AOW generals +IMG

FG98hero2xx
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AOW generals +IMG

Post by FG98hero2xx »

hello,l have a suggestion.l think adding generals like guardian ,Patton,Montgomery, arnold and etc can be a great idea. they give morale to their units and they have their own special skills.l have seen many turn based world war games that they have generals that makes the game more interesting(like easy tech games).
Stratego (dev)
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Re: generals

Post by Stratego (dev) »

ok,

please also suggest which general should give what buff in what range.
also they would be unique for player so only one can be on map for that player.

also anyone have any image idea?
FG98hero2xx
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Re: AOW generals

Post by FG98hero2xx »

for example we can assign generals in any missions (we can buy them with gold in upgrades)every generals has their own unique health,range,speed and attack points when commanding for example tanks(that is something like glory of generals game).or you can add this ability for us to add generals in the mission that we want to create in map editor and the player that wants to play our mission can not assign generals in the game and he/she can just control the general or generals in the mission to win.
FG98hero2xx
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Re: AOW generals

Post by FG98hero2xx »

they were many generals in the world war ,but you can just add the famous generals.
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Re: AOW generals

Post by TrueSlav »

I guess they can just work like stronger officers of sort. Same general idea but stronger stat wise and wider aura effects.
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Re: AOW generals

Post by Stratego (dev) »

yes and unique to the player.

but i still have no exact suggestions, i mean in this form eg:
General Patton:
- trainable only 1 for the player
- US and Allies can train it only
- visually looks like a jeep with some general marking on it
- can occupy building
- cost 6
- it is fast, 6 speed unit, same stats as jeep except hp*1.5
- it gives +2 speed to all armored tank units in a 5 range aura.


like these, this is just an example with random values, so listing all generals having its own special features, giving its own special buffs to units.
FG98hero2xx
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Re: AOW generals

Post by FG98hero2xx »

it should also give power to armored tanks
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Marine25
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Re: AOW generals

Post by Marine25 »

I can provide image๐Ÿ˜๐Ÿ˜
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Marine25
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Re: AOW generals

Post by Marine25 »

Here I have Gen. Patton
Attachments
Gen Patton.png
Gen Patton.png (1017 Bytes) Viewed 2015 times
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Marine25
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Re: AOW generals

Post by Marine25 »

Here are some of Generals
Attachments
Gen_Yamashita.png
Gen_Yamashita.png (1006 Bytes) Viewed 1995 times
Gen_Douglas_McArthur.png
Gen_Douglas_McArthur.png (946 Bytes) Viewed 1995 times
Gen_Rommel_Desert_Fox.png
Gen_Rommel_Desert_Fox.png (907 Bytes) Viewed 1995 times
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Re: AOW generals

Post by Stratego (dev) »

nice!
but i thought images could be like a "jeep"

if they are humanoid figures we can not give them 5 or 6 speed in game, that would be needed - and frankly on battlefield they were in fast moving jeeps not on their foot.
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Marine25
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Re: AOW generals

Post by Marine25 »

Another
Attachments
Gen_Charles_de_Gaulle.png
Gen_Charles_de_Gaulle.png (1005 Bytes) Viewed 1988 times
Gen_Montgomery_UK.png
Gen_Montgomery_UK.png (1011 Bytes) Viewed 1988 times
Gen_Messe_Italy.png
Gen_Messe_Italy.png (955 Bytes) Viewed 1988 times
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Marine25
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Re: AOW generals

Post by Marine25 »

Stratego (dev) wrote: โ†‘Tue Apr 19, 2022 12:55 pm nice!
but i thought images could be like a "jeep"

if they are humanoid figures we can not give them 5 or 6 speed in game, that would be needed - and frankly on battlefield they were in fast moving jeeps not on their foot.
Maybe anyone can provide image of Jeep then I will do have it. I don't know how to make vehicles only foot infantries๐Ÿ˜๐Ÿ˜๐Ÿ˜
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Re: AOW generals

