Coolguy changes IMPLEMENTED
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Coolguy changes IMPLEMENTED
I think the egg unit Coolguy is too OP, especially when it cooperate with billista. It is quite frustrated if emeny build a 7 range billista within 6 turns. You don't have any method to strike back/defend if you are playing small map.
I don't know the stats of unit Coolguy because I don't have it.
To make it more balence, I think it can:
1.Reduce siege range bonus from +2 to +1.
2.Make it to be IS_UNIQUE
3.Affect range reduced to 1.
What do you think?
@Endru1241 @Stratego (dev)
I don't know the stats of unit Coolguy because I don't have it.
To make it more balence, I think it can:
1.Reduce siege range bonus from +2 to +1.
2.Make it to be IS_UNIQUE
3.Affect range reduced to 1.
What do you think?
@Endru1241 @Stratego (dev)
Re: Coolguy is OP...
Huh?
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- makazuwr32
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Re: Coolguy is OP...
And why are you saying that coolguy is op if you do mot have its stats??
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Coolguy is OP...
here is stats (actually it is not unique but even LEGENDARY! that is mopre restrictive, also aurta already 1 ranged)
Code: Select all
"costTurn":2,
"grantorShopItems":null,
"hpMax":10,
"power":9,
"rangeAttack":1,
"armorPierce":2,
"armorNormal":1,
"sight":4,
"powerAccuracyPenalty":0.0,
"powerRange":0,
"powerRangePenaltyPercent":0,
"rangeWalk":3,
"trnWalkTerrain":[
{"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1},
{"terrainType":"TERRAINS_ROUGHWALKABLE", "modifier":0.67},
{"terrainType":"TERRAINS_FASTWALKABLE", "modifier":1.34}
],
"dodgeRanged": 1.0,
"dodgeClose": 1.0,
"maxActionCount":1,
"canOccupyBuilding":false,
"trnEffectAffectTurnsLeft":["0:EFFECT_AURA_SIEGE_BONUS"],
"trnSpecUnitActions":["IS_INCONVERTIBLE","IS_LEGENDARY"],
"trnCategories":["U_MELEE_FOOT"],
"trnCanNotCarryMe":{"unitTypes":["UNIT_BATTERING_RAM"]},
"trnBuilders":{"categories":["HIDDEN_TRAINING_UNIVERSAL"]},
"trnBonusList":[
{"modifier":0.5,"unitList":{"categories":["U_ARCHERS","U_HEAVY_CAVALRY"]
}
}
],
aura stats:
->> "auraRadius":1,
->> "power":5,
->> "rangeAttack":2,
->> "convertResistance":1.0,
->> "bonusMendingWhenConstructing":2.0,
Re: Coolguy is OP...
Coolguy may seem OP, because he is the only one.
If proper ideas came - other unique or legendary units can be added (maybe even forum heroes).
If proper ideas came - other unique or legendary units can be added (maybe even forum heroes).
Age of Strategy design leader
- phoenixffyrnig
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Re: Coolguy is OP...
Shouldn't he belong with the fun units? Really doesn't feel right in a no spells game. Can he be moved to the same company as tanks and uruk hai?
I also play an RTS game called Life
And I also like drinking beer!
And I also like drinking beer!
Re: Coolguy is OP...
Eeee, he should be.
I was sure he was.
Well, it's a bug. I'll try to remember to correct it for the next pack.
I was sure he was.
Well, it's a bug. I'll try to remember to correct it for the next pack.
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Re: Coolguy is OP...
EE units are not FUN units, normal units.
if we feel op we can nerf it but it seemed very not op for me, but Endru please suggest change if needed.
if we feel op we can nerf it but it seemed very not op for me, but Endru please suggest change if needed.
Re: Coolguy is OP...
And CoolGuy ignores all melee and ranged attacks!!!
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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Re: Coolguy is OP...
yes he WAS only killable with his counter units that has bonus against it (ranger, batrtering rams, scout dogs, spies, laborer)
however dodge logic chnaged since, so bonused units still get some dodge - so i changed it down to dodge 30%
is that ok?
however dodge logic chnaged since, so bonused units still get some dodge - so i changed it down to dodge 30%
is that ok?
Re: Coolguy is OP...
Yup
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Coolguy is OP...
His aura range is already 1. CoolGuy can dodge all melee and ranged attack that has no bonus vs CoolGuy or Melee foot. He's not supposed to be able to dodge bonus dmg against him but the change in dodge system lets him dodge it sometimes. I just tested it now and 2 laborers should be enough to kill him but...
