Idea: New forcibly vanish effects before end of duration
- makazuwr32
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Idea: New forcibly vanish effects before end of duration
We have 3 variants of forcibly vanish effect before its duration will end:
1. When unit uses ability
2. When unit attacks with its regular attack
3. When unit moves
I want to have option 4 — when unit is damaged (maybe even several subtypes — from any scource, from enemy attack (specifically attack, not ability though), from enemy ability) — and option 5 — when unit is targeted by ability (here as well — from any scource, from enemy, from ally; this must not work when unit is affected by any aura though).
1. When unit uses ability
2. When unit attacks with its regular attack
3. When unit moves
I want to have option 4 — when unit is damaged (maybe even several subtypes — from any scource, from enemy attack (specifically attack, not ability though), from enemy ability) — and option 5 — when unit is targeted by ability (here as well — from any scource, from enemy, from ally; this must not work when unit is affected by any aura though).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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- makazuwr32
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Re: Idea: New forcibly vanish effects before end of duration
Ideas where this may be used in aof:
Most ranged buffs — when unit is attacked the buff is removed;
Passive regeneration buffs — some of them might have much higher values but only when unit is not damaged during process so any damage and effect vanishes;
Some debuffs — to remove them you must use ability on ally (different from disenchant since they might be physical effects and thus dispel/disenchant must not affect those);
Sleep/stun ability — to awaken unit from those effects which must be unaffected by regular disenchant you may use some damaging effect (aoe, any scource) or maybe some ability to affect unit (only allied ability).
With these options we may add more powerful abilities but which will work only until unit is damaged or targeted by some other ability.
Most ranged buffs — when unit is attacked the buff is removed;
Passive regeneration buffs — some of them might have much higher values but only when unit is not damaged during process so any damage and effect vanishes;
Some debuffs — to remove them you must use ability on ally (different from disenchant since they might be physical effects and thus dispel/disenchant must not affect those);
Sleep/stun ability — to awaken unit from those effects which must be unaffected by regular disenchant you may use some damaging effect (aoe, any scource) or maybe some ability to affect unit (only allied ability).
With these options we may add more powerful abilities but which will work only until unit is damaged or targeted by some other ability.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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Re: Idea: New forcibly vanish effects before end of duration
@Stratego (dev)
Any comments?
Any comments?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Idea: New forcibly vanish effects before end of duration
tbh i have idea how these work, can you tell me example units on each case?makazuwr32 wrote: ↑Thu Jun 09, 2022 9:08 am We have 3 variants of forcibly vanish effect before its duration will end:
1. When unit uses ability
2. When unit attacks with its regular attack
3. When unit moves
- makazuwr32
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Re: Idea: New forcibly vanish effects before end of duration
Existing ones:
1st + 2nd: any kobold in aof and their invisibility ability — its effect will vanish once kobold will attack or use action.
2nd: red crystal of regular warfell units — it lasts for several turns but will vanish after first attack.
3rd: i think we did not use it yet but i have in plans how to use it
As for suggested ones — is not used yet anywhere but 2 castable buffs — troll regeneration and lizard regeneration — might vanish once unit receives any damage. Ofc with increased regeneration for balance.
1st + 2nd: any kobold in aof and their invisibility ability — its effect will vanish once kobold will attack or use action.
2nd: red crystal of regular warfell units — it lasts for several turns but will vanish after first attack.
3rd: i think we did not use it yet but i have in plans how to use it
As for suggested ones — is not used yet anywhere but 2 castable buffs — troll regeneration and lizard regeneration — might vanish once unit receives any damage. Ofc with increased regeneration for balance.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Idea: New forcibly vanish effects before end of duration
ok i see it now.
these are the setting now:
WEARS_OFF_AFTER_MOVE, // the effect (if on unit as a enchantment) will wears off after unit moves
WEARS_OFF_AFTER_ATTACK, // the effect (if on unit as a enchantment) will wears off after unit attacs
WEARS_OFF_AFTER_ABILITY_USE, // the effect (if on unit as a enchantment) will wears off after unit uses spell or ability
what you wrote is too diverse.
i can make a single simple if unit gets damaged maybe (eg. by attack, or by turn a by turn poisoned deffect, or any other hp reducing effect).
these are the setting now:
WEARS_OFF_AFTER_MOVE, // the effect (if on unit as a enchantment) will wears off after unit moves
WEARS_OFF_AFTER_ATTACK, // the effect (if on unit as a enchantment) will wears off after unit attacs
WEARS_OFF_AFTER_ABILITY_USE, // the effect (if on unit as a enchantment) will wears off after unit uses spell or ability
what you wrote is too diverse.
i can make a single simple if unit gets damaged maybe (eg. by attack, or by turn a by turn poisoned deffect, or any other hp reducing effect).
- makazuwr32
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Re: Idea: New forcibly vanish effects before end of duration
Well let us get at least 2 new:
Wears off when damaged — enchantment effect wears off when unit is damaged by any scource.
Wears off when targeted by ability — enchantment effect wears off when unit is targeted (and effect is applied) by any ability.
Wears off when damaged — enchantment effect wears off when unit is damaged by any scource.
Wears off when targeted by ability — enchantment effect wears off when unit is targeted (and effect is applied) by any ability.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Idea: New forcibly vanish effects before end of duration
what does it mean "targeted"?
i think you mean not only targeted, but being hit (by non hp damaging ability)
i think you mean not only targeted, but being hit (by non hp damaging ability)
- makazuwr32
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Re: Idea: New forcibly vanish effects before end of duration
Yes targeted and hit by non-aura type ability.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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Re: Idea: New forcibly vanish effects before end of duration
So is this accepted to implement?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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- Joined: Tue Oct 17, 2017 9:29 am
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Re: Idea: New forcibly vanish effects before end of duration
@Stratego (dev)
Is it under implementation?
Is it under implementation?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Idea: New forcibly vanish effects before end of duration
Any progress here?Stratego (dev) wrote: ↑Fri Jun 10, 2022 1:00 pm what does it mean "targeted"?
i think you mean not only targeted, but being hit (by non hp damaging ability)
Wears off after attacked (if possible regardless of attack result)
Wears off after affected by ability
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Idea: New forcibly vanish effects before end of duration
not at all, i am working on unity version recently.