.
But I like the idea of the Phoenix being summoned by a different unit.
Beware the calm before the Tempest. . .