Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
- RiverRaider 1097
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Was just trying to plug the Dam with a finger, I realize this unit is not a game changer but once started the drip will turn into a stream with no turning back. Your kidding yourselves if you don't think this unit will never be updated. I'm not intentionally trying to step on any ones toes being a new guy and all its just my opinion )
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- Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Daniel was clear about it, it's never going to let in advanced firearms, i think you shouldn't worry about that
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- RiverRaider 1097
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Oh that's cool, thanks Alexander I feel better now )
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- DoomCarrot
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
How would a unit with a gun be a weak unit compared to spears and swords...
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
cause old guns were inaccurate and slow
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
I see, like Alex said, though. Thanks for being a watchman.RiverRaider 1097 wrote:Was just trying to plug the Dam with a finger, I realize this unit is not a game changer but once started the drip will turn into a stream with no turning back. Your kidding yourselves if you don't think this unit will never be updated. I'm not intentionally trying to step on any ones toes being a new guy and all its just my opinion )
Thanks!
Josh
Josh
- Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Do you think they should have a 100% conversion resistance (they are a kind of national unit)
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- Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Daniel can you add that in the campaign editor too?
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
ok.
please write in a single post the latest stats and the unit image.
thanks!
please write in a single post the latest stats and the unit image.
thanks!
- Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Stats
cost 1
hp 12
Attack power 5
Range 6
Armor 1
Pierce Armor 1
Speed 2
Sight 7
Action/turn 1
Spell Resistance 0%
Size 1x1
Builders: Tc, Archery range, Castle
Chance to miss: 20% against ranged, siege and big units, 35% against infantry, 50% against Cavalry
- Attachments
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- tanegashima.png (18.81 KiB) Viewed 12001 times
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- Ashigaru 32x34 New.png (21.58 KiB) Viewed 12001 times
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- Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
Can you move it to the ranged section?
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- Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
I think at only builder for this unit should be castle
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
i checked tru and i have suggestions:
- we should not make 1 turn cost units, that could flood the game, i suggest being cost 2 turns. also i suggest increasing damage.
- i think we dont need a tech if on trained in castle, no one will invent the tech if it is costy - or is it cheap? how many turns? - would the tech unlock some other unit too?
my suggestion:
- having high damage like: 12.
- cost 2 turns.
- trained only in castle
- big inaccuracy that depends on the target movement (as other inaccuracies do): eg: 15%penalty on every movements the target has (so on knight has 75% penalty)
- inconvertible
- tech: i think we dont need it, this is a special unit trained in limited buildings, not the standard "gunpowder" units we will have in standard building and so on.
- image: maybe the hat needs some more shading - isnt it?
- we should not make 1 turn cost units, that could flood the game, i suggest being cost 2 turns. also i suggest increasing damage.
- i think we dont need a tech if on trained in castle, no one will invent the tech if it is costy - or is it cheap? how many turns? - would the tech unlock some other unit too?
my suggestion:
- having high damage like: 12.
- cost 2 turns.
- trained only in castle
- big inaccuracy that depends on the target movement (as other inaccuracies do): eg: 15%penalty on every movements the target has (so on knight has 75% penalty)
- inconvertible
- tech: i think we dont need it, this is a special unit trained in limited buildings, not the standard "gunpowder" units we will have in standard building and so on.
- image: maybe the hat needs some more shading - isnt it?
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
it is in with these approaches, please give me feedback.
thanks for the nice unit idea!
up on server in 10 minutes.
daniel
thanks for the nice unit idea!
up on server in 10 minutes.
daniel
- Alexander82
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Why don't you make it deal normal damage instead of piercing damage? It's like something that's going to go through armors more easily and it's more difficult to parry.
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
i could try - should i? others? any comments on this change?
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Yes. It should do normal damage
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- Site Admin
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
ok, up on server in 15 minutes
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- Site Admin
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
my net is lagging. so it will take time to upload...
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
ok... i can not upload it... i will try tomorrow morning...
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
ok it is there in 5 minutes.
- Alexander82
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
By testing the unit that's what i'm thinking about it
Having no improvements i think that range should be at least 6 (after all it's a long gun)
Another thing is happenned to see is that it can be converted (i don't know if it's made on purpose)
Fail chance it's a bit too high on some units and you have almost no chance for others. I'd make it something like that: 10%+(5%*speed of the target). This way it can miss also against buildings but it has some more chance to hit cavalry. I know that slinger have difficult against cavalry but a bullet is faster than a rock, the chance to fail of a tanegashima should represent the fact that sometimes old guns failed to shoot the bullet. Alternatively we might calculate a fixed 30%.
Aside from that it's useful and, if you succed in building many castles you can really count on a good amount of extra soldiers instead of just siege weapons.
Having no improvements i think that range should be at least 6 (after all it's a long gun)
Another thing is happenned to see is that it can be converted (i don't know if it's made on purpose)
Fail chance it's a bit too high on some units and you have almost no chance for others. I'd make it something like that: 10%+(5%*speed of the target). This way it can miss also against buildings but it has some more chance to hit cavalry. I know that slinger have difficult against cavalry but a bullet is faster than a rock, the chance to fail of a tanegashima should represent the fact that sometimes old guns failed to shoot the bullet. Alternatively we might calculate a fixed 30%.
Aside from that it's useful and, if you succed in building many castles you can really count on a good amount of extra soldiers instead of just siege weapons.
Age of Fantasy design leader
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
How is it they have guns ???? A confuse idea this dude unit does have guns but not having gun powder ?? Explain it please
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- Alexander82
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
they HAVE gunpowder...
Age of Fantasy design leader
Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Haha OK a gun unit with no tech needed
Have a nice day everyone
- Alexander82
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
By playing more (against ai) i see that the tanegashima ashigaru is really awesome in big maps where you can build many castles (it's basically extra ranged infantry). It's not the strenght of a single unit but the strenght of numbers.
If you consider the single unit i believe it's pretty balanced (you need a big and pricey building to build it and compared to an archer you gain damage but loose range and accuracy)
In long games with big maps you might have a nice amount of these making them the spine of your army, in short games you might even never see one
If you consider the single unit i believe it's pretty balanced (you need a big and pricey building to build it and compared to an archer you gain damage but loose range and accuracy)
In long games with big maps you might have a nice amount of these making them the spine of your army, in short games you might even never see one
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- RiverRaider 1097
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
Thanks for the input Alexander good job, I was against the gun toting dudes at first but the people has spoken one must go with the flow and I must admit I have yet to use one of the fuse burners but the reason being is I'm waiting on my castles to produce them lol
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