Barracks Tiers Upgrades (Revised)

Things that did not fit to the other parts
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TntAttack
Posts: 335
Joined: Mon Feb 22, 2021 5:49 am

Barracks Tiers Upgrades (Revised)

Post by TntAttack »

Currently industries lack depth. We need to be able to upgrade our industries. I'll start with the barracks.

Firstly, the current barracks costs 3 rifleman to build, and is superior in costs to building defenses.

Secondly, barracks don't have enough capacity which annoys me.

Currently not sure whether to have barracks in two tiers or three tiers e.g small barrack and larger barrack VS barracks small, medium and advance.

I'll try 2 tiers for this post.

First tier barracks: Temporary Barrack
Hp: 33
Defense: 1,1
Sight: 2
Capacity: 2
Build cost: 3 rifleman

Can only build
  • Scout (2 turns)
  • Rifleman (2 turns)
  • MG (3 turns)
  • Spy (2 turns)
    Tech to research: To tier 2 barracks (3 turns)

    Second tier barracks: Barracks
    Hp: 65
    Defense: 2,3
    Sight: 3
    Capacity: 3

    Can build everything from first tier barracks plus
    • Anti-tank rifleman (2 turns)
    • Mortar (2 turn)
    • Sniper (3 turns)
    • Flamethrower (2 turns)
    • Engineer (2 turns)
    • SMG (2 turns)
    • Bazooka (2 turns) (requires tech)
    • Officer (3 turns)
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