Elven slow spell
Elven slow spell
Why does the elven slow spell permanently debilitate units? I have a troll that could move three spaces but can only move 1 now. Even after the spell wore off. Also, I don't understand why it completely stops movement.
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Re: Elven slow spell
(i experienced the same in my game)
@makazuwr32 do u know this spell - was this intentional? or shall we change / fix it some way?
@makazuwr32 do u know this spell - was this intentional? or shall we change / fix it some way?
Re: Elven slow spell
its not only elves, slow/ice stays permanent with scaled too. in fact, there are several buffs and debuffs that do not expire when the indicator vanishes (hydra poison, acid, ice, several others). kronox is making a list as we play
maybe related: as dwarf i can sometimes use cleanse rune against slowing to get +20 speed and extra action
ive been posting screenshots of this stuff on discord and like i said, kronox working on more detailed list
maybe related: as dwarf i can sometimes use cleanse rune against slowing to get +20 speed and extra action
ive been posting screenshots of this stuff on discord and like i said, kronox working on more detailed list
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Re: Elven slow spell
ok!
however i need only one or two example as that are surely wrong (not need all)
also please check that one-two in a local game too so i know if only in multiplayer games it works wrong or in local games too.
however i need only one or two example as that are surely wrong (not need all)
also please check that one-two in a local game too so i know if only in multiplayer games it works wrong or in local games too.
Re: Elven slow spell
by local game you mean skirmish mode correct?
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Re: Elven slow spell
yes, and important: playing it without quit and reopen (that makes a save like multiplayer games) so plamying without quitting the map (even for a few minutes)
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Re: Elven slow spell
Not sure what exactly has happened there but that is not how it should work for sure. There is also some other similar effects which have been broken recently and i am trying to figure out all problems right now.
If i correct we wanted to try effect behavior REPETITIVE_VANISHING_ENCHANTMENT. Might be related to it.
If i correct we wanted to try effect behavior REPETITIVE_VANISHING_ENCHANTMENT. Might be related to it.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Elven slow spell
the key importance here to me if this is a
a) code problem (i made a bug accidentally, if so question in which update it came first)
b) or You and Savra changed something on these effects in jsons
any of you know which can be?
however if we have at least ONE such effect working properly than it is not a code problem - if ALL are working wrong than it is probably a code problem (huge problem ... ).
(as i know the scope here the "sticky" effects that changes unit stats and after wearing off the effects do not get removed.)
thanks!
a) code problem (i made a bug accidentally, if so question in which update it came first)
b) or You and Savra changed something on these effects in jsons
any of you know which can be?
however if we have at least ONE such effect working properly than it is not a code problem - if ALL are working wrong than it is probably a code problem (huge problem ... ).
(as i know the scope here the "sticky" effects that changes unit stats and after wearing off the effects do not get removed.)
thanks!
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Re: Elven slow spell
I am in the middle of checking conditions.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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Re: Elven slow spell
Can you check json file of slowing spell for now?Stratego (dev) wrote: ↑Fri Oct 21, 2022 7:38 am the key importance here to me if this is a
a) code problem (i made a bug accidentally, if so question in which update it came first)
b) or You and Savra changed something on these effects in jsons
any of you know which can be?
however if we have at least ONE such effect working properly than it is not a code problem - if ALL are working wrong than it is probably a code problem (huge problem ... ).
(as i know the scope here the "sticky" effects that changes unit stats and after wearing off the effects do not get removed.)
thanks!
If it has REPETITIVE_VANISHING_ENCHANTMENT or not.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Elven slow spell
i see we have some slowing spells, anyone know which is that?
here are all files
i see most have ENCHANTMENT_VANISHING
and only EFFECT_SLOWING_1_REPEATABLE has REPETITIVE_VANISHING_ENCHANTMENT
here are all files
i see most have ENCHANTMENT_VANISHING
and only EFFECT_SLOWING_1_REPEATABLE has REPETITIVE_VANISHING_ENCHANTMENT
- Attachments
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- slowing_1_repeatable.json
- (1.02 KiB) Downloaded 42 times
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- slowing_1.json
- (1022 Bytes) Downloaded 43 times
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- slowing_2.json
- (1022 Bytes) Downloaded 39 times
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- slowing_3.json
- (1023 Bytes) Downloaded 40 times
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- slowing.json
- (1.01 KiB) Downloaded 32 times
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Re: Elven slow spell
i found another one called chilling weapon slowing
also uses ENCHANTMENT_VANISHING
also uses ENCHANTMENT_VANISHING
- Attachments
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- chilling_weapon_slow.json
- (1.01 KiB) Downloaded 43 times