Stratego (dev) wrote: ↑Sat Apr 08, 2023 11:09 pm
this one is also handled (partially?) by
- XP gathering for levels (even when you are losing)
- earning gems (in campaigns/bet games)
- Achievements? (i know current is a "dogshit" - but consider the concept)
1. collectable items or something (on each maps you have chance to collect something that is either
a) "fancy" weapon (for eg. an avatar in main page)
b) or those weapons can be used in eg. "spell-enabled" games to use on your "hero" unit?
c) these maybe can be traded on a market? - i dont know...
2. Better "achievements":
- more versatile ones (and maybe give rewards on achieving them, gems or cosmetics, or the above mentioned "random weapons for avater))
- or in some games there are "weekly challenges" / "seasonal challenges" and such.
3. other ideas?
I will be honest, I don't care for xp at all. If the game had a more online social interactivity that would make having a higher level feel prestigious then I might. Currently, it justs a vague measure of time spent, than player performance.
(For newer players, xp grinding is atrocious if they want to compare to the older veteran players)
1.1 Troll item?
Basically, you got a special item from the store which can be applied to any building or unit.
If that building or unit was destroyed by an enemy player, an ad will play in front of them.
E.g. AdBomb: Place on unit or building. If unit/building is destroyed, enemy player receives an ad.
P.S Is to be a troll item. Not to be taken too seriously. Effect details will be visible to all players, so the enemy players will know that killing this unit will give an ad.
1.2 Unit Name Customisation
Rename your favourite unit with your name. Or a custom name. Conditions can be
- buy from store
- First Kill of match
- Unit captured town.
1.3 Game Chat Text Narrating/output
Suppose you got a soldier which you named Dave the brave. Dave captured a town named Oldfield. Game chat sends a message saying "Dave the brave has captured Oldfield".
2. Weekly Puzzle or Minigames?
Sure.
If possible, I recommend a persistence "large" Map with tons of units and buildings from all sides. And watch as players (everyone can play) work together to "fight".
As for how this works, I am not too sure. Perhaps players play as a certain unit. Some are at the backline, some at the front line.
Each and everyone has their part to play in the war effort/ kingdom.
As for how and whom goes first, whether it's still turn base or now a rts I don't know. But I wish that was a thing, a massive large map that everyone interacts together in. We need more cooperation from other players.
Hmm... Maybe a more realistic ideal would be some kind of clan or guild system, of which these guild players can actually "contribute" some kind of assistance...