Roman Legionaire - IMPLEMENTED

These suggestions are in the game
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patroid
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Re: Roman Legionaire - ACCEPTED

Post by patroid »

I think same attack and bonuse as swordsman,
And double hp and more armour.

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balint
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Re: Roman Legionaire - ACCEPTED

Post by balint »

maybe a small bonus on horse units too. because they had spears.
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patroid
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Re: Roman Legionaire - ACCEPTED

Post by patroid »

Cost:4
Hp:25
Attackpower:10
Range:1
Armor:3
Pierce Armor:04
Speed:3
Sight:4
Action/turn:1
Spell resistance:0
Bonuses:
Buildings: 100% swordsman 50%
units that have a bonus against him:Axe Thrower 100% Siege units 200%

I hope i summarized it goodly and now we can implement
(If therevare now suggestions.
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Re: Roman Legionaire - ACCEPTED

Post by COOLguy »

Good. I like it. :) I was fixing to put together some 'compromise' stats from above, but you beat me to it. :D
Thanks!
Josh
Ness

Legionary - IMPLEMENTED

Post by Ness »

Strong infantry unit
excelent to destroy enemy infantry, archers make only 1 damage to it

cost 10, hp 50, power 20, range 1, armor 8, pierce armor 8, speed 4, sight 5, spell resistance 100%
speciall attack: throw pilum, power 7, range 4, pierce armor 3, can be used only every third turn
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Re: Legionary

Post by Stratego (dev) »

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Re: Legionary

Post by DoomCarrot »

NOT if they have a special, here I go again :)

Roman legionaries were the pinnacle of military strength and training. Like navy seals of the ancient world. They had large shields which could in a sense, lock together, forming a near impenatrable and VERY formiddable shield wall.

How about these guys are crappy units BY THEMSELVES but they gain +1 armour for every adjacent legionaire? This would make them a very strategic unit, and although you would need to put many turns into creating 5+ legionaires, an army of them would be a VERY dangerous force. Anybody like? :)
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Re: Legionary

Post by COOLguy »

Dude, yes it is.

1) Roman legionnaire just got voted in
2) a special ability just like that was suggested for him

But it is a good idea ;)

Daniel, this is a duplicate.
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Josh
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Re: Legionary

Post by DoomCarrot »

I see no such thing in that topic that is anything like my special though....

They just made a spartan/swordsmen hybrid in that topic, no special abilities.
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Re: Legionary - IMPLEMENTED

Post by COOLguy »

You did not read the whole thread, then. Additionally, balint mentioned that very same idea in another thread.
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Re: Legionary - IMPLEMENTED

Post by DoomCarrot »

Well, they mentioned a turn based ability, like the berserk rage. A special activated for a turn or two that made the unit op for a short time and than a cooldown.

I am instead suggesting that the unit be pathetically weak by itself (like swordsman or weaker weak) but when in formation with 4 or 5 of them they are ALWAYS very strong, until the formation is broken or until they are picked off.
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Re: Legionary - IMPLEMENTED

Post by COOLguy »

Ah, ok. I guess that is slightly different.
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Josh
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Re: Legionary - IMPLEMENTED

Post by DoomCarrot »

It doesn't really matter anymore anyways though, seeing the unit just got voted in. Can't wait to play with it however it turns out :)
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Re: Roman Legionaire - ACCEPTED

Post by Alexander82 »

Dan, you should change the sprite of the unit in the dev version
You should place there the one with the gladius and the shield team color based
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Re: Roman Legionaire - ACCEPTED

Post by Stratego (dev) »

ok! it will be that in 10 minutes up on server.
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Re: Roman Legionaire - ACCEPTED

Post by Alexander82 »

thank you! ^^
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Re: Roman Legionaire - ACCEPTED

Post by ollie444 »

How do I use this in a map?
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Re: Roman Legionaire - ACCEPTED

Post by ollie444 »

I mean making one
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Re: Roman Legionaire - ACCEPTED

Post by Stratego (dev) »

use some other unit until i put it into the tileset.
after with one step we can replace them to new.
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Re: Legionary - IMPLEMENTED

Post by Ness »

Maybe legionary should be upgrade unit from hoplite
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Re: Legionary - IMPLEMENTED

Post by Alexander82 »

The legionary is already in game right now
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Re: Legionary - IMPLEMENTED

Post by Hardeep »

Legates could provide the boosters
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Roman legionair - ANSWERED

Post by Lawrence »

I dont know if this is in game already. :)

Skill: change
Can change from a legionair with a hasta (spear) to a legionair with a gladius (sword)
He can also throw a pilum (throwing spear) every 2-3 turns
Great defending power due to his scutum (shield)
Can also move faster than defenders (marching)
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Re: Roman legionair

Post by makazuwr32 »

First even basic swordman has beeter speed than defender.
Second i disagree with changing basic unit. As hero/map editor unit maybe.
Third - throwing your weapon (sword) to enemy? there wasn't anything like that in that time. Also you just can't throw precisely your sword to make a good hit. They haven't good aerodynamics.
Forth there is in game already Regular Roman Legionare.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Roman legionair

Post by godOfKings »

Lawrence wrote:He can also throw a pilum (throwing spear) every 2-3 turns
I think u read wrong makazuwr, but I believe there is a map editor roman unit that throws spears but has stats of melee infantry, principies?
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Re: Roman legionair

Post by makazuwr32 »

That one is different. He is more like skirmisher unit.
But i'm not wrong - each warrior in Roman Legionaries had only long sword or spear. Not both and no throwing swords/spears/something else.
Also for them we can vote already to make them trainable.
Just think - the unit Lawrence suggest is:
both anti-cavalry AND anti-buildings. Has great armor (at least same as current legionare) = hard to kill by archers. Can throw something for additional damage. I think for one unit it is a bit WAAAAAAAAAY to much.
Or his cost for that must be something like 10-15 turns. For each this superhero legionare.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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patroid
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Re: Roman legionair

Post by patroid »

Hi,
Nearly every sinle Legionare had a multiple pilum (spear to throw).
His idea is ingame as campaign/mapEditor unit called hastati.
Hastati was Eary Roman Unit that basically developed into the so called legionare.

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Re: Roman legionair

Post by COOLguy »

I think there is already a roman legionnaire and hastati in the game so - ANSWERED
Thanks!
Josh
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