Mine Carriable

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Aral_Yaren
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Mine Carriable

Post by Aral_Yaren »

In the situation as game progresses and more territory controlled, transitioning bases might rise unhinderably and the transitioned bases might be build at some spot far from the initial site where a couple of mines are already established. This shall cause internal traffic, where carts floating here and there inside one's territory moving to their destined station farther. Not only in large map, even in medium map this traffic issue also hits a bit, mainly when gained carts are salt (that one might not need strat to do with them) and by the end, they fill up spaces while being escorted to the frontline (as whatever player decides, poor guy).

So I suggest carts to be carriable inside wagon. Alternatively, at least they benefit the new cool wheelwrighting tech in the view that carts are also mechanic. Or if neither of the above, add their speed +1.

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b2198
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Re: Mine Carriable

Post by b2198 »

Aral_Yaren wrote: Tue Feb 01, 2022 12:04 am In the situation as game progresses and more territory controlled, transitioning bases might rise unhinderably and the transitioned bases might be build at some spot far from the initial site where a couple of mines are already established. This shall cause internal traffic, where carts floating here and there inside one's territory moving to their destined station farther. Not only in large map, even in medium map this traffic issue also hits a bit, mainly when gained carts are salt (that one might not need strat to do with them) and by the end, they fill up spaces while being escorted to the frontline (as whatever player decides, poor guy).
That is true, it happens somewhat frequently in larger maps for me.
Aral_Yaren wrote: Tue Feb 01, 2022 12:04 am Alternatively, at least they benefit the new cool wheelwrighting tech in the view that carts are also mechanic.
I fully agree with this one, would add one more small side benefit for that tech that is mostly QoL for games that have progressed up to that point.
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