Age of discovery game project

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Maxbirykov2004
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Age of discovery game project

Post by Maxbirykov2004 »

We need help with units, their stats, .json files...
And right now we have 50% AOWW and 50% AOG
Last edited by Maxbirykov2004 on Sun Apr 05, 2020 2:43 pm, edited 1 time in total.
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Maxbirykov2004
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Right now we have two units late era knight and qurasser (from idea) units With (64×128), ideas for their states.
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L4cus
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Re: Age of discovery game project

Post by L4cus »

For late knight
Cost 4
Upkeep 28
Hp 60
Attack 16
Range 1
Armor 5/2
Speed 5
Sight 5

Stats on this game must be different (in another scale)
On base on that i made these stats
The upkeep is what i have allready said. It is pretty high
Then u cant make a lot of them, because of their cost per turn
Also, 5 points on speed isnt that great, if we make a range of speed on horse units it could be 5-7 (instead of 4-6 on aos, another scale)
Is another way to get the balance
Population limit has been talked in aos forum...
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Maxbirykov2004
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Re: Age of discovery game project

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Squirrel5555
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Re: Age of discovery game project

Post by Squirrel5555 »

I think the late knight should have an extra category(aswell as the normal categories) called something along the lines of 'remnant' or 'outdated', and gunpowder units should have bonuses against units with this category, to encourage players to stop using medieval units past the beginning stages of the game. Other medieval units can also have this, to show that they are outdated compared to the new ways of warfare, using gunpowder.
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Maxbirykov2004
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Guys i do .json (remake t34) it category is Cavalery and i think i do something wrong
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L4cus
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Re: Age of discovery game project

Post by L4cus »

We need to make a list of categories
I made one at the main post
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Midonik
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Re: Age of discovery game project

Post by Midonik »

If you're adding a new category, you need to add it to const.json file as well ;). It don't think there is an "U_CAVARLY" category in AoWw.
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Re: Age of discovery game project

Post by L4cus »

These are categories clasified:

Its role:
-Infantry
-cavalry
-Artillery

Its armor:
-unarmored
-light armored
-heavy armored

Its weapon:
-ranged
-melee
-gunpowder unit
-polearm welder
-one handed

Ships
-ship
-cannon ship
-carronade ship
-transport
-ironclad

Its age:
-late medieval (renmant)
-early modern

Others:
-shield barier
-religious
-healer
-worker
-agent
Last edited by L4cus on Sun Apr 05, 2020 10:39 pm, edited 1 time in total.
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Maxbirykov2004
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Re: Age of discovery game project

Post by Maxbirykov2004 »

L4cus wrote: Sun Apr 05, 2020 8:25 pm These are categories clasified:

Its role:
-Infantry
-cavalry
-Artillery

Its armor:
-unarmored
-light armored
-heavy armored

Its weapon:
-ranged
-melee
-gunpowder unit
-polearm welder
-Swordman

Its age:
-late medieval (renmant)
-early modern

Others:
-shield barier
-religious
-healer
-worker
-agent
Your right +at role Battle ships.
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Midonik wrote: Sun Apr 05, 2020 8:20 pm If you're adding a new category, you need to add it to const.json file as well ;). It don't think there is an "U_CAVARLY" category in AoWw.
You right
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Another .Json guys i dont know how cod bayonet ,so shot is basic damage, +i doubt i do something wrong...
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L4cus
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Re: Age of discovery game project

Post by L4cus »

Actually, i dont know how .jsons work
So i wont be a help for u about that detail
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Ok
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Re: Age of discovery game project

Post by Midonik »

If you want to code an "damaging spell" then you should use for example an torpedo effect from AoG/AoWw. Under the effects category you can find it's JSON and there you can edit range, cooldown and chances, and there also will be another JSON file it will be referencing in units folder and you can edit damage it deals and it's bonuses.
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Maxbirykov2004
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Midonik wrote: Mon Apr 06, 2020 1:29 pm If you want to code an "damaging spell" then you should use for example an torpedo effect from AoG/AoWw. Under the effects category you can find it's JSON and there you can edit range, cooldown and chances, and there also will be another JSON file it will be referencing in units folder and you can edit damage it deals and it's bonuses.
Thanks
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Re: Age of discovery game project

Post by Squirrel5555 »

He should be called musketmen i think, and needs to deploy his stick before being able to shoot, which means he needs a 'transformation'. Just like the pavaise crossbows transform in AoS
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Re: Age of discovery game project

Post by Midonik »

Glanced over the JSON musketeer JSON, noticed a few things - first of all, you might wanna use "_" between every word in the unit type, I'm most sure if it changes something but that's how it's usually done. About that ID number, there should be an ID folder in the assets. Try to use next numbers to the ones listed there. Also you made that unit able to build I'm not sure if it's intended or not.
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Midonik wrote: Mon Apr 06, 2020 1:36 pm Glanced over the JSON musketeer JSON, noticed a few things - first of all, you might wanna use "_" between every word in the unit type, I'm most sure if it changes something but that's how it's usually done. About that ID number, there should be an ID folder in the assets. Try to use next numbers to the ones listed there. Also you made that unit able to build I'm not sure if it's intended or not.
Ok thanks
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Re: Age of discovery game project

Post by Maxbirykov2004 »

L4CUS could you write stats for arquebuser
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L4cus
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Re: Age of discovery game project

Post by L4cus »

I already did it.
They are at the other topic
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Maxbirykov2004
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Tomorrow, during Covid19 epidemics, i will go to tech market...
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Re: Age of discovery game project

Post by Maxbirykov2004 »

I have ~10$, so... i have MANY memory at phone, and i don't need Sd card, so should i buy cheap 8 or less Gb, or more expensive 16-64 Gb?
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Re: Age of discovery game project

Post by Stratego (dev) »

the cheapest $1, the smallest is good 128Mb if u can
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Ok
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Guys, let me give you advice. Before going into shop, theater or another public place, check its work time and weekends, or you waste time. And another advice, don't come into another shop, and buy what you don't want...
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Re: Age of discovery game project

Post by Puss_in_Boots »

Is there a downloadable version ready yet?
OLÉ
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Maxbirykov2004
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Puss_in_Boots wrote: Mon May 25, 2020 10:58 pm Is there a downloadable version ready yet?
I don't mode, L4cus modded this game, but I don't know how i can mod, but I think Sd card helps me somehow. But i right now have universal spells like rifle,carabin,pistol and they damage...
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Re: Age of discovery game project

Post by Stratego (dev) »

Puss_in_Boots wrote: Mon May 25, 2020 10:58 pm Is there a downloadable version ready yet?
not yet, i will build one when the first playable version is ready in modded mode.
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Maxbirykov2004
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Re: Age of discovery game project

Post by Maxbirykov2004 »

Stratego (dev) wrote: Tue May 26, 2020 7:43 am
Puss_in_Boots wrote: Mon May 25, 2020 10:58 pm Is there a downloadable version ready yet?
not yet, i will build one when the first playable version is ready in modded mode.
Ok, i think it will be ready at late of summer...
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