Also note that he cannot move through constructed bridges and cannot be garrisoned. But he can stay in TC after production which can be OP in some situation.
I'm in favor of reducing the bonus range to 1 though.
The 30% dodge rate is good enough to calm the people who thought it's already game over for them once they realize CoolGuy exist in no spell games.
Also note that he cannot move through constructed bridges and cannot be garrisoned. But he can stay in TC after production which can be OP in some situation.
I'm in favor of reducing the bonus range to 1 though.
But spies have 0 damage bonus vs CoolGuy and it cannot attack.Stratego (dev) wrote: ↑Wed May 27, 2020 1:19 pm yes he WAS only killable with his counter units that has bonus against it (ranger, batrtering rams, scout dogs, spies, laborer)
however dodge logic chnaged since, so bonused units still get some dodge - so i changed it down to dodge 30%
is that ok?
The 30% dodge rate is good enough to calm the people who thought it's already game over for them once they realize CoolGuy exist in no spell games.
Re: Coolguy is OP...
I don't like 30% at all.
With all recent workings we are trying to reduce randomness - why increase it again?
Maybe just remove dodge altogether and give armor instead. E.g. ninja has armor as a representation of average ability to dodge/parry.
Some high value could work, provided hp would be a little increased too. E.g. 20 hp, 12/12 armor , ranger gets +200% damage ?
Just like originally vs dodge - bonuses can be adjusted to compensate the armor boost.
What exactly is the logic behind specific counter units?
I can understand scout dogs, rangers and spies - it could be bundled together that generally scouts should have bonus vs him.
Battering rams - should it be made as a rule, that armored siege engines with melee attack have a bonus?
Laborer - his weakness is civilian hard labor unit? Should miner (and worker if he ever gets an attack) have a bonus too? What about the blacksmith then?
With all recent workings we are trying to reduce randomness - why increase it again?
Maybe just remove dodge altogether and give armor instead. E.g. ninja has armor as a representation of average ability to dodge/parry.
Some high value could work, provided hp would be a little increased too. E.g. 20 hp, 12/12 armor , ranger gets +200% damage ?
Just like originally vs dodge - bonuses can be adjusted to compensate the armor boost.
What exactly is the logic behind specific counter units?
I can understand scout dogs, rangers and spies - it could be bundled together that generally scouts should have bonus vs him.
Battering rams - should it be made as a rule, that armored siege engines with melee attack have a bonus?
Laborer - his weakness is civilian hard labor unit? Should miner (and worker if he ever gets an attack) have a bonus too? What about the blacksmith then?
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Re: Coolguy is OP...
it was CoolGuy's suggetsion, we can change, i send u json and feel free the change to look more fit as u think,.
- makazuwr32
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Re: Coolguy is OP...
I'd say than maybe 6/6 armor, 24 hp, 12 attack (along with 0 dodges) would fit better. No need for specific counter units in this case for him.Endru1241 wrote: ↑Thu May 28, 2020 8:08 am I don't like 30% at all.
With all recent workings we are trying to reduce randomness - why increase it again?
Maybe just remove dodge altogether and give armor instead. E.g. ninja has armor as a representation of average ability to dodge/parry.
Some high value could work, provided hp would be a little increased too. E.g. 20 hp, 12/12 armor , ranger gets +200% damage ?
Just like originally vs dodge - bonuses can be adjusted to compensate the armor boost.
What exactly is the logic behind specific counter units?
I can understand scout dogs, rangers and spies - it could be bundled together that generally scouts should have bonus vs him.
Battering rams - should it be made as a rule, that armored siege engines with melee attack have a bonus?
Laborer - his weakness is civilian hard labor unit? Should miner (and worker if he ever gets an attack) have a bonus too? What about the blacksmith then?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Coolguy is OP...
I changed it to 20hp, 10/10 armor, 0 dodges. Additionally scout, war dog, ranger, ninja and rams deal enough damage to him to overcome armor.
But his category changed too. He no longer gets increased damage from cavalry.
But his category changed too. He no longer gets increased damage from cavalry.
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- makazuwr32
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Re: Coolguy is OP...
Good enough.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Coolguy is OP...
I came here cause I saw the mention of Forum heroes.
Anyways I thought Devs are Suppose to be OP.
The only way I see them Op if you can't kill them at all
( Awaiting Stratego fun unit in fantasy )
Anyways I thought Devs are Suppose to be OP.
The only way I see them Op if you can't kill them at all
( Awaiting Stratego fun unit in fantasy )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"