Hire crusader... is it worth it?
Posted: Wed Nov 03, 2021 1:15 pm
Talking about the Crusade Leader's ability similar to Condottiero's merc recruitment. Comparing one to the other, Crusaders seem to get the rough end of the deal, very rough.
For mercs : writing (cost 3), Condottiero (4), plus valuables.
Crusaders : Hire Crusader (4) that is only available from a mega building (16), and a Crusade leader (6) of significantly less availability than Condottiero, then plus valuables.
Condottiero can pick one of 4 units, each with cool down of 4, essentially allowing one unit per turn. Crusade Leader cannot choose, just has random hire with a cool down of 3 so can only do one unit every 3 turns. This seems like a poor pay off for the extra leg work. Admittedly, crusaders come in cheaper than mercs regarding valuables, but that difference is also shown in unit quality.
All in all, not worth the effort imo. Couple of suggestions, as always I'm open to feedback and other ideas
a) Only hire the higher level crusader units from this ability (I had assumed this was the case, but I got a bog standard crusade warrior in my test run).
b) Allow separate choice of units, à la Condottiero
c) reduce cool down of ability
d) (off topic but related) maybe remove Condottiero from TC roster. It's a 4 turn unit with full fighting capabilities, special abilities, and morale boost - is that a bit too effective, versatile and cheap to be available everywhere?
Related Points
1) There is a Call Crusade Pricier production choice in the help menu of the priory, but this does not seem to show up anywhere in game. Anyone know how that works?
2) Do a money courier and a salt cart both count the same in value, ie 1? And can salt carts work for Crusaders or only Mercs
3) Cancelling the hiring of a crusader sometimes uses up valuables regardless. I will look into this in further detail if I can.
For mercs : writing (cost 3), Condottiero (4), plus valuables.
Crusaders : Hire Crusader (4) that is only available from a mega building (16), and a Crusade leader (6) of significantly less availability than Condottiero, then plus valuables.
Condottiero can pick one of 4 units, each with cool down of 4, essentially allowing one unit per turn. Crusade Leader cannot choose, just has random hire with a cool down of 3 so can only do one unit every 3 turns. This seems like a poor pay off for the extra leg work. Admittedly, crusaders come in cheaper than mercs regarding valuables, but that difference is also shown in unit quality.
All in all, not worth the effort imo. Couple of suggestions, as always I'm open to feedback and other ideas
a) Only hire the higher level crusader units from this ability (I had assumed this was the case, but I got a bog standard crusade warrior in my test run).
b) Allow separate choice of units, à la Condottiero
c) reduce cool down of ability
d) (off topic but related) maybe remove Condottiero from TC roster. It's a 4 turn unit with full fighting capabilities, special abilities, and morale boost - is that a bit too effective, versatile and cheap to be available everywhere?
Related Points
1) There is a Call Crusade Pricier production choice in the help menu of the priory, but this does not seem to show up anywhere in game. Anyone know how that works?
2) Do a money courier and a salt cart both count the same in value, ie 1? And can salt carts work for Crusaders or only Mercs
3) Cancelling the hiring of a crusader sometimes uses up valuables regardless. I will look into this in further detail if I can.