Movement path and for confirm movement.

Suggestions about the gameplay, the controls, buttons and so on.
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Movement path and for confirm movement.

Post by Stratego (dev) »

I have a few versions here, please tell me which u like best
0. (the original version) only balls
1/a. path line + "balls" + Arrow on the end (over unit sprites)
Image
1/b. path line + "balls" + Arrow on the end (but under all unit sprites)
Image
Image
1/c: same as "a" but the starting line does not cover onto the moving unit as the line starts on the edge of the tile
Image
2. only balls and Arrow in the end
Image
3. All objects are arrows (in place of earlier balls).
Image
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Movement path and for confirm movement.

Post by Badnorth »

I'd like to see 1/b Path line under Unit Sprites. That looks interesting.

But i prefer 2. Only Dots and Arrows. No Path line.
For newcomers, click here for discord links. Hopefully they aren't expired.
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Movement path and for confirm movement.

Post by Stratego (dev) »

i placed 2 images with that but the problem that the arrow itsef can be hidden under buildings too...
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Movement path and for confirm movement.

Post by Stratego (dev) »

also i made an only arrows version
also an 1/c version
User avatar
Hyuhjhih
Posts: 1301
Joined: Sat Sep 19, 2020 4:22 am
Location: Earth, (the part of blue ball and is named India for some reasons)

Re: Movement path and for confirm movement.

Post by Hyuhjhih »

Definitely b. Can buildings get a z lower than the path line. Would it make unit strangely overlapping parts of structures?
LIE = Love Is Eternal.

Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

AoC discord server is up AoC
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Movement path and for confirm movement.

Post by Badnorth »

Now that i've seen 1/b i think i can get to like that.
Maybe 1/b is better.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Harchie Hirondo
Posts: 335
Joined: Mon Nov 04, 2019 1:43 pm
Location: Makati City, Philippines
Contact:

Re: Movement path and for confirm movement.

Post by Harchie Hirondo »

I prefer Option 2...
Last edited by Harchie Hirondo on Mon Mar 22, 2021 10:56 pm, edited 1 time in total.
The war is inevitable! But what if....
User avatar
Squirrel5555
Posts: 860
Joined: Sun Feb 16, 2020 3:43 pm

Re: Movement path and for confirm movement.

Post by Squirrel5555 »

I think 2 would be the most elegant.
AOD Team - Join Us!
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Movement path and for confirm movement.

Post by Stratego (dev) »

naturally the color and appearance of balls/arrow and lines can be changed - here the best "concept" is the question.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Movement path and for confirm movement.

Post by Savra »

I think I prefer option 3.
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Movement path and for confirm movement.

Post by Stratego (dev) »

+ info: also tranparency is can be changed (so not to cover too much under the line / balls / arrows.
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Movement path and for confirm movement.

Post by Endru1241 »

I think 3. is the best.
But I'd add | on the last arrow, so >|
Also - maybe white color would look better instead of pink?

Edit:
OK - I saw the topic in modders lounge, so I know I can change it myself.
Age of Strategy design leader
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Movement path and for confirm movement.

Post by Stratego (dev) »

Endru1241 wrote: Mon Mar 22, 2021 4:40 pm I think 3. is the best.
But I'd add | on the last arrow, so >|
Also - maybe white color would look better instead of pink?
back when i searched the color tried to avoid all colors that terrains use i thought green / blue / white but all is a terrain base color (grass/water/snow) - but if we make a strict contour than white can be good too.
So u would like white one?

remark: good news all wil lbe able to modify by modders too - so different in any alternative.
User avatar
makazuwr32
Posts: 7831
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Movement path and for confirm movement.

Post by makazuwr32 »

3
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Hyuhjhih
Posts: 1301
Joined: Sat Sep 19, 2020 4:22 am
Location: Earth, (the part of blue ball and is named India for some reasons)

Re: Movement path and for confirm movement.

Post by Hyuhjhih »

What about adding all, so the players can choose style and color they prefer via settings 😊. And i like it not overlapping the units.
LIE = Love Is Eternal.

Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

AoC discord server is up AoC
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Movement path and for confirm movement.

Post by Stratego (dev) »

Hyuhjhih wrote: Mon Mar 22, 2021 5:16 pm What about adding all, so the players can choose style and color they prefer via settings 😊. And i like it not overlapping the units.
no way :)
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Movement path and for confirm movement.

Post by Stratego (dev) »

i made a white ball+arrrow image to the version "2"
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Movement path and for confirm movement.

Post by Badnorth »

I've taken a deeper look and my final answer is 2. I think only the dots and arrows should be present.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Shark guy 35
Posts: 1294
Joined: Mon May 11, 2020 6:00 pm
Location: The United States Of America
Contact:

Re: Movement path and for confirm movement.

Post by Shark guy 35 »

I think I'll go with 2. It does its task, and it's not to complicated.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Movement path and for confirm movement.

Post by Badnorth »

agreed.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
Hyuhjhih
Posts: 1301
Joined: Sat Sep 19, 2020 4:22 am
Location: Earth, (the part of blue ball and is named India for some reasons)

Re: Movement path and for confirm movement.

Post by Hyuhjhih »

If its not gonna be 1.b , i will then support for 3 than 2.
LIE = Love Is Eternal.

Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

AoC discord server is up AoC
User avatar
makazuwr32
Posts: 7831
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Movement path and for confirm movement.

Post by makazuwr32 »

For me option 2 and 3 (in that order) are best still.
White alas will not be visible well pn snow maps thus i prefer different color.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Badnorth
Posts: 4121
Joined: Mon Apr 20, 2020 2:22 pm

Re: Movement path and for confirm movement.

Post by Badnorth »

Option 2 should be the same color as Option 3 and others. Option 2 only has the different color - White.
For newcomers, click here for discord links. Hopefully they aren't expired.
User avatar
makazuwr32
Posts: 7831
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Movement path and for confirm movement.

Post by makazuwr32 »

Option 2 has circles for movement indicators exept last one which is arrow.

Option 3 has arrows only.

Anyway white color for movement indicators will be close to invisible on snow maps. Which is no good.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Movement path and for confirm movement.

Post by Stratego (dev) »

i have idea: what if the little semi transparent white boxes also turn to some color along the path?
eg. instead of white they become similar solor than the balls/arrows on it (eg. that pink thing)
User avatar
makazuwr32
Posts: 7831
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Movement path and for confirm movement.

Post by makazuwr32 »

You mean those squares for possible movement of units?
That could do the thing.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Movement path and for confirm movement.

Post by Stratego (dev) »

yes those semitransparent white squares - i can recolor them (or put over them a semi tranparent colored one)
User avatar
makazuwr32
Posts: 7831
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Movement path and for confirm movement.

Post by makazuwr32 »

I wonder.
Maybe remake those semitransparent white squares of possible movement into player colored ones?

This also will help players to notice who is unit easier - your own or enemy.

Maybe not a recolor by the way but just some player color based borderline?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Endru1241
Posts: 2717
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Movement path and for confirm movement.

Post by Endru1241 »

+1 for makazuwr32 idea.
Age of Strategy design leader
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: Movement path and for confirm movement.

Post by Stratego (dev) »

makazuwr32 wrote: Tue Mar 23, 2021 6:06 pm I wonder.
Maybe remake those semitransparent white squares of possible movement into player colored ones?

This also will help players to notice who is unit easier - your own or enemy.

Maybe not a recolor by the way but just some player color based borderline?
?? but enemy path was never showed...
Post Reply

Return to “Gameplay & UI”