Post by Stratego (dev) »

here are a few jeeps of a few nations
Attachments
unit_it_vehicle_jeep.png
unit_it_vehicle_jeep.png (1.43 KiB) Viewed 1981 times
unit_fr_vehicle_jeep.png
unit_fr_vehicle_jeep.png (1.15 KiB) Viewed 1981 times
unit_gb_vehicle_jeep.png
unit_gb_vehicle_jeep.png (1.52 KiB) Viewed 1981 times
unit_us_vehicle_jeep.png
unit_us_vehicle_jeep.png (1.28 KiB) Viewed 1981 times
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Marine25
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Re: AOW generals

Post by Marine25 »

Here is my work General in jeep
Attachments
France_General.png
France_General.png (1.88 KiB) Viewed 1977 times
General_US.png
General_US.png (1.89 KiB) Viewed 1977 times
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Re: AOW generals

Post by Stratego (dev) »

looking awesome!
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Marine25
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Re: AOW generals

Post by Marine25 »

Here are all Generals in Jeep
Attachments
Italy_General.png
Italy_General.png (1.81 KiB) Viewed 1951 times
UK_General.png
UK_General.png (1.66 KiB) Viewed 1951 times
France_General.png
France_General.png (1.88 KiB) Viewed 1951 times
Russian_General.png
Russian_General.png (2.07 KiB) Viewed 1951 times
General_US.png
General_US.png (1.89 KiB) Viewed 1951 times
German_General.png
German_General.png (1.82 KiB) Viewed 1951 times
Japanese_General.png
Japanese_General.png (1.79 KiB) Viewed 1951 times
FG98hero2xx
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Re: AOW generals

Post by FG98hero2xx »

that's great thanks.
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Re: AOW generals

Post by Stratego (dev) »

Awesome!
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DreJaDe
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Re: AOW generals

Post by DreJaDe »

can his aura or the stats bonus he can give be more, like specific.

like lets say, Charles de Gaulle of France would have given +20 armor to infantry and 10 for tanks?

Why not increase the range to 6-8 double the officer. If the one the game will use is a famous general then from what i know, most of them leads an army and i think that having only 5 kinda doesnt look like they are leading a whole army. Since there can only be one then i think this can still be ok for a 6-8 unit.

also takin this unit out is still easy becaue of low HP and bonuses of other units so i think its fine for now.

I suggest like
Montgommery (UK)
+4 damage to infantry
+1 speed to infantry
+10 armor to infantry (high armor value for buff is normal because of 1 hit delete style of infantry fighting in aoww)
+1 speed Vehicle non comabat transport, Vehicle non comabat transport, Vehicles Light

Charles de Gaule (France)
+1 action to MG
+20 armor to infantry
+10 armor to tanks
+5 mend rate to rifleman, engineer and officers
+2 sight to scouts, artillery, artillery AA

Patton (US)
+10 damage to Medium and light tanks (4 range)
+1 speed to infantry
+1 speed to light and medium tanks
+2 speed for heavy tanks (4 range)
+4 damage to infantry

Erwin Rommel (Germany)
+3 sight to Artillery, Artillery AA (4 range)
+1 speed to Artillery, Atillery AA, Artillery AT (4 range)
+1 range to Artillery AT
+5 mend rate for RIfleman, Engineer and officer
+1 Speed to Vehicle non comabat transport

Yamashita (Nippon)
+4 damage infantry
+1 speed to infantry
+1 speed to Medium and light tanks
+10 damage to Medium and light tanks (4 range)
+1 action to MG
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Marine25
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Re: AOW generals

Post by Marine25 »

What about for USSR, we have Gen. Zhokuv
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Re: AOW generals

Post by Marine25 »

Can we add the Generals is jeep also in foot? Because in battlefield sometimes general commanding without vehicles.we can produce 2 generals in jeep and one specific general every nation (except Allies and Axis faction)

ALLIES

US
-General in Jeep
-Gen. McArthur
-General Patton

UK
-General in jeep
-Gen. Montgomery

France
-General in jeep
-Gen. Gaulle

USSR
-Gen in jeep
-Gen. Zhokuv

AXIS

Germany
-General in jeep
-Gen. Rommel

Japan
-General in jeep
-Gen. Yamashita

Italy
-General in jeep
-Gen. Messe
FG98hero2xx
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Re: AOW generals

