Mushroom harpooner READY+STATS

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Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Mushroom harpooner READY+STATS

Post by Anchar »

Mushroom harpooner
Cost: 2
HP: 26
Armor: 0/0
Attack: 10 (slowing weapons - EFFECT_NET_THROW_EFFECT is the id name for the effect)
Range: 1
Speed:3
Sight: 3
Mental resistance: 0%
Categories: Infantry main, infantry general, chemical immune
Builders: mycelium farm
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This mushroom has blue muscle fibers that twist around the harpoon-shaped process, thereby creating tension for starting + torque (something I remember in the Claymore anime, when a woman twisted her hand around the sword before striking)
There are two options for its execution: 1) Just make it an anti-mech with a bonus 2) Not an anti-mech, but launches a harpoon along with a muscle fiber that, when it hits an enemy, entangles him, thereby either immobilizing or slowing it down.
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Mushroom harpooner.

Post by Midonik »

I kinda like the immobilse idea, I think we had an at infantry suggested already.
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Mushroom harpooner READY+STATS

Post by Midonik »

Updated stats
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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