This doesn't look too good, but I have tried to split the topic to prevent too off-topic discussion.
What I mainly mean is that one single miner can start building mines and just continue until the end of the match.
And while it's similar to defences/siege/ships there is one great difference - mines have a production of their own, which can boost production of new miners to have more and more until there is no more space.
phoenixffyrnig wrote: ↑Fri Feb 04, 2022 9:37 pm
Let's say it's my regret about mines.
Maybe I am overthinking and only mines with their intrinsic scheme to be build indefinitely are the problem
Although I will also admit that mines are a bit too necessary right now
I have similar feelings. What if mines had a limited life span to reflect finite resources? Say (just a number for arguments sake) 30 turns and it was all mined out, then the mine would disappear, and a new one would need to be built? (we were discussing this elsewhere, and apparently a TC related upper limit to their numbers is not possible right now?)
I think the biggest problem is that increasing spammability.
There was an idea to make miner unit be a sacrifice to build mine, but that looks out of place - why wouldn't it be able to just construct it normally after all.
Not sure if leaving could achieve similar end effect.
b2198 wrote: ↑Fri Feb 04, 2022 10:27 pm
Along with that, would it be possible to change terrain on mine expiration (so at the moment the leaving effect ends), so that it doesn't allow other mines to be placed there, but allows movement through the tile by all units and building factories there? Mines are also used to "forcefully clear terrain" by placing a mine, building a road or stone road on it with builder ability, then deleting the mine, so that it becomes a normal tile, opening up space for movement and building, so that would help the "expiring mines" to do that job more directly.
Damn. That effect is undesirable.
I added [Utilises Roads] to mine, because it can be just placed on normal plains and why wouldn't there be possibility to build roads around.
I didn't take construction on hills into account.
It needs to be removed.