Artillery turn cost 6
Effect +1 or +2 range to siege units.
Only available when developing ballistics.
New Tecnology "Artillery" IMPLEMENTED
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- Posts: 767
- Joined: Wed Mar 30, 2016 8:41 am
Re: New Tecnology "Artillery"
Hmm...kinda agree with you because heavy trebuchet will have 11~12? Range after applied this tech. It can destroy factories more easily.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: New Tecnology "Artillery"
Bruh that right there is the "forbidden zone"....
We dont go that way....
We dont go that way....
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: New Tecnology "Artillery"
Lol
For newcomers, click here for discord links. Hopefully they aren't expired.
- Hyuhjhih
- Posts: 1302
- Joined: Sat Sep 19, 2020 4:22 am
- Location: Earth, (the part of blue ball and is named India for some reasons)
Re: New Tecnology "Artillery"
I will modify this practically
New tech: Artillary
Cost 7
Researched at advancement centre.
Gives siege units ability to do full damage to surrounding buildings in the Area of Effect instead of -%penalty.
Excludes trebuchets, hwachas, turtle machines
Includes catapults, battering rams, ballistas, cannonneers, fire rockets
New tech: Artillary
Cost 7
Researched at advancement centre.
Gives siege units ability to do full damage to surrounding buildings in the Area of Effect instead of -%penalty.
Excludes trebuchets, hwachas, turtle machines
Includes catapults, battering rams, ballistas, cannonneers, fire rockets
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Re: New Tecnology "Artillery"
Actually, I was wondering if not add techs to increase range by +1 for:
1. balista stand
2. catapult stand/balista siege mode
3. trebuchet stand
and with much less certainty:
4. normal ballista
5. cannon/cannonship
6. normal catapult/catapult ship
7. normal trebuchet
Of course not as one tech, but a little more separated, maybe into few groups.
Btw. heavy catapult with area damage researched having full damage in whole area of effect is even worse than 12 range trebuchet.
And neither of those will happen.
1. balista stand
2. catapult stand/balista siege mode
3. trebuchet stand
and with much less certainty:
4. normal ballista
5. cannon/cannonship
6. normal catapult/catapult ship
7. normal trebuchet
Of course not as one tech, but a little more separated, maybe into few groups.
Btw. heavy catapult with area damage researched having full damage in whole area of effect is even worse than 12 range trebuchet.
And neither of those will happen.
Age of Strategy design leader
Re: New Tecnology "Artillery"
@Stratego (dev) This one should probably be marked as "IMPLEMENTED"? It got split in 3(4, if you count the ability-only version of hoop-and-stave): field ballistics, advanced ballistics and hoop-and-stave cannon construction.
Green is the correct color, other colors are "less correct".
Re: New Tecnology "Artillery" IMPLEMENTED
Dear b2198,
Thank you for bringing this to our attention. It sounds like the new technology "Artillery" has been successfully implemented and split into several components, including field ballistics, advanced ballistics, and hoop-and-stave cannon construction.
Given that these developments have been realized, marking the thread as "IMPLEMENTED" would be appropriate. This will help other users quickly identify that the suggested technology has been integrated into the system.
We appreciate your input and engagement in our development process. If you have any further suggestions or feedback, please don't hesitate to let us know.https://getblogg.com/
Thank you for bringing this to our attention. It sounds like the new technology "Artillery" has been successfully implemented and split into several components, including field ballistics, advanced ballistics, and hoop-and-stave cannon construction.
Given that these developments have been realized, marking the thread as "IMPLEMENTED" would be appropriate. This will help other users quickly identify that the suggested technology has been integrated into the system.
We appreciate your input and engagement in our development process. If you have any further suggestions or feedback, please don't hesitate to let us know.https://getblogg.com/
Last edited by rugby on Sun Mar 31, 2024 12:54 pm, edited 1 time in total.
Re: New Tecnology "Artillery" IMPLEMENTED
What r u? Some bot, created, posted and dissapeared on the same day. Replying to a post from a year ago
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: New Tecnology "Artillery" IMPLEMENTED
Not to be rude, but yeah that post sounded pretty robotic.
OLÉ