Post by FG98hero2xx »

it's a list of commanders in world war2 (it's for all countries):https://en.wikipedia.org/wiki/Commander ... rld_War_II
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Re: AOW generals

Post by FG98hero2xx »

l think recruiting generals isn't logical.and we just should put generals in map editor and a player can just control generals in a mission and he/she can not recruit general .
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Re: AOW generals

Post by DreJaDe »

FG98hero2xx wrote: โ†‘Fri Apr 22, 2022 4:06 pm l think recruiting generals isn't logical.and we just should put generals in map editor and a player can just control generals in a mission and he/she can not recruit general .
Wait... Isn't this all your idea?

Well, I kinda can agree.

But for the one who will add them, there might be no point for him to do so?

But if he's ok with it, then maybe instead of famous generals. We can have just a general General which would be weaker than the famous ones. And that is going to be the one who will be added to the game.
FG98hero2xx
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Re: AOW generals

Post by FG98hero2xx »

DreJaDe wrote: โ†‘Fri Apr 22, 2022 9:47 pm
FG98hero2xx wrote: โ†‘Fri Apr 22, 2022 4:06 pm l think recruiting generals isn't logical.and we just should put generals in map editor and a player can just control generals in a mission and he/she can not recruit general .
Wait... Isn't this all your idea?

Well, I kinda can agree.

But for the one who will add them, there might be no point for him to do so?

But if he's ok with it, then maybe instead of famous generals. We can have just a general General which would be weaker than the famous ones. And that is going to be the one who will be added to the game.
you mean that generals should be recruitable/trainable?
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DreJaDe
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Re: AOW generals

Post by DreJaDe »

I agree on famous generals being recruitable. Yes.

But if only map editor then coon general units is ok too. I want them recruitable.
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Marine25
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Re: AOW generals

Post by Marine25 »

Its better to make all generals Recruitable because every war campaign Generals and officers are always there, all war theaters
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Re: AOW generals

Post by Stratego (dev) »

DreJaDe wrote: โ†‘Fri Apr 22, 2022 9:00 am can his aura or the stats bonus he can give be more, like specific.

like lets say, Charles de Gaulle of France would have given +20 armor to infantry and 10 for tanks?

Why not increase the range to 6-8 double the officer. If the one the game will use is a famous general then from what i know, most of them leads an army and i think that having only 5 kinda doesnt look like they are leading a whole army. Since there can only be one then i think this can still be ok for a 6-8 unit.

also takin this unit out is still easy becaue of low HP and bonuses of other units so i think its fine for now.

I suggest like
Montgommery (UK)
...
i like the ideas but i would not make such many effects on many targets only one specific so no "multiple" auras on one general:
Also we can have mutiple eg. US generals so the other can buff the other things here was earlier.

my suggestion basedon you yours:
Montgommery (UK)
+4 damage to infantry
+1 speed to infantry
+10 armor to infantry (high armor value for buff is normal because of 1 hit delete style of infantry fighting in aoww)

Charles de Gaule (France)
+10 armor to tanks

Patton (US)
+10 damage to Medium and light tanks (4 range)
+1 speed to light and medium tanks

Erwin Rommel (Germany)
+3 sight to Artillery, Artillery AA (4 range)
+1 speed to Artillery, Atillery AA, Artillery AT (4 range)
+1 range to Artillery AT, Atillery AA

Yamashita (Nippon)
+1 speed to Medium and light tanks
+10 damage to Medium and light tanks (4 range)


also the above example can have different cost based on the "power" of the general, so there can be 2-3 cost ones, 3-6 cost ones and 6-8 other ones too

what do u think?
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DreJaDe
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Re: AOW generals

Post by DreJaDe »

I think De Gaulle as the leader of France should have better aura.

And I definitely want that mending bonus because France is known to have focused on defence.

I think multiple auras are nice but ok.

Cost difference is nice but it would be nice if every nation will have that varied costs option if the multiple named generals is allowed